System.InvalidOperationException: Operation is not valid due to the current state of the object
at System.Linq.Enumerable.Iterate[PawnGenOption,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Min[PawnGenOption] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupKindWorker_Normal.MinPointsToGenerateAnything (RimWorld.PawnGroupMaker groupMaker) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMaker.get_MinPointsToGenerateAnything () [0x00000] in <filename unknown>:0
at RimWorld.FactionDef.<MinPointsToGenerateNormalPawnGroup>m__1 (RimWorld.PawnGroupMaker pgm) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<Min>c__AnonStorey2E`1[RimWorld.PawnGroupMaker].<>m__2F (RimWorld.PawnGroupMaker a, Single b) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Iterate[PawnGroupMaker,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Min[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at RimWorld.FactionDef.MinPointsToGenerateNormalPawnGroup () [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMakerUtility+<TryGetRandomFactionForNormalPawnGroup>c__AnonStorey4.<>m__0 (RimWorld.Faction f) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.Faction].MoveNext () [0x00000] in <filename unknown>:0
at Verse.GenCollection.TryRandomElementByWeight[Faction] (IEnumerable`1 source, System.Func`2 weightSelector, RimWorld.Faction& result) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMakerUtility.TryGetRandomFactionForNormalPawnGroup (Single points, RimWorld.Faction& faction, System.Predicate`1 validator, Boolean allowNonHostileToPlayer, Boolean allowHidden, Boolean allowDefeated, Boolean allowNonHumanlike) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_RaidEnemy.TryResolveRaidFaction (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_Raid.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
请吧里的大神们看一下,不知道哪个mod抽风,开局第五天无线红字啊!mod都是贴吧里面的。二楼放上mod列表
at System.Linq.Enumerable.Iterate[PawnGenOption,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Min[PawnGenOption] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupKindWorker_Normal.MinPointsToGenerateAnything (RimWorld.PawnGroupMaker groupMaker) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMaker.get_MinPointsToGenerateAnything () [0x00000] in <filename unknown>:0
at RimWorld.FactionDef.<MinPointsToGenerateNormalPawnGroup>m__1 (RimWorld.PawnGroupMaker pgm) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<Min>c__AnonStorey2E`1[RimWorld.PawnGroupMaker].<>m__2F (RimWorld.PawnGroupMaker a, Single b) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Iterate[PawnGroupMaker,Single] (IEnumerable`1 source, Single initValue, System.Func`3 selector) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.Min[PawnGroupMaker] (IEnumerable`1 source, System.Func`2 selector) [0x00000] in <filename unknown>:0
at RimWorld.FactionDef.MinPointsToGenerateNormalPawnGroup () [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMakerUtility+<TryGetRandomFactionForNormalPawnGroup>c__AnonStorey4.<>m__0 (RimWorld.Faction f) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[RimWorld.Faction].MoveNext () [0x00000] in <filename unknown>:0
at Verse.GenCollection.TryRandomElementByWeight[Faction] (IEnumerable`1 source, System.Func`2 weightSelector, RimWorld.Faction& result) [0x00000] in <filename unknown>:0
at RimWorld.PawnGroupMakerUtility.TryGetRandomFactionForNormalPawnGroup (Single points, RimWorld.Faction& faction, System.Predicate`1 validator, Boolean allowNonHostileToPlayer, Boolean allowHidden, Boolean allowDefeated, Boolean allowNonHumanlike) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_RaidEnemy.TryResolveRaidFaction (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_Raid.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms parms) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi) [0x00000] in <filename unknown>:0
at RimWorld.Storyteller.StorytellerTick () [0x00000] in <filename unknown>:0
at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
请吧里的大神们看一下,不知道哪个mod抽风,开局第五天无线红字啊!mod都是贴吧里面的。二楼放上mod列表