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【3.1】Path of Nerfs

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As developers, we're not afraid to nerf game elements that are too powerful and are harming Path of Exile. Unfortunately, patch notes are not the best way to communicate these nerfs, because their format and information density makes it hard to include sufficient explanation.
In today's manifesto, we have highlighted and explained most of the significant nerfs in 3.1.0. Of course, there are plenty of buffs in 3.1.0 as well, but we'll leave those as pleasant surprises in tomorrow's full patch notes.
Vaal Pact Keystone
Being able to leech instantly meant that many threats were completely mitigated by high-damage fast-hitting characters with minimal leech investment. Vaal Pact has been changed to no longer grant instant leech, but instead doubles your character's leech rate and maximum leech rate. This was one of the most heavily-requested nerfs in the history of Path of Exile.
The keystone is still powerful, but now really benefits from investment in leech.
Atziri's Acuity
Atziri's Acuity has been changed to instead grant Vaal Pact if you've performed a critical strike recently, giving it a slightly different use when compared with the Vaal Pact keystone. It now fills a different role to its previous one and acts as a way for you to avoid some of the downsides of the Vaal Pact Keystone
Mind over Matter
The mana bonuses granted by the passive skills behind this keystone have been reduced. The mana granted was very high, especially at lower levels. The keystone is currently at a power level where further mana investment is still worthwhile.
Vulnerability, Despair and Wither
Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.
Despair is a new Intelligence gem that will replace existing copies of Vulnerability. It reduces Chaos Resistance, increases Damage over Time taken, and grants added Chaos Damage to hits against cursed enemies. (This gem isn't counted as one of the ten new ones in 3.1.0).
Wither now has a lower max stack limit (15, down from 20) and slightly lower damage taken effect per stack (6% per stack, down from 7%).
Wither increased Chaos Damage taken by enemies much more than was reasonable for an easily totemifiable non-damage skill. We've split some of its damage bonus off into the new Despair curse, taking this opportunity to realign Vulnerability as a Strength-based curse as was more appropriate for a physical-damage-improving effect. As mentioned previously, old copies of the Vulnerability gem will become Despair with the release of 3.1.0.
Witchfire Brew now applies Despair.
Dark Pact
Dark Pact cast using your life no longer has bonus radius, and the damage bonus has been reduced from 95% more damage with hits and ailments when using your life to 76% more damage.
Own-life-spending Dark Pact builds were dealing too much damage over too large an area, granting an already very defensive build very high clear speeds.
Barrage
Barrage no longer has the additional projectile enchantment available in the Merciless Labyrinth. The equivalent Endgame Labyrinth enchantment now grants +1 additional Barrage Projectile (down from +2). Existing helmet enchantments are unmodified.
The additional projectile made this skill and enchantment combination the superior choice for bow/wand users. We want to ensure that there are several viable options for these characters.
Doomfletch and Doomfletch's Prism
Doomfletch: Now adds 100% of Physical Damage as Damage of a random Element (down from 110%). It no longer has increased Critical Strike Chance, and instead has (12-16) to (20-24) added Physical Damage.
Doomfletch's Prism: Now adds 100% of Physical Damage as Damage of each Element (down from 110%). As Doomfletch has no Critical Strike Chance value now, none is inherited here.
Doomfletch's Prism was providing some of the highest damage numbers of any bow in the game, so has been reduced. It's likely still the best bow.
Queen of the Forest
Now has 200 to 240% increased Evasion Rating (down from 240 to 380%). The movement speed bonus this item can provide has been capped at 100% for all versions.
Changes to evasion basetypes in The Fall of Oriath both pushed the evasion rating of this item too high, and took the movement speed this item granted to an extreme. We never intended for a single item to be able to provide so much movement speed. Over time as more movement speed and evasion became available this item has become unreasonable. The movement speed players were attaining was not something that the game was designed to handle. This cap is unlikely to affect average use of this item.
Rise of the Phoenix
Maximum Fire Resistance granted has been reduced to 5% (from 8%). Life regeneration has been increased to 15 to 20 per second (from 6). New versions now also grant 40 to 60 Life (this cannot be divined).
This item granted too much maximum fire resistance, more than any other shield provided for any other maximum resistance type. This made it far too easy to max out fire resistance on a Righteous Fire character. Other bonuses on the item have been added or increased to have the item remain useful for other builds.
Experience changes for high-level characters
Each league, the race to 100 is over more quickly than the previous one, as players become more efficient and the experience available gets larger. We receive overwhelming feedback (including from top racers) that this process should be made longer. We're going to be careful though, and just adjust it a bit at a time. In 3.1.0, this takes the form of small additional experience penalties at levels 95-99 that have the following effect:
95 to 96: 6.5% more experience needed
96 to 97: 11.5% more experience needed
97 to 98: 18.7% more experience needed
98 to 99: 28.25% more experience needed
99 to 100: 40% more experience needed
Conclusion
Well, there's the list of significant nerfs. Hopefully we didn't forget any important ones. We have a decent list of buffs to go with it, which will be posted tomorrow in the full patch notes!


