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官方开发日志:2017年12月08日 Muffled Scream

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1楼2017-12-09 10:11回复
    Howdy survivors.
    We’re approaching a point at which the Vehicles build is feeling increasingly fully-formed. On Monday we released Vehicles 29 (下楼发载具29版更新内容), which most importantly brought back some FPS lost to towns and around tall buildings – as well as getting our Mac/Linux players back into testing.
    Aspects of the build we’d like player feedback on, meanwhile, are the latest updates to where car keys spawn – and also how vehicles will now drift to a halt when the accelerator isn’t down, rather than it acting like an active brake.
    We also gave the dashboard’s heater a dual-purpose with air-conditioning – meaning that your character can find relief from the elements in both summer and winter months. Rules on sleep consistent with the rest of the game were also added to the mix – meaning that taking a nap in a car is just as dependent on pain and panic levels as anywhere else.
    In non-vehicle affairs, meanwhile, Vehicles 29 also added darkening to levels below player’s z height to help sense of depth between levels – saving many of our future construction enthusiast survivors from smashed-up limbs.


    2楼2017-12-09 10:14
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      2026-02-21 22:02:47
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      载具29版更新内容:
      Build Vehicle 29:
      [New]
      Added ChrisW optimization. Driving in town and being around tall buildings should now produce less dramatic FPS drops. [General streaming performance will still need addressing, and we hope to get a fix in for this later this week]
      Add darkening to levels below player's z height to help sense of depth between levels.
      Added a UI option for the air conditioner: heater switch now doubles as air conditioning too. With four different settings, from cold to hot.
      Having all windows closed will heat up a bit the passengers, having windows opened will cool down passengers & nullify heater.
      Sleeping in car now act like sleeping on anything else: you can't sleep in pain, in panic or too soon after sleeping already.
      [Balance]
      Balanced car key spawn.
      Changed vehicle part menu read-out from "Try start..." to "Ignition".
      Balanced vehicle deceleration: not touching any controls will slowly stop the car, and act less like an active 'brake'.
      Balanced how the heater changes a car's global temperature. [A hot engine will cool/heat up faster.]
      [Bug Fix]
      Fixed how switching seats in a vehicle could shut off the engine if it wasn't running, attracting zombies.
      Fixed keys spawning on the ground, in the ignition and on doors not having the car's name.
      Fixed windshields not having an area set in script with no way to install/uninstall them.
      Fixed Van having two driver seats.
      Fixed some bugs in Mechanics tooltips.
      Fixed putting something on a seat and then removing it making it impossible to uninstall the seat.
      Fixed entering vehicle via radial menu not working.
      Fixed some pathfinding error on certain vehicles.
      Fixed vehicle containers trying to spawn items too often (when sleeping, when loading etc).
      Optimized item sync optimized.
      Fixed Mac/Linux Black Screens on collision.
      Heater is now turned off if car is shut down.
      Active heater will make the car consume more gas.
      Fixed Step Van/Step Van Mail having wrong driver seat offset (meaning sometimes can't be entered).
      Fixed opening car windows not updating car model.
      下楼接原文更新


      3楼2017-12-09 10:15
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        NEXT UP
        We have Bitbaboon Steve’s map streaming optimizations running backstage, and they appear to be mixing in fairly nicely with ChrisW’s rendering improvements. We’ll give them a bit more of a test, and then they’ll likely be released alongside the stuff that EP, Connall, RJ and Yuri are beavering away on the upcoming Vehicle Build 30.
        Most likely due for release early next week, 30 will introduce new materials for those with Mechanic attributes: Mechanic skill books, different types of muffler to let you tinker with engine noise, new tools like lug wrenches that are required when you remove tires etc.
        We’re also doing our best to clear up confusion over car keys – who can get into what, and which car key starts up which car. As such if a player is near a car that they have the key for then from 30 onwards then a key icon will appear above their head – while keys both in inventories and in said icon will be colour coded to the colour of the vehicle itself.
        Keys inserted into the ignition will also now be visible on the dashboard – alongside a fancy new temperature gauge to show you whether you need to be wearing your big coat. Here’s a quick vid that covers much of the above.
        此处有视频:
        https://pan.baidu.com/s/1ge622g7


        4楼2017-12-09 10:28
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          Future vehicle builds (at this point likely to be released as IWBUMS betas rather than in the current Vehicles beta slot) will also include Turbo’s work on mist, fog and snow [latest vid found here], as well as a map update that will fill in many of the more empty slices of countryside between our major towns with fields, tracks and farms that should complement vehicle exploration quite nicely.
          Yuri’s current task, meanwhile, is the physics collision work that needs adding to the system so that RJ can implement Artist Mash’s smashed up mailboxes, garbage cans and road signs.
          Also due for more immediate release in Build 30, meanwhile, are some fixes to longstanding tidy-up issues like the see-through MP chat window conflicting with snow (and, now, the upcoming fog), weirdness with syncing door locks in MP and pants that never get dirty.
          Connall, meanwhile, has also coded in the ability for modders to support 1x and 2x tiles in their mods. Previously, modders would have to choose whether to support 1x or 2x but not both – so hopefully this will be of help.
          Finally we’d also like to flag ShylokVakarian’s latest scientific study of PZ and loot house halls. Enquire within[theindiestone.com] for details.


          5楼2017-12-09 10:29
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            全英文很扎心


            IP属地:山东来自Android客户端6楼2017-12-09 16:30
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              没看懂。


              IP属地:浙江来自iPhone客户端7楼2017-12-09 17:44
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                坐等大神更新


                8楼2017-12-10 10:02
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