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3.1全更新文档(鸟文)

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Path of Exile: War for the Atla
Major Features
A mysterious entity, known only as The Elder, haunts the Atlas of Worlds, spreading decay and battling The Shaper for control. For more information about the War for the Atlas, check out http://www.pathofexile.com/war
Added 32 new maps including two new Unique maps.
Added new boss fights with The Elder and his four Guardians.
Introduced Shaped and Elder items. These items can only be obtained in areas where the Shaper or the Elder holds influence, or by defeating the Shaper or Elder themselves. Shaped and Elder items can obtain mods not found elsewhere, as well as higher-tier versions of some existing mods.
Added a new quest: The Queen of the Sands. This quest can be obtained by talking to Petarus and Vanja in Act 9 after completing the prerequisite quest The Storm Blade. The Book of Skill quest reward for completing The Storm Blade has been moved to the Queen of the Sands. The Storm Blade now rewards players with their choice of several rare weapons.
Added 48 new Unique items.
Added 6 new Divination Cards designed by our supporters.
Added a new Dexterity/Intelligence Skill Gem - Unearth: Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.
Added a new Dexterity Skill Gem - Cremation: A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Added a new Intelligence/Dexterity Skill Gem - Bodyswap: Your body explodes, dealing spell damage in an area around you, and a targeted corpse also explodes, dealing damage around it. Your body is recreated at the location of the corpse. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Added a new Dexterity/Intelligence Skill Gem - Volatile Dead: Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.
Vulnerability has been split into two skill gems - Vulnerability and Despair. Vulnerability, a Strength Skill Gem, curses all targets in an area, causing them to take increased physical damage and increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.
Despair, an Intelligence Skill Gem, curses all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. Existing Vulnerability skill gems have become Despair.
Added a new Intelligence Support Gem - Storm Barrier Support: Creates a barrier around you while you channel a supported skill. The barrier reduces the physical and lightning damage you take from hits, and grants you a chance to gain a power charge when hit.
Added a new Dexterity Support Gem - Volley Support: Adds two projectiles to supported skills, and causes them to be fired from points to either side of you, in parallel. Projectiles Nova (found on Sire of Shards) will currently override the projectile source part of this support, however, this will change in a future patch.
Added a new Intelligence Support Gem - Spell Cascade Support: Supported area-targeting skills will also target an area in front of and behind your initial target.
Added a new Strength Support Gem - Ancestral Call Support: Supported single-target melee skills targets two additional nearby enemies.
Added a new Dexterity Support Gem - Mirage Archer Support: Hitting an enemy with a supported bow skill creates a Mirage Archer who continues to use that skill for a duration.
Added 3D art for: Malachai's Mark, Dialla's Malefaction, Dendrobate, Hiltless, Void Battery, Redblade Tramplers and Lightning Coil.
Added a new unique Strongbox designed by one of our supporters.
Added a new Rogue Exile based on the winner of the Best Dressed Exile competition.
The Abyss Challenge League
Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
With 3.1.0, there are Standard and Hardcore variations of the Abyss challenge league available, as well as solo self-found variants of both. They have the same core mechanics and items. In the Abyss League, players will encounter cracks in the ground. Get too close, and these cracks widen and spread, allowing the terrible monsters to climb from their inky depths. Pursue these cracks, and you may discover a massive chasm from which dangerous packs of monsters emerge. Once you defeat these monsters, the Abyss continues to propagate, creating more chasms. Take too long, and the Abyss will seal shut, but if you're quick and deadly enough, a chest filled with valuable rewards will emerge from below.
