龙与地下城吧 关注:38,493贴子:386,063
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拳头僧继续被neff,信韬核心T5被砍了5MP,cap被砍了10MP。
德鲁伊,狼的攻速进一步提升,小狼+20%,冬狼+35%,与加速术等叠加。冬狼获得10%+1%*德鲁伊等级的移动速度提升,最高+30%移动速度。
狼的法术战技,DC可以由力量,敏捷或者感知的三项中的高值决定,熊还是力量或者感知调整DC,狼的诡咬,冬爪,雪袭,熊的震地,大锤掌,无尽杀戮等攻击技能,获得+1重击倍数和范围的增益。
狼的扑倒CD延长至8s。
自然攻击链,每次+4MP,+4DA,+4PRR,熊获得额外10%溅射伤害。
技师新天赋,强化生存,辅助治疗(修理你:)),以及近战控制。
新的特产


IP属地:江苏来自Android客户端1楼2018-03-28 17:46回复
    大佬辛苦了!


    IP属地:河南2楼2018-03-28 18:47
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      2026-03-06 18:26:12
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      一个疑问,既然动物形态的伤害是根据武器来的, 那么矮人天赋里的体制决定伤害 是否可以在熊形态适用呢?


      3楼2018-03-29 10:33
      收起回复
        这版德鲁伊基本定型了,整体还是很牛掰的
        1.武器的选择:
        匕首+盾牌。小刀天赋中80%的对动物形态是有效的(反手握持和单手匕首+20MP是无效的),比如包括T1+DA的主动技能,核心中+重击范围和重击倍数的等。盾牌(握持非金属盾牌的AC,PRR,MRR加成依旧有效,不能盾击)现在是精盾链也无效了,但天命不屈卫士T2的7%DA15PRR还是有效的。值得一提的是,三桶湾特产方向盘小圆盾的guard-breaking属性有效了(就是重击带打晕的那个)。所以以后熊德是重甲+大盾/塔盾,狼德是轻甲+小盾/小圆盾(反射闪避的限制)
        拳套/双手武器。拳套/双手武器主要是享受1.5倍属性伤害调整。拳套有额外的W加成,基础伤害较高,但重击调整这块比较弱鸡;双手武器基本攻击骰子较大,但W加成没拳套高,总体下来基础伤害这块略略逊于拳套,但重击调整这块要比拳套好看。比如拿u27四倍重击的双手斧,配合勇者天命,暴击非常凶残。
        2.狼,单体输出+群体控制+冰法术输出;熊,群体输出+群体控制+耐打。
        3.关于动物狂暴。之前有讲过,相当于时间固定版的野蛮人狂暴(智能武器的1000HP无效的)。这一版自然卫士核心T5允许熊德施展践踏(Tremor)有20%的概率回复一次狂暴。估计以后冰狼蛮熊的打法居多。
        4.种族和兼职。力量优势种族占优,比如半兽人,近战dps很高;龙人,尤其是白龙人,能兼顾冰法术输出和强化冰狼吐息。兼职的话,无论是狼德还是熊德,18级的核心天赋优势明显(狼德是强化狼嚎,熊德是+5%攻速以及动物狂暴回复),估计以后都是18+的德鲁伊卡。


        IP属地:江苏4楼2018-03-29 10:40
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          新装备呢?


