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回复:秀一下笔记本跑孤岛的效果~

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Over~


17楼2009-04-27 14:30
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    • 60.25.203.*
    - -怎么感觉画面比我开VH还强大


    18楼2009-04-27 14:39
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      2026-03-16 04:25:48
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      这画面太赞了,
      什么显卡啊.....
      我怎么突然觉得我的4850,,,,,诶`残念了`


      IP属地:四川19楼2009-04-27 19:11
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        • 124.15.126.*
        画面很不错,能发一下你的参数设置吗?


        20楼2009-04-27 20:49
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          没问题,需要的拿去~


          21楼2009-04-27 23:14
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            这个是Crysis的autoexec:
            con_restricted = 0
            i_noweaponlimit = 1 (想多拿两把枪。。。)
            g_walkMultiplier = 1.75 (嫌走的太慢,嘿嘿)
            r_vsync = 1
            d3d9_TripleBuffering = 1
            ca_AttachmentCullingRation = 200
            e_gsm_lods_num = 5
            e_gsm_range = 3
            ca_DrawFaceAttachments = 1
            ca_UseDecals = 1
            e_cbuffer_resolution = 256
            e_clouds = 1
            e_Decals_allow_game_decals = 1
            e_dissolve = 1
            e_gsm_cache = 0
            e_lod_min = 0
            e_max_view_dist_spec_lerp = 1
            e_obj_quality = 4
            e_particles_lights = 1
            e_particles_lod = 1
            e_particles_object_collisions = 1
            e_particles_quality = 4
            e_phys_foliage = 2
            e_phys_ocean_cell = 0.2
            e_proc_vegetation = 1
            e_ram_maps = 1
            e_shadows = 1
            e_shadows_cast_view_dist_ratio = 0.8
            e_shadows_from_terrain_in_all_lods = 1
            e_shadows_max_texture_size = 1024
            e_shadows_on_alpha_blended = 1
            e_terrain_ao = 1
            e_terrain_normal_map = 1
            e_terrain_occlusion_culling_max_dist = 200
            e_vegetation_bending = 2
            e_vegetation_min_size = 0
            e_vegetation_sprites_distance_custom_ratio_min = 1
            e_vegetation_sprites_distance_ratio = 1.5
            e_vegetation_use_terrain_colour = 1
            es_debrislifetimescale = 1
            g_battledust_enable = 1
            g_breakage_particles_limit = 250
            g_ragdollDistance = 40
            g_ragdollmintime = 20
            g_tree_cut_reuse_dist = 0
            i_lighteffects = 1
            i_rejecteffects = 1
            p_max_substeps_large_group = 5
            e_sky_type = 1
            e_sky_update_rate = 1
            p_num_bodies_large_group = 100
            r_colourgrading = 1
            r_DynTexAtlasCloudsMaxSize = 32
            r_DynTexAtlasSpritesMaxSize = 32
            r_EnvCMResolution = 2
            r_EnvTexResolution = 3
            r_fillLights = 14
            r_FSAA = 0
            r_FSAA_samples = 2
            r_HairSortingQuality = 1
            r_HDRRendering = 2
            r_imposterRatio = 1
            r_lightsSinglePass = 0
            r_ShadowJittering = 1.5
            r_shadowblur = 3
            r_ShadowsMaskResolution = 0
            r_SSAO = 1
            r_SSAO_quality = 2
            r_SSAO_radius = 2
            r_SSAO_amount = 1
            r_SSAO_darkening = 0.7
            r_UseEdgeAA = 2
            r_UseSoftParticles = 1
            r_EyeAdaptationBase = 0.2
            r_sunshafts = 2
            r_TexAtlasSize = 2048
            r_TexBumpResolution = 0
            r_TexResolution = 0
            r_TexturesStreaming = 2
            r_TexSkyResolution = 0
            r_TexturesFilteringQuality = 0
            r_UsePOM = 1
            r_UseSoftParticles = 1
            s_CacheSize = 80