As players progress through the Abyss League, some pits may offer access to the Abyssal Depths below. These Abyssal Depths are packed with monstrous creatures and valuable rewards, and culminate in an exciting boss encounter.
Exploring the Abyssal Depths in high-level areas might result in an encounter with a Lich boss. These difficult boss fights are quite rare, but very rewarding. Defeating a Lich is the only way to earn an exclusive Abyss Unique item.
Monsters and chests from the Abyss can drop Abyss Jewels. Like other Jewels, these can be placed in sockets in your passive tree to grant powerful bonuses. Unlike other Jewels, they have a set of exclusive new properties and can also be placed in Abyssal Sockets on your items! These sockets can be found on the new Abyss Uniques and a new base type of Abyss-socketed belt: the Stygian Vise.
The Abyss League includes a set of 40 new challenges. When you complete 12 challenges, you receive the Abyss Helmet skin. At 24, you receive the Abyss Wings. When you complete your 36th challenge, you receive the Abyss Portal effect. These microtransactions are exclusively available in the Abyss League.
From the 19th challenge onwards and for every third challenge after that, you receive pieces of an Abyss Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Abyss challenges you completed during this league.
Minor Features:
The targeting behaviour of many skills has been improved, especially against large targets such as Kitava and Arakaali.
Updated the item frames to fit the current user interface.
Updated the Stash chest model. So new! So shiny!
The tutorial has been slightly adjusted to better direct players who are having trouble very early on.
Added a tutorial element for using Portal scrolls, and improved the Waypoint tutorial.
Added a visible Tutorial barrier to the entry of Lioneye's Watch, which vanishes after a passive skill point is applied.
You can now open the Help Panel by pressing ';'. This can be changed in the Options menu.
You can now dismiss Help Panel notifications by right-clicking them. They will disappear by themselves after 6 seconds.
You can now turn Divination Cards in at Navali in the Epilogue town or in your hideout. The description of the Divination Card achievement "Soothsaying" has been updated to reflect this.
The Forsaken Masters have moved back to Oriath, and can now be found in the Epilogue town.
An effect is now played on corpses which disappear due to hitting the corpse-creation limit for skills like Desecrate and Unearth.
Values for ailments, such as Shock and Chill effectiveness, can now be viewed in the Character panel.
Added a system for scaling the visual effects of ailments based on the size of the monster.
Added voice acting for many NPCs and story glyphs which were missing them when they were added in The Fall of Oriath.
Added images to the map pin hovers for areas added in The Fall of Oriath.
Added an option to leave your current party to the character portrait drop-down menu.
The league selected on the drop-down menu on the Character Selection screen is now saved, and will be the selected league whenever you open your client.
Improved the quest reward selection user interface.
Added a timer below each flask icon which, while the flask is active, displays the remaining duration for that flask.
Debuffs are now displayed on a separate line to buffs, flask effects and charges.
Auras you have activated that are affecting you are no longer displayed in the buff bar as the skill icon shows which auras are active. Auras from other sources will still appear in your buff bar.
Skills with modified cooldowns now show their final cooldown rather than the cooldown modifier.
Monsters will now show their rarity as they're emerging.
The Challenges tab now displays the number of challenges you have completed at the top.
The default minimum for Dynamic Resolution Scaling is now set to 30 frames per second. You can change this in the Options menu.
Improved the effects for monster rarities and ailments.
Added support for subsurface scattering. Check out the ice and candles!
Optimised a lot of skills, areas, monsters and effects.
Continued to incrementally improve the sound, art, effects and environments.