          5楼2018-03-29 10:45
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            Each of the items in this section has the enchantment "Trace of Madness" which allows them to be upgraded at the "Altar of Insanity" in the Hall of the Planes in the Tower of the Twelve.
            Weapon
            Lilting Song Club
            Damage Dice: 1.5[1d6]/5[1d6+2]
            Critical Profile: 20/x2
            Resonance +90/+202
            Sonic Lore +13%/+29%
            Evocation Focus +3/+8
            Enchantment Focus +3/+8
            Red Augment Slot
            Planar Spike Light Pick
            Damage Dice: 1.5[1d4]/5[1d4+2]
            Critical Profile: 20/x4
            Piercing 3d6/9d6
            Heartseeker I/VII
            Screeching 8d6/20d6 On critical hit
            Maiming +3/9
            Red Augment Slot
            Hunter of Wilds Short Bow
            Damage Dice: 1.5[1d6]/7[1d6+2] (7 is because of Keen)
            Critical Profile: 19-20/x3 because of Keen
            Elasticity This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
            Anarchic 3d6/9d6
            Heartseeker I/VII
            Keen I/V
            Red Augment Slot
            Hands
            Hands of House Jorasco Gloves
            Heal +15/+22
            Healing Lore +13%/+29%
            Insightful Heal +7/+11
            Equipped Healing Amplification +15/+40
            Blue Augment Slot
            Head
            Mighty Stormreach Guardian's Helm Helm
            Strength +7/+19
            Deadly +6/+16
            Stunning +8/+22
            Seeker +7/+19
            Blue Augment Slot
            Helm of the Vulkoorim Helm
            Dexterity +6/+19
            Dodge +6/+19%
            Reflex Saves +8/+16
            Armor Piercing +7/+31
            Purple Augment Slot
            Unbreakable Stormreach Guardian's Helm Helm
            Constitution +7/+19
            Vitality +24/+67
            Fortitude +8/+16
            Fortification +90%/+202%
            Blue Augment Slot
            Mantle of Madness Helm
            Intelligence +7/+19
            Shatter +8/+22
            Wizardry +145/+412
            Exceptional Astute Skills +4/+10
            Purple Augment Slot
            Drow Sage's Mantle Helm
            Wisdom +7/+19
            True Seeing
            Healing Amplification +29/+80
            Will Saves +6/+16
            Purple Augment Slot
            Compliance Helm
            Charisma +7/+19
            Potency +57/+145
            Exceptional Alluring Skills +4/+10
            Spellsight +15/+22
            Purple Augment Slot
            Heavy Warfare Set:
            When 2 pieces are equipped:
            You gain a +5/+15 Artifact Bonus to Melee Power.
            You gain a+5/+10 Artifact Bonus to Doublestrike and Offhand Doublestrike.
            Weapon
            Beacon of Night Heavy Mace
            Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Impact)
            Critical Profile: 19-20/x2 (Because of Impact)
            Reverberating 3d6/9d6
            Disruption/Sovereign Disruption
            Armor Piercing +11/+31
            Impact I/V
            Red Augment Slot
            Beacon of Day Heavy Mace
            Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Impact)
            Critical Profile: 19-20/x2 (Because of Impact)
            Impactful 3d6/9d6
            Metalline
            Insightful Armor Piercing +5/+15
            Impact I/V
            Red Augment Slot
            Curse Necromancer Set:
            When 2 pieces are equipped:
            You gain a +5/+15 Artifact Bonus to Negative Healing Amplification.
            Every time you cast a Negative spell, you have a chance to apply a stack of Dreadful Curse, reducing the enemy's Fortitude by 1. This can stack up to 3/6 times, and each stack lasts 30 seconds.
            Trinket
            Cursekeeper Trinket
            Insightful Negative Healing Amplification +15/+40
            Light Resistance +27/+76
            Vitality +24/+67
            Magical Efficiency 10%
            Green Augment Slot
            Shield
            Cursed Skull Orb
            AC: +0
            Material: Gem
            Damage Dice: [1d4+1]/[1d8+2]
            Critical Profile: 19-20/x2
            Class Required: Wizard
            Insightful Nullification +45/+101
            Void Lore +13%/+29%
            Necromancy Focus +3/+8
            Negative Healing Amplification +29/+80
            Purple Augment Slot
            Seasons of Change Set:
            When 2 pieces are equipped:
            You gain a +10/+25 Artifact Bonus to Fire and Cold Spell Power.
            You gain a+1/+2 Artifact Bonus to Evocation DCs.
            Weapon
            Wild Frost Sickle
            Damage Dice: 1.5[1d6]/7[1d6+2]
            Critical Profile: 20/x2
            Glaciation +90/+202
            Insightful Glaciation +45/+101
            Ice Lore +13%/+29%
            Evocation Focus +3/+8 (Is planned to change to Conjuration Focus)
            Red Augment Slot
            Wild Flame Sickle
            Damage Dice: 1.5[1d6]/7[1d6+2]
            Critical Profile: 20/x2
            Combustion +90/+202
            Insightful Combustion +45/+101
