这个是Crysis的autoexec:
con_restricted = 0
i_noweaponlimit = 1 (想多拿两把枪。。。)
g_walkMultiplier = 1.75 (嫌走的太慢,嘿嘿)
r_vsync = 1
d3d9_TripleBuffering = 1
ca_AttachmentCullingRation = 200
e_gsm_lods_num = 5
e_gsm_range = 3
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_clouds = 1
e_Decals_allow_game_decals = 1
e_dissolve = 1
e_gsm_cache = 0
e_lod_min = 0
e_max_view_dist_spec_lerp = 1
e_obj_quality = 4
e_particles_lights = 1
e_particles_lod = 1
e_particles_object_collisions = 1
e_particles_quality = 4
e_phys_foliage = 2
e_phys_ocean_cell = 0.2
e_proc_vegetation = 1
e_ram_maps = 1
e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_from_terrain_in_all_lods = 1
e_shadows_max_texture_size = 1024
e_shadows_on_alpha_blended = 1
e_terrain_ao = 1
e_terrain_normal_map = 1
e_terrain_occlusion_culling_max_dist = 200
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.5
e_vegetation_use_terrain_colour = 1
es_debrislifetimescale = 1
g_battledust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollmintime = 20
g_tree_cut_reuse_dist = 0
i_lighteffects = 1
i_rejecteffects = 1
p_max_substeps_large_group = 5
e_sky_type = 1
e_sky_update_rate = 1
p_num_bodies_large_group = 100
r_colourgrading = 1
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 32
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_fillLights = 14
r_FSAA = 0
r_FSAA_samples = 2
r_HairSortingQuality = 1
r_HDRRendering = 2
r_imposterRatio = 1
r_lightsSinglePass = 0
r_ShadowJittering = 1.5
r_shadowblur = 3
r_ShadowsMaskResolution = 0
r_SSAO = 1
r_SSAO_quality = 2
r_SSAO_radius = 2
r_SSAO_amount = 1
r_SSAO_darkening = 0.7
r_UseEdgeAA = 2
r_UseSoftParticles = 1
r_EyeAdaptationBase = 0.2
r_sunshafts = 2
r_TexAtlasSize = 2048
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesStreaming = 2
r_TexSkyResolution = 0
r_TexturesFilteringQuality = 0
r_UsePOM = 1
r_UseSoftParticles = 1
s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 2
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
sys_flash_edgeaa = 1
sys_LowSpecPak = 0
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Sound = 3
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 3
sys_spec_Water = 4
sys_flash_curve_tess_error = 1
sys_flash_edgeaa = 1
v_vehicle_quality = 4
e_cull_veg_activation = 70
e_lod_ratio = 6
e_decals_life_time_scale = 3
e_foliage_wind_activation_dist = 30
e_max_entity_lights = 20
e_particles_max_emitter_draw_screen = 48
e_view_dist_ratio_detail = 30
es_MaxPhysDist = 300
es_MaxPhysDistInvisible = 35
p_max_MC_iters = 7000
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 4
q_ShaderSky = 2
q_ShaderTerrain = 4
q_ShaderVegetation = 4
r_DepthOfField = 2
r_detailTextures = 2
q_ShaderWater = 4
r_DetailDistance = 12
r_DetailNumLayers = 2
r_DynTexMaxSize = 100
r_EnvTexUpdateInterval = 0.025
r_BeamsMaxSlices = 300
r_ColorGrading = 1
r_Beams = 3
r_BeamsDistFactor = 0.1
r_BeamsMaxSlices = 250
r_DetailNumLayers = 2
r_MotionBlur = 2
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
r_TerrainAO_FadeDist = 1
r_HDRlevel = 1
r_ColorGradingDOF = 1
r_UseEdgeAA = 2
e_view_dist_ratio = 45
e_view_dist_ratio_vegetation = 50
q_ShaderShadow = 2
r_EyeAdaptationBase = 0.2
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.02
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
con_restricted = 0
i_noweaponlimit = 1 (想多拿两把枪。。。)
g_walkMultiplier = 1.75 (嫌走的太慢,嘿嘿)
r_vsync = 1
d3d9_TripleBuffering = 1
ca_AttachmentCullingRation = 200
e_gsm_lods_num = 5
e_gsm_range = 3
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_clouds = 1