Character Balance
Intimidate now causes enemies to take 10% increased Attack Damage (rather than 10% increased Damage).
The experience penalty at very high levels has been increased. This predominantly affects characters at level 95 and above.
Skill Balance
Existing Vulnerability Skill gems are now Despair gems. Despair curses all targets in an area, making them less resistant to chaos damage, and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit. There is a new red skill gem called Vulnerability.
Your minions (and their minions) will no longer deal or take damage while you are dead.
Dark Pact no longer gains bonus radius when using your life. The damage bonus from using your life grows less quickly as the gem levels up, dealing 76% more damage at level 20 (down from 95%).
Detonate Dead now deals spell damage based on the level of the skill gem, in addition to damage based on the corpse's maximum life. The base fire damage dealt by the spell part of the explosion has been significantly increased. The skill now gains additional area of effect radius as it levels, and its base critical chance has been increased from 5% to 6%. The cast time has been lowered to 0.6 seconds (from 0.8).
Raise Spectre now grants additional accuracy to Spectres based on the level of the gem.
Bear Trap and Vaal Rain of Arrows now remove all movement speed, as opposed to reducing it by 300%.
Raging Spirits now have a 15% less Added Damage multiplier, up from 30%.
Summoned Skeletons now have a 50% more added damage multiplier, up from 30% less added damage.
Raging Spirits, Spiders created from Arakaali's Fang, and the spirit skulls from the Essence of Insanity can no longer taunt their enemies.
The amount of burning damage dealt by the burning ground created by a Burning Arrow on a character with the Pitch Darkness threshold jewel is now determined by the level of the Burning Arrow skill gem.
Orb of Storms can now trigger lightning strikes from channelled skills.
Desecrate: Now creates 5 corpses (up from 3). The cooldown has been reduced to 3 seconds per stack (down from 5), and the cast time has been reduced to 0.8 seconds (down from 1). Desecrate's maximum corpse level now grows more steadily as the skill gem levels up. It can now create higher level corpses at most levels, except level 19 of the gem, in which the maximum corpse level has been lowered from 100 to 81.
Lightning Tendrils has been reworked. It is now a channelled skill, and deals more damage on every 4th pulse. It has also received a visual overhaul. The new version hits slightly less frequently than previously, but has higher sustained damage overall.
Minion Life Support now affects Minion Life multiplicatively (it now provides 30% MORE Minion Life rather than 30% increased Minion Life) at level 1 of the gem (up to 49% more life at level 20).
Dark Pact now counts as being a Minion skill gem, and will thus interact with effects such as the one found on Cloak of Tawm'r Isley.
Ruthless Support can no longer support Channelled skills.
Cyclone can no longer be supported by Ruthless Support.
Iron Will can now support Summon Skeleton and will affect the damage dealt by Skeleton Mages if you are using the Dead Reckoning threshold jewel.
Arctic Armour's chilling effect now slows enemies by 30% when you are hit (up from 10%).
Melee attacks supported by Multistrike now more accurately take attack range (including area of effect modifiers) into account when checking for targets for subsequent attacks. This has negatively impacted some skills and positively impacted others, but in general melee skills supported by Multistrike will target monsters that better fit the behaviour of the attack.
Bladefall's area of effect was wider than intended close to the caster. The area of effect now better matches the area the blades visually land. The total width of Bladefall's area of effect has been increased slightly to compensate for the now-narrower early stages.
Storm Burst is now correctly modified by factors based on the state of the projectile (such as Powerful Precision's "Projectiles have 100% increase Critical Strike Chance against Targets they Pierce").
Charged Dash is now limited to a maximum of 15 strikes per skill use, as well as limited by distance travelled.