            Fire Lore +13%/+29%
            Evocation Focus +3/+8
            Red Augment Slot
            Wayward Warrior Set:
            When 2 pieces are equipped:
            You gain a +2/+5 Artifact Bonus to Natural Armor.
            You gain a+1/+2 Artifact Bonus to Constitution.
            Armor
            Scales of Exile Heavy Armor
            AC: +20/+40
            Material: Green Dragonscale
            Fortification +90%/+202%
            Parrying +3/+9
            Insightful Wisdom +3/+9
            Insightful Constitution +3/+9
            Blue Augment Slot
            Shield
            Giant's Platter Large Shield
            AC: +9/+23
            Material: Densewood
            Damage Dice: [1d8+1]/[2d10+10]
            Critical Profile: 19-20/x3
            Quality Magical Sheltering +4/+12
            Natural Armor Bonus +7/+19
            Vitality +24/+67
            Protection +6/+16
            Purple Augment Slot
            Weapon
            Vulkoor's Edge Scimitar
            Damage Dice: 2[1d6]/7.5[1d6+2] (2, and 7.5 is because of Vorpal + Keen)
            Critical Profile: 15-20/x2 (Because of Keen)
            Poisonous 3d6/9d6
            Metalline
            Keen I/V
            Vorpal/Sovereign Vorpal
            Red Augment Slot
            Tail of the Scorpion Falchion
            Damage Dice: 2[2d4]/7.5[2d4+4] (2, and 7.5 is because of Vorpal + Keen)
            Critical Profile: 15-20/x2 (Because of Keen)
            Poisonous 3d6/9d6
            Metalline
            Keen I/V
            Vorpal/Sovereign Vorpal
            Red Augment Slot
            Renegade Champion Set:
            When 3 pieces are equipped:
            You gain a +1 Artifact Bonus to Critical Multiplier on a 19-20.
            You gain a+2/+4 Artifact Bonus to Rune Arm DC's.
            You gain a+10/+20 Artifact Bonus to Repair Amplification.
            Weapon
            Stormreach Guardian's Axe Dwarven War Axe
            Damage Dice: 1.5[1d10]/5[1d8+2]
            Critical Profile: 20/x3
            Chilling 3d6/9d6
            Armor Piercing +11/+31
            Bleeding 3d8/9d8
            Vampirism 2d2/4d2
            Red Augment Slot
            Stormreach Guardian's Hammer War Hammer
            Damage Dice: 1.5[1d8]/5[1d8+2]
            Critical Profile: 20/x3
            Chilling 3d6/9d6
            Crushing 8d6/20d6 On critical hit
            Ghost Touch
            Shockwave On Vorpal, this weapon triggers a Shockwave, striking its target with bludgeoning damage and dealing damage to surrounding enemies.
            Red Augment Slot
            Stormreach Guardian's Crossbow Repeating Light Crossbow
            Damage Dice: 1.5[1d8]/7[1d8+2] (7 is because of Keen)
            Critical Profile: 17-20/x2 because of Keen
            Armor Piercing +11/+31
            Keen I/V
            Impactful 3d6/9d6
            Crushing 8d6/20d6 On critical hit
            Red Augment Slot
            Wrist
            Construct Champion's Bands Bracers
            Rune Arm Focus +3/8
            Repair Amplification +29/+80
            Reconstruction +90/+202
            Deadly +6/+16
            Green Augment Slot
            Rune Arm
            Quarantine Rune Arm
            Cold Bolts: Fires ice crystals that damage your enemies. At higher charge levels multiple bolts are rapidly fired. Opponents struck by the crystals receive a Fortitude save for half damage.
            Rune Arm Imbue: Cold IV/VI
            Maximum Charge Tier: V
            Glaciation +90/+202
            Evocation Focus +3/+8
            Natural Armor +7/+8
            Occasional Overcooling Your shots from this Rune Arm have a 15% chance of freezing your target solid for six seconds. (Foritude Save negates, DC is equal to your Rune Arm shots, +2 per Charge Tier the shot was fired at).
            Sentient Filigree:
            Below are the new sentient filigree which will have a chance to drop in all places that other filigree can drop (Ravenloft and U38 chests). In addition to the filigree below all previous filigree will also have a chance of dropping in U38 chests.
            The City's Beacon Filigree Set
            When 2 pieces are equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
            When 3 pieces are equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
            When 4 pieces are equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
            Individual Filigree
            Fortification +25%
            Fortification (Rare) +25% Fort & +2 PRR
            Intelligence +1
            Intelligence (Rare) +1 Int & +2 MRR
            Melee Power +3
            Melee Power (Rare) +5
            Strength +1
            Strength (Rare) +1 Str & +2 PRR
            Sunder +1
            Sunder (Rare) +1 Sunder DC's & +2 PRR
            Trip +1
            Trip (Rare) +1 Trip DC's & +2 PRR


            IP属地:江苏6楼2018-03-29 11:14
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              关于四季使徒天赋。
              季节buff好用多了,冬季和夏季变成常驻状态了,不会到时间转了。几个sla也比较给力。


              IP属地:江苏来自Android客户端8楼2018-03-30 11:08
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                厉害了


                9楼2018-04-02 11:01
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