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回复:我想请问下一个修改上的冷门问题

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这些船都有bug不能保存作战电脑的部分。


16楼2017-12-14 22:10
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    这个更狠,是什么都没法用的。光能用武器。没有各种子系统。不过防御平台都能正常工作。船不能。


    17楼2017-12-14 22:20
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      2026-01-15 05:13:28
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      IP属地:新疆18楼2017-12-14 23:30
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        我翻过来一遍了,除了这个里面有船我不知道具体是哪个文件。能教教我吗?


        19楼2017-12-15 09:20
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          楼主求问怎么用堕落的船模啊,是mod还是自己改的?


          IP属地:北京来自iPhone客户端20楼2017-12-15 11:09
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            现在除了泰坦和战列巡洋舰其他的都可以自己命名了。


            21楼2017-12-15 11:49
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              剩下的我就不太懂了,你去精品里那个mod问题快答楼问一下吧


              IP属地:新疆22楼2017-12-15 12:13
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                l_english:
                FE_ESCORT_COMBAT_COMPUTER_1:0 "Highly Aggressive Stance"
                FE_ESCORT_COMBAT_COMPUTER_1_DESC:0 "This ship will swarm hostile ships."
                FE_ESCORT_COMBAT_COMPUTER_2:0 "Aggressive Stance"
                FE_ESCORT_COMBAT_COMPUTER_2_DESC:0 "This ship will seek to engage hostiles at medium range."
                FE_ESCORT_COMBAT_COMPUTER_3:0 "Defensive Stance"
                FE_ESCORT_COMBAT_COMPUTER_3_DESC:0 "This ship will stay in the middle of the fleet."
                FE_ESCORT_COMBAT_COMPUTER_4:0 "Highly Defensive Stance"
                FE_ESCORT_COMBAT_COMPUTER_4_DESC:0 "This ship will blast hostiles from range."
                FE_BATTLECRUISER_COMBAT_COMPUTER_1:0 "Highly Aggressive Stance"
                FE_BATTLECRUISER_COMBAT_COMPUTER_1_DESC:0 "This ship will swarm hostile ships."
                FE_BATTLECRUISER_COMBAT_COMPUTER_2:0 "Aggressive Stance"
                FE_BATTLECRUISER_COMBAT_COMPUTER_2_DESC:0 "This ship will seek to engage hostiles at medium range."
                FE_BATTLECRUISER_COMBAT_COMPUTER_3:0 "Defensive Stance"
                FE_BATTLECRUISER_COMBAT_COMPUTER_3_DESC:0 "This ship will blast hostiles from range."
                FE_BATTLECRUISER_COMBAT_COMPUTER_4:0 "Highly Defensive Stance"
                FE_BATTLECRUISER_COMBAT_COMPUTER_4_DESC:0 "This ship will stay and provide fire support at max range."
                FE_TITAN_COMBAT_COMPUTER_1:0 "Defensive Stance"
                FE_TITAN_COMBAT_COMPUTER_1_DESC:0 "This ship will blast hostiles from range."
                FE_TITAN_COMBAT_COMPUTER_2:0 "Highly Defensive Stance"
                FE_TITAN_COMBAT_COMPUTER_2_DESC:0 "This ship will stay and provide fire support at max range."
                fe_titan:1 "Titan"
                fe_titan_plural:1 "Titans"
                fe_battlecruiser:1 "Battlecruiser"
                fe_battlecruiser_plural:1 "Battlecruisers"
                fe_escort:1 "Escort"
                fe_escort_plural:1 "Escorts"
                fe_large_station:1 "Fallen Empire Large Station"
                fe_large_station_plural:1 "Fallen Empire Large Stations"
                fe_small_station:1 "Fallen Empire Small Station"
                fe_small_station_plural:1 "Fallen Empire Small Station"
                FE_TITAN_KEY:1 "Titan Bow"
                FE_TITAN_STERN:1 "Titan Stern"
                FE_BATTLECRUISER_KEY:1 "Battlecruiser"
                FE_ESCORT_KEY:1 "Escort"
                TURRET_BEHAVIOR_DESC:0 "§HTurret behavior:§! This ship will stay and provide fire support at max range."
                FE_LARGE_STATION_KEY:0 "Fallen Empire Large Station Mid"
                FE_LARGE_STATION_MID_XL_KEY: "Fallen Empire Large Station XL"
                FE_LARGE_STATION_STERN_KEY:0 "Fallen Empire Large Station Stern"
                FE_LARGE_STATION_BOW:0 "Fallen Empire Large Station Bow"
                FE_SMALL_STATION_MID_KEY:0 "Fallen Empire Small Station Mid"
                FE_SMALL_STATION_STERN:0 "Fallen Empire Small Station Stern"


                IP属地:新疆23楼2017-12-15 15:43
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                  2026-01-15 05:07:28
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                  # must initialize global designs here
                  add_global_ship_design = "NAME_Alpha"
                  add_global_ship_design = "NAME_Beta"
                  add_global_ship_design = "NAME_Gamma"
                  add_global_ship_design = "NAME_Theta"
                  add_global_ship_design = "NAME_Tau"
                  add_global_ship_design = "NAME_Omega"
                  add_global_ship_design = "NAME_Sigma"
                  }
                  这种貌似加上也没用……


                  24楼2017-12-15 20:16
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                    凭印象给你说吧,首先,对于有炮塔的船,是绝对不能这样做的,但是貌似巨型建筑没炮塔我就不管了。
                    我没改过巨型建筑的问题,我就说如何让一种新类型的船只没有种族特色。
                    根据how_to_make_new_ships
                    船只模型(或者船只部件‘section’模型)会如此搜索:
                    种族名_模型名,
                    比如,我在battleship的entity下,写entity= battleship_01_entity
                    那么哺乳动物的模型,就是mammal_Battleship_01_entity
                    虫子的就是insect_Battleship_01_entity
                    等等
                    如果这个船只没有区分怎么办?
                    很简单,把所有这些带前缀的entity都删除,写一个不带前缀的entity
                    根据how to make new ship
                    在找不到带前缀的entity后系统会自动寻找没有前缀的entity,自然解决问题。


                    IP属地:上海25楼2017-12-15 22:57
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                      回复 25000军团 :
                      还是这样看着顺眼。


                      26楼2017-12-17 12:32
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