Static Strike's radius has been increased from 19 to 20, bringing its total radius to 24 at gem level 20. Static Strike's explosion now correctly applies ailments with 40% less effect. It was previously applying ailments without taking the less-damage modifier into account.
Ice Crash's radius has been increased from 8 to 9 for the first stage, from 16 to 18 for the second stage, and from 24 to 26 for the third stage.
Earthquake's radius has been increased from 25 to 28 for the second stage.
Reave's radius has been increased from 17 to 20, bringing it up to 24 at gem level 20.
Wither now increases Chaos damage taken by 6% (down from 7%), and stacks up to 15 times (down from 20).
Vaal Power Siphon's radius has been reduced to 70 units (down from 120).
Item Balance
Divination Cards: The locations, drop rates and requirements for many Divination Cards have been reworked, in part due to the changes to the Atlas in this patch, and in part to better integrate Divination Cards into areas introduced in The Fall of Oriath.
Life regeneration mods have been slightly renamed and reordered as two higher tiers have been added.
Life regeneration mods on rare items have been buffed across the board, with the existing highest tier mod now granting up to 20 life per second. Existing items can be updated to these new values using Divine orbs.
When used on a belt, Essence of Insanity now grants 10% increased Movement Speed during any Flask effect, up from 5%.
Atlas-only item basetypes can no longer be found in Vaal Side Areas.
Unique Item Balance
Atziri's Acuity: No longer instantly leeches Life from critical strikes, and instead grants Vaal Pact if you have dealt a Critical Strike Recently. This does not affect existing versions of the item. See the Passive Tree Changes section for more information regarding changes to Vaal Pact.
Witchfire Brew: Now creates a Despair curse aura on use. This affects all versions of the item.
Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). No longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage. Divining an existing Doomfletch will change the added physical damage and the added damage of a random element, but will not remove the critical strike chance.
Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each Element (down from 110%). This change can be divined.
Kongming's Stratagem: No longer creates a smoke cloud when a socketed trap is triggered. Instead, grants the "Fog of War" skill, which creates a smoke cloud when any of your traps are triggered. This skill has a cooldown.
Lion's Roar: Now only grants knockback to melee attacks during flask effect.
Lycosidae: Chance to drop from monsters has been greatly reduced. This item was being used on a significant portion of melee characters across all levels as an extremely cheap way to get around accuracy requirements.
Bisco's Collar: Chance to drop from monsters has been greatly reduced.
Queen of the Forest: Now has 200 to 240% increased Evasion Rating (down from 240 to 380%). This change can be divined. The movement speed bonus this item can provide has been capped at 100% for all versions. Changes to evasion basetypes in The Fall of Oriath both pushed the evasion rating of this item too high, and took the movement speed this item granted to extremes.
Rise of the Phoenix: Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). These changes can be divined. New versions now also grant 40 to 60 Life (this cannot be divined).
Omen on the Winds: Now allows Ice Shot to pierce 3 additional targets (down from 5). This can be divined.
The Dancing Dervish: While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
The Pandemonius: The chilling effect now slows enemies by 30% when you are hit (up from 10%). These changes affect all versions of the item.
The Baron: Now adds half of your Strength to your Minions (rather than all of your strength). This affects all versions of the item.
Dead Reckoning: Now correctly replaces a number of Skeleton Warriors with Skeleton Mages when using Vaal Summon Skeletons.
Death's Oath: Now properly updates its behaviour when items, passives or skills change it in some way.
Auxium: Clarified that Freeze Duration (not Effect) is based on Energy Shield. The functionality has not changed.