e_Decals_allow_game_decals = 1
e_dissolve = 1
e_gsm_cache = 0
e_lod_min = 0
e_max_view_dist_spec_lerp = 1
e_obj_quality = 4
e_particles_lights = 1
e_particles_lod = 1
e_particles_object_collisions = 1
e_particles_quality = 4
e_phys_foliage = 2
e_phys_ocean_cell = 0.2
e_proc_vegetation = 1
e_ram_maps = 1
e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_from_terrain_in_all_lods = 1
e_shadows_max_texture_size = 1024
e_shadows_on_alpha_blended = 1
e_terrain_ao = 1
e_terrain_normal_map = 1
e_terrain_occlusion_culling_max_dist = 200
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1.5
e_vegetation_use_terrain_colour = 1
es_debrislifetimescale = 1
g_battledust_enable = 1
g_breakage_particles_limit = 250
g_ragdollDistance = 40
g_ragdollmintime = 20
g_tree_cut_reuse_dist = 0
i_lighteffects = 1
i_rejecteffects = 1
p_max_substeps_large_group = 5
e_sky_type = 1
e_sky_update_rate = 1
p_num_bodies_large_group = 100
r_colourgrading = 1
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasSpritesMaxSize = 32
r_EnvCMResolution = 2
r_EnvTexResolution = 3
r_fillLights = 14
r_FSAA = 0
r_FSAA_samples = 2
r_HairSortingQuality = 1
r_HDRRendering = 2
r_imposterRatio = 1
r_lightsSinglePass = 0
r_ShadowJittering = 1.5
r_shadowblur = 3
r_ShadowsMaskResolution = 0
r_SSAO = 1
r_SSAO_quality = 2
r_SSAO_radius = 2
r_SSAO_amount = 1
r_SSAO_darkening = 0.7
r_UseEdgeAA = 2
r_UseSoftParticles = 1
r_EyeAdaptationBase = 0.2
r_sunshafts = 2
r_TexAtlasSize = 2048
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesStreaming = 2
r_TexSkyResolution = 0
r_TexturesFilteringQuality = 0
r_UsePOM = 1
r_UseSoftParticles = 1
s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 2
s_SoundMoodsDSP = 1
s_VariationLimiter = 1
sys_flash_edgeaa = 1
sys_LowSpecPak = 0
sys_spec_GameEffects = 3
sys_spec_ObjectDetail = 3
sys_spec_Particles = 3
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 3
sys_spec_Shading = 3
sys_spec_Shadows = 3
sys_spec_Sound = 3
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 3
sys_spec_Water = 4
sys_flash_curve_tess_error = 1
sys_flash_edgeaa = 1
v_vehicle_quality = 4
e_cull_veg_activation = 70
e_lod_ratio = 6
e_decals_life_time_scale = 3
e_foliage_wind_activation_dist = 30
e_max_entity_lights = 20
e_particles_max_emitter_draw_screen = 48
e_view_dist_ratio_detail = 30
es_MaxPhysDist = 300
es_MaxPhysDistInvisible = 35
p_max_MC_iters = 7000
q_Renderer = 4
q_ShaderFX = 4
q_ShaderGeneral = 4
q_ShaderGlass = 4
q_ShaderHDR = 4
q_ShaderIce = 4
q_ShaderMetal = 4
q_ShaderPostProcess = 4
q_ShaderShadow = 4
q_ShaderSky = 2
q_ShaderTerrain = 4
q_ShaderVegetation = 4
r_DepthOfField = 2
r_detailTextures = 2
q_ShaderWater = 4
r_DetailDistance = 12
r_DetailNumLayers = 2
r_DynTexMaxSize = 100
r_EnvTexUpdateInterval = 0.025
r_BeamsMaxSlices = 300
r_ColorGrading = 1
r_Beams = 3
r_BeamsDistFactor = 0.1
r_BeamsMaxSlices = 250
r_DetailNumLayers = 2
r_MotionBlur = 2
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
r_TerrainAO_FadeDist = 1
r_HDRlevel = 1
r_ColorGradingDOF = 1
r_UseEdgeAA = 2
e_view_dist_ratio = 45
e_view_dist_ratio_vegetation = 50
q_ShaderShadow = 2
r_EyeAdaptationBase = 0.2
r_WaterRefractions = 1
r_WaterReflections = 1
r_WaterUpdateFactor = 0.02
e_water_tesselation_amount = 10
e_water_tesselation_swath_width = 10
r_WaterUpdateDistance = 0.2
r_WaterCaustics = 1
r_WaterReflectionsQuality = 4
e_water_ocean_fft = 1
q_ShaderWater = 2
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
















