History: ASwatEnemy::execIsActorInSameZoneAsMe <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.ActorIsInSameOrAdjacentZoneAsMe' OBJ='SwatEnemy59'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropWeapon' OBJ='SwatEnemy59'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.DropAllWeapons' OBJ='SwatEnemy59'] <- UAI_RunnableAction::ProcessState <- action->ProcessState ['EnemyComplianceAction SP-FoodWall.EnemyComplianceAction144'] <- UAI_Resource::ProcessState <- APawn::UpdateCharacterAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [SwatEnemy59 - Location: (157.637878, -1525.589600, -70.490379)] <- ASwatAICharacter::TickSpecial <- AActor::Tick [Actor: 'SwatEnemy59' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
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