IP属地:贵州1楼2017-12-06 10:36回复
    雨雪大佬,给找个翻译呗,话说作为萌新的我在想,下个赛季是不是可以玩玩尸爆和召唤物自爆配合啊


    IP属地:河北来自Android客户端2楼2017-12-06 11:19
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      2026-01-17 19:29:18
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      不感兴趣
      开通SVIP免广告
      雨雪大佬肯定是在等翻译


      来自Android客户端3楼2017-12-06 11:30
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        雨雪大佬,看不懂啊
        只想知道召唤有没有凉


        IP属地:陕西来自Android客户端4楼2017-12-06 11:40
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          彈幕+2還有遺產嗎


          IP属地:江苏5楼2017-12-06 11:41
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            叫你们平时装B,现在看鸟文等翻译,安逸了


            IP属地:重庆来自Android客户端6楼2017-12-06 11:59
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              有段时间没来 就看到这么长的notes 龟龟 看不咋难 翻译就烦人了


              来自Android客户端7楼2017-12-06 12:32
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                给个翻译呗


                IP属地:湖北来自Android客户端8楼2017-12-06 13:17
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                  2026-01-17 19:23:18
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                  流放之路:战争中的Atla
                  主要特点
                  一个神秘的实体,只被称为长者,经常出没于世界的阿特拉斯,传播腐朽和对抗塑造者的控制。有关阿特拉斯战争的更多信息,查看http://www.pathofexile.com/war
                  增加了32个新的地图,包括两个新的独特的地图。
                  增加了新老板打架的长者和他的四个监护人。
                  介绍形状和长者物品。这些物品只能在牛头人或长者拥有影响力的地方,或是击败牛头人或长老本身。形状和年长的物品可以获得其他地方没有找到的MODS,以及一些现有的更高级版本的MODS。
                  增加了一个新的任务:沙滩女王。这个任务可以和Petarus谈谈,Vanja行为9完成任务后获得的暴风之刃的前提。为完成风暴之刃而获得的技能探索奖励已经被移到沙之女王手中。风暴之刃现在奖励玩家选择几种稀有武器。
                  增加了48个新的独特项目。
                  增加了我们支持者设计的6种占卜卡。
                  增加了一个新的灵巧/智力技能宝石挖掘:射击的炮弹,将穿透敌人冲击地面在目标位置,创造一个骨骼弓箭手尸体在那里降落。
                  增加了一个新的灵巧技能宝石-火葬:一个有目标的尸体爆炸,处理地区的损害,并变成一个火山喷泉,将反复释放炮弹顺序在周围地区持续一段时间。尸体的爆炸不受法术伤害修正术的影响,不能被反射。
                  添加一个新的情报/灵巧的技能宝石bodyswap:你的身体爆炸,处理你周围地区的法术伤害,并有针对性的尸体也发生爆炸,伤害周围。你的身体在尸体的位置被重新创造。尸体的爆炸不受法术伤害修正术的影响,不能被反射。这个法术不能重复。
                  增加了一个新的灵活度/智力技能宝石-易挥发死亡:靠近目标位置的尸体爆炸,在一个小区域造成伤害,并在接近较大的区域造成法术伤害之前向附近的敌人创建一个球。尸体的爆炸不受法术伤害修正术的影响,不能被反射。
                  漏洞被分为两个技能漏洞——脆弱和绝望。弱点,一个技能技能宝石,诅咒一个区域内的所有目标,使他们在一段时间内增加物理伤害和物理伤害。对被诅咒的敌人的攻击有一定几率造成出血和残废。
                  绝望,一种智力技能宝石,诅咒一个区域内的所有目标,使他们对混乱的伤害抵抗力降低,并使他们在一段时间内承受更多的伤害。受诅咒的敌人在受到攻击时也会受到额外的混乱伤害。现有的漏洞技能宝石变得绝望。
                  增加了一个新的智能支持——风暴屏障支持:当你支持一个技能时,在你周围创建一个障碍。障碍物减少了你从打击中获得的物理和闪电伤害,并在击中时给你一个获得能量的机会。
                  增加了一个新的敏捷支援宝石-凌空支援:增加两个射弹来支援技能,并使它们从你两边的点发射。射弹新星(在碎片之王身上发现)现在将覆盖这个支援的射弹源部分,但是,这将在未来的补丁中改变。
                  增加了一个新的智力支持宝石-法术级联支援:支援区域瞄准技能也将瞄准目标前方和后面的区域。
                  增加了一个新的力量支援宝石-祖先召唤支援:支援的单目标近战技能瞄准另外两个附近的敌人。
                  增加了一个新的敏捷支援宝石-幻影弓箭手支援:用支援弓技能攻击敌人,创造一个持续使用该技能的幻影弓箭手。
                  加入3D艺术:马拉柴马克,dialla的犯罪行为,dendrobate、Hiltless、无效的电池,Redblade Tramplers和闪电线圈。
                  增加了一个新的独特的保险箱被我们的支持者设计。
                  增加了一个新的流氓流亡根据胜利者的最佳穿着流亡竞争。
                  The Abyss Challenge League
                  挑战联盟是在新经济中重新开始的大好机会。你所有的旧角色和物品仍然存在于标准和硬核联赛中,但是你被鼓励加入新的联盟,完成挑战并展示你对放逐路径的掌控!
                  在3.1.0,有标准和铁杆的深渊挑战联赛的变化,以及个人的自我发现变异的。他们拥有相同的核心力学和项目。在深渊联盟,玩家会在地面上遇到裂缝。靠的太近,这些裂缝扩大和蔓延,让可怕的怪物从漆黑深处爬。寻找这些裂缝,你会发现一个巨大的裂缝。


                  IP属地:辽宁9楼2017-12-06 13:22
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                    雨雪大佬,有研究过贫血ES正火吗?


                    IP属地:湖北来自Android客户端10楼2017-12-06 17:45
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                      鸟文,我要赞一个


                      IP属地:江苏来自Android客户端11楼2017-12-06 17:58
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