脑叶公司吧 关注:87,831贴子:915,690
  • 25回复贴,共1

2月10号脑叶公司0.3.1.1更新日志

只看楼主收藏回复

RT,就在不到半小时前刚更新的,LZ粗略翻译了一下,并附上原文,错与的地放还请见谅(LZ英语不好QAQ)
1.员工对话重制
员工的正常对话将取决于员工等级和最高属性
2.恐慌(fear)伤害重制
1)如果处于恐慌中,员工(employee)将会有特殊对话并有专用对话框
2)如果员工像以前一样遭遇异常,员工将受到恐慌的伤害

3)当员工看到同一区域另一个员工死亡或恐慌时将会受到恐慌伤害

4)文职人员(office worker)的恐惧伤害改变,更新后,文职人员遭遇T级及以上异常后悔立刻陷入惊慌(panic)
In addition, fear damage research of the Information team will be changed to apply only to office workers.
After research, office worker will panic when encountering a WAW Abnormality or over.
3.添加恐慌对话
恐慌状态的员工将由相应等级的恐慌对话,对话颜色受恐慌类型影响。
4.T-03-46(白夜)效果调整
Synchronized the overall effect.
添加异常的攻击模式和影响
添加对异常遇到的特别恐惧损伤
5.平衡性调整
对t-09-86(直达地狱的特快列车)管理方法的变化
O-02-63(天启鸟)的蛋的防御值调整
增加T-03-46(白夜)Qliphoth计数器递减循环
增加了Binah核心抑制的时间限制?(Increased time limit for some Qliphoth meltdown of Binah)
调整了红色黄昏的数量和衍生物的数量
增加琥珀午夜数量
调整了step-by-step HP,移动速度,对T-01-75(微笑的尸山)运动模式的变化
添加T-01-75(微笑的尸山)武器特殊功能
调整O-01-45(疫医)的心情条
6.BUG修复
7.翻译更新


IP属地:黑龙江1楼2018-02-10 18:25回复
    官方发布在社区的更新原文。
    1. employee dialogue reorganization
    The employee's normal dialogue will depend on their level and highest values.
    Periodically, the dialogue for each level and highest value are output.
    2. Fear damage reorganization
    In case of fear damage, the employee will say special dialogue for each situation, and a dedicated dialog box will be displayed.
    If an employee encounter Abnormality as before, the employees will take fear damage.
    Fear damage of an Abnormality encounter is applied as follows.
    When an employee sees dead or panic of another employee in the same passage, the employee will take fear damage.
    Fear damage of death and panic encounter is applied as follows.
    The fear damage of the office worker is totally changed.
    After the update, office worker will panic immediately if encountering a TETH Abnormality or over.
    In addition, fear damage research of the Information team will be changed to apply only to office workers.
    After research, office worker will panic when encountering a WAW Abnormality or over.
    3. Add panic dialogue
    The employee who is in a panic will output the appropriate dialogue for the level and panic type, and the color of the dialogue will vary depending on the panic type.
    4. T-03-46 effect adjustment
    Synchronized the overall effect.
    Attack patterns and effects of T-03-46's Abnormality have been added.
    Special fear damage for T-03-46 encounter has been added.
    5. Balance adjustment
    Change of management method of T-09-86
    Change of defense value of eggs of O-02-63
    Increase Qliphoth counter decrement cycle of T-03-46
    Increased time limit for some Qliphoth meltdown of Binah
    Adjust number of the dusk of scarlet, adjusted number of derivative objects
    Increase number of the midnight of amber
    Adjust step-by-step HP, movement speed, movement pattern change of T-01-75
    Add special function of T-01-75's weapon
    Adjust mood section of O-01-45
    6. Bug fixes
    Fixed a problem that the effect of O-09-91 was not initialized in case of some deaths
    Fixed a problem that UI text is not visible in some languages
    Fixed a problem that certain work names appeared unknown in some languages
    Added the debuff effect of O-02-101
    Fixed a problem that weapon effects of O-04-66 did not apply
    Fixed a problem that the description of T-03-46's armor was incorrectly applied
    Fixed a problem that the damage caused by a panic does not be applied to level calculation
    Fixed a problem that the stat decreased when using O-09-81
    7. Update translation
    Some translation of Simplified Chinese has been fixed.
    New translations in Russian have been added. Some translations have also been corrected.
    New translation of Japanese has been added. Some translations have also been corrected.
    Some translation of Traditional Chinese has been fixed.


    IP属地:黑龙江2楼2018-02-10 18:26
    回复
      2026-03-05 18:12:56
      广告
      不感兴趣
      开通SVIP免广告
      还漏了两张关于对话的图。。。


      IP属地:黑龙江3楼2018-02-10 18:27
      回复
        感觉是增加了游戏难度啊!


        5楼2018-02-10 18:30
        回复
          白夜加强?


          IP属地:上海6楼2018-02-10 18:31
          回复
            整理了一下大概是。。。
            现在低级员工面对高级异常死得更快了(有额外恐慌伤害)
            低级员工看到高级员工死了自己也会受恐慌伤害
            添加了各种对话
            白夜,尸山,天启鸟,列车有所调整,Binah核心抑制时的熔毁调整
            红色黄昏和琥珀黄昏调整
            总体来说貌似增加了整体难度,,,尤其员工等级不够还拿了高等级异常。。


            IP属地:黑龙江7楼2018-02-10 18:34
            回复
              刚刚在打天启,不小心死个人重开更新后发现打鸟蛋打不动了


              IP属地:浙江来自Android客户端8楼2018-02-10 18:34
              回复
                A级异常出来了V级以下看到都会受恐慌伤害,一个员工死了或者疯了,同区域所有同级和低级员工受恐慌伤害。以后人海战术怕不是死一个带走一片。。。


                IP属地:黑龙江10楼2018-02-10 18:47
                回复
                  2026-03-05 18:06:56
                  广告
                  不感兴趣
                  开通SVIP免广告
                  文职恐慌少翻一句。通过情报部的研究可以让文职恐慌的级别上升到Waw级,其实是变相加强了
                  另外列车的机制调整为了30s计时亮灯。对你没看错,计时。


                  来自手机贴吧12楼2018-02-10 18:51
                  收起回复
                    哇靠那不是以后不能人海刷蝶了,规规矩矩照须知办


                    IP属地:广东来自Android客户端14楼2018-02-10 18:58
                    收起回复
                      火车机制貌似改动挺大的说,楼主一周目现在还没有火车并不明白orz


                      IP属地:黑龙江15楼2018-02-10 19:09
                      收起回复
                        重开了一下发现文职对着黎明级考验直接发疯送死,切出来一看果然更新了


                        IP属地:浙江16楼2018-02-11 02:24
                        收起回复