            s_FormatSampleRate = 48000
            s_MPEGDecoders = 32
            s_obstruction = 1
            s_ObstructionAccuracy = 1
            s_ObstructionUpdate = 0.1
            s_ReverbType = 2
            s_SoundMoodsDSP = 1
            s_VariationLimiter = 1
            sys_flash_edgeaa = 1
            sys_LowSpecPak = 0
            sys_spec_GameEffects = 3
            sys_spec_ObjectDetail = 3
            sys_spec_Particles = 3
            sys_spec_Physics = 4
            sys_spec_PostProcessing = 4
            sys_spec_Quality = 3
            sys_spec_Shading = 3
            sys_spec_Shadows = 3
            sys_spec_Sound = 3
            sys_spec_Texture = 4
            sys_spec_VolumetricEffects = 3
            sys_spec_Water = 4
            sys_flash_curve_tess_error = 1
            sys_flash_edgeaa = 1
            v_vehicle_quality = 4
            e_cull_veg_activation = 70
            e_lod_ratio = 6
            e_decals_life_time_scale = 3
            e_foliage_wind_activation_dist = 30
            e_max_entity_lights = 20
            e_particles_max_emitter_draw_screen = 48
            e_view_dist_ratio_detail = 30
            es_MaxPhysDist = 300
            es_MaxPhysDistInvisible = 35
            p_max_MC_iters = 7000
            q_Renderer = 4
            q_ShaderFX = 4
            q_ShaderGeneral = 4
            q_ShaderGlass = 4
            q_ShaderHDR = 4
            q_ShaderIce = 4
            q_ShaderMetal = 4
            q_ShaderPostProcess = 4
            q_ShaderShadow = 4
            q_ShaderSky = 2
            q_ShaderTerrain = 4
            q_ShaderVegetation = 4
            r_DepthOfField = 2
            r_detailTextures = 2
            q_ShaderWater = 4
            r_DetailDistance = 12
            r_DetailNumLayers = 2
            r_DynTexMaxSize = 100
            r_EnvTexUpdateInterval = 0.025
            r_BeamsMaxSlices = 300
            r_ColorGrading = 1
            r_Beams = 3
            r_BeamsDistFactor = 0.1
            r_BeamsMaxSlices = 250
            r_DetailNumLayers = 2
            r_MotionBlur = 2
            e_detail_materials_view_dist_xy = 4096
            e_detail_materials_view_dist_z = 256
            r_TerrainAO_FadeDist = 1
            r_HDRlevel = 1
            r_ColorGradingDOF = 1
            r_UseEdgeAA = 2
            e_view_dist_ratio = 45
            e_view_dist_ratio_vegetation = 50
            q_ShaderShadow = 2
            r_EyeAdaptationBase = 0.2
            r_WaterRefractions = 1
            r_WaterReflections = 1
            r_WaterUpdateFactor = 0.02
            e_water_tesselation_amount = 10
            e_water_tesselation_swath_width = 10
            r_WaterUpdateDistance = 0.2
            r_WaterCaustics = 1
            r_WaterReflectionsQuality = 4
            e_water_ocean_fft = 1
            q_ShaderWater = 2
            r_WaterReflectionsMinVisiblePixelsUpdate = 0.05


            23楼2009-04-27 23:20
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              靠~审核通过了。。。刚传到纳米盘。。。
              孤岛config的下载地址:
              http://www.namipan.com/d/1041cfbc33b765b798c662ce152d810057a6566511b00a00


              24楼2009-04-27 23:29
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                在台式机上的截图预览:(1440*900)


                25楼2009-04-27 23:31
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                  2026-03-16 04:19:48
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                  弹头config的下载地址:
                  http://www.namipan.com/d/901ad574e11e720a912fe31b6a1a800678e9372fcd760600


                  26楼2009-04-27 23:32
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                    在台式机上的截图预览:(1440*900)
                    


                    27楼2009-04-27 23:34
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