During this project I'll try to maintain the following points as a design philosophy: - Stick entirely to changes that only impact the AI without impacting the larger game. - No changes to the AI difficulty bonuses - Improve the AI's ability to win without using cheesy strategies that reduce game enjoyment, such as all players declaring war on the player the moment they meet him. - Maintain and improve upon the 'flavor' of the AI through distinct personalities and playstyles. Changes - The ability of the AI to wage aggressive wars. They will get more troops in faster and will use them more effectively. It won't be as distracted by enemy units, will not retreat as fast, will stick more to clustered formations and will be significantly less likely to stare your city down. It will also keep the pressure up throughout the entire game, with it now capable of capturing lategame walled cities. Occasionally you'll see a civilization completely take over another. - Settle behavior, it now settles more appropriate locations at faster rates. - Tuning on the AI's production choices. With extra changes based on whether it's at war, or under siege. Whether it has a religion, what difficulty setting we're on, etc. Overall you should see the AI develop larger, better cities, without neglecting their military. - Leaders now have more distinct personalities when it comes to district/building/unit/etc choices. - Many other small improvements.