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2月3日,正玩着,又更新了一次.

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如题,下午开的档,正玩着,让我该说什么好。
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IP属地:北京1楼2018-02-03 02:29回复
    [Game Update] - 253538
    Release Date: 02/02/2018
    Update Information:
    Just a quick note regarding priority: in addition to implementing Duplicant Jobs this update, we also tried to tackle some of the thorny issues of Priority. We felt it was a natural fit that Jobs also affect priority, but we haven’t been happy with the side effects. In particular, it was hard to understand, and now that we've added the ability to retain mastery it didn’t make much sense anymore, so we are going to backburner reviewing priorities for a later update.
    Please keep posting your feedback, we really appreciate it!
    Priorities are now 1-9.
    Roles now affect priority within a single priority level (e.g. will prefer one prio 5 task over another prio 5 task) rather than across priority levels (6 is always higher than 5 no matter what)
    Role perks are now permanent upon mastery of the role. The expectations of the highest mastered/assigned role determine the duplicant's expectations
    Role attribute bonuses adjust to account for permanent perks
    Roles can only be changed at the Job Desk, construct one to unlock roles management
    A very larger number of duplicants can be assigned to a single role
    Re-enabled attribute leveling, reduced max attribute base level to 20
    Reintroduced strength attribute to determine carrying amount
    Athletics is rolled separately from other attributes, and no roles directly buff athletics anymore
    Add experience gaining and attribute speed bonuses for more chore types
    Steam turbine should properly stop if entombed or disabled
    Dupes will now wait for materials to be delivered before digging out any building which affects locomotion including tiles, ladders, fire poles and the pitcher pump. They will however dig out ladders/fire poles without waiting for materials if the job is attached to an existing ladder/fire pole.
    Liquids will now only sublimate to a max pressure.
    Conveyor contents should no longer melt when loading a save file.
    Multiple instances of a building in a room should now be porperly considered inside that room.
    Fixed a crash that could occur if a door was destroyed the frame after it received a logic signal.
    Dig damage texture should no longer disappear just before a tile is properly dug out.
    Fixed an issue where duplicants would become unselectable.
    Tiles can no longer be build on top of Tempshift Plates.
    Duplicant portraits should now be displaying the proper hats in the vitals/consumables screens.
    Coal generator is now automatable.
    Duplicant role progression is now displayed at the bottom of the stats tab.
    Duplicants with roles should now properly prioritize the massage table if it is the highest set player prioritized building.


    IP属地:北京2楼2018-02-03 02:29
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      2025-12-30 01:24:14
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      【方括号内是我个人的疑问和吐槽。】
      只是一个关于优先级的简短说明:
      这个更新除了一如既往的修补,我们还试图解决一些关于优先级的棘手问题。我们认为优先考虑工作是非常自然的,但是我们对目前的副作用并不满意。特别是优先级难以理解,现在我们增加了能力的保持,所以我们现在要加强审查优先级,以便以后更新。
      请继续发表您的反馈意见,我们真的很感激!
      ●优先级现在变回成原来的1-9
      ●现在职业影响优先级是一个单一优先级层次(例如,复制人会比一个5级的职业外工作更喜欢一个5级的职业内工作),而不是超越过其他优先级(无论如何,6级的工作总是高于5)
      【楼主:又得重新适应了。】
      ●职业掌握的特性将是永久性的(好消息)。最高的掌握的职业的期望决定了复制人的期望(坏消息,慎重升级)
      ●职业奖励调整,以适应永久属性加成。
      ●角色只能在Job Desk(职业办公桌?)上更改,建立一个才能解锁职业管理。
      ●每一个职业可以有非常大量的小人来做(不再有两三个的限制了。)
      ●重新启用原有的属性等级,将最大属性等级降低到20
      ●重新启用强壮属性,用以衡量小人的最大负重。
      ●运动这个属性仅限于职业独立于其他属性,且没有直接的运动Buff加成。
      ●增加更多的经验和属性速度奖励给苦差类型【没完全理解。】
      ●蒸汽轮机会在被掩埋和被停用时停止。
      ●在未挖掘的地方建造任何影响运动的建筑物,包括瓷砖、梯子、滑竿和pitcher pump(手摇泵?)之前,复制人都会等待材料的运送,除非这个工作直接连在现有梯子或滑竿,复制人将直接挖掘。
      ●液体现在只会蒸发到最大压力。
      ●加载保存文件的时候,传送带将不再会融化了
      ●现在多个房间需要实例在一个房间内,会正确的判定为房间了【不会一张以上的医疗床就会判定没治疗室之类的?】
      ●修复了一个门在收到逻辑信号之后破坏了框架时可能发生的崩溃。【没碰到且没理解,所以直接机翻,话说我这版还没玩到建立复杂点的逻辑电路啊,也真是的。】
      ●挖掘破坏纹理在挖掘完成前不会消失了。
      ●修复了一个复制人不可选择的问题。
      ●瓷砖将不能建造在临时转移平台(版)的上面【临时转移平台或者临时转移板是什么?】
      ●小人会显示适当的帽子在生命线(?)和消耗品视图(?)【这俩是什么视图?】
      ●煤炭发电机现在可以自动化了【上次有人放出用智能电池和闸门自动化煤炭发电机的时候我觉得官方就该改了。】
      ●现在职业等级显示在复制人状态页的底部
      ●现在有职业的复制人会在按摩桌是当前最高级优先级的时候优先考虑按摩桌。
      【大概就是这样,没怎么玩英文版,有些没理解,有些可能理解错误,大家随便看看就好了。】


      IP属地:北京7楼2018-02-03 03:44
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