IP属地:新疆1楼2017-12-05 07:45回复
    。。你这发的什么


    IP属地:福建来自Android客户端2楼2017-12-05 07:49
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      2025-12-27 03:10:12
      广告
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      我简单翻译下吧 随便扫了几眼


      来自iPhone客户端3楼2017-12-05 07:52
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        +1


        来自Android客户端4楼2017-12-05 07:53
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          说人话,别说鸟语


          IP属地:湖北来自Android客户端5楼2017-12-05 07:53
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            **,释啊


            IP属地:河南来自Android客户端6楼2017-12-05 07:58
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              弹幕+2头nerf 到1 有遗产


              IP属地:江苏来自iPhone客户端7楼2017-12-05 07:59
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                女王手废了 改成暴击后获得新vp


                IP属地:江苏来自iPhone客户端8楼2017-12-05 08:00
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                  2025-12-27 03:04:12
                  广告
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                  今天都是nerf 明天讲buff


                  IP属地:江苏来自iPhone客户端9楼2017-12-05 08:01
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                    vp 改动都知道了 不说了
                    女王手 暴击时触发vp 平时拥有秒回
                    mom那4点 给的蓝量下调
                    追加新智力系诅咒 绝望 增加受到带hit的混沌伤和持续等 会覆盖脆弱
                    dp 自施法带来的范围加成取消 自施法带来的95more伤下调到76%
                    弹幕 无情迷宫附魔+1箭取消 4阶迷宫变成+1箭 已有的附魔绝版还是直接改没细看 绝版的话 可以屯了
                    灭世 110%下调到100%
                    森后 底子变更 下调基础闪避 目前为200%-240% 从240%-380%下调
                    凤凰盾 8火炕上限下调到5%(***也是逗我)追加词缀 40-60血 自带秒回从6上调至15-20(卵用)


                    来自iPhone客户端10楼2017-12-05 08:01
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                      95-100升级需要更多经验


                      IP属地:江苏来自iPhone客户端11楼2017-12-05 08:02
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                        95-100要的经验加了大概50%


                        来自iPhone客户端12楼2017-12-05 08:03
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                          加4技能法杖门槛变高了 还是快点在先驱升个100吧


                          IP属地:江苏来自iPhone客户端14楼2017-12-05 08:05
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                            这些改动哪些是遗产哪些是全砍啊


                            IP属地:浙江来自Android客户端15楼2017-12-05 08:05
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                              2025-12-27 02:58:12
                              广告
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                              VP即时回复取消
                              女王手改为暴击时获得VP??待确定
                              MOM后面3点获得法力值削弱
                              脆弱诅咒改为红色gem,专注于物伤、流血、瘫痪。增加DOT被取消
                              Despair诅咒,降低混沌抗,增加DOT伤,对被诅咒的敌人附加混沌点伤
                              Wither最多15层,每层6%
                              Witchfire Brew巫火密酿药水的脆弱改为Despair
                              Dark Pact从生命扣取那部分获得的基础点伤不再被法伤增强?还是说使用生命释放时基础点伤被固定?95%削弱至76%
                              +2弹幕附魔削弱为+1,现有+2遗产
                              Doomfletch元素伤从110%削弱为100%,增加暴击几率改为增加(12-16)到(20-24)物理点伤
                              森后从 240 to 380%降低到200 to 240%,增加移动速度现在最多可获得100%
                              凤凰盾最大火抗削弱to 5% (from 8%),回血改为 15 to 20 每秒 (from 6),增加40 to 60 生命


                              IP属地:新疆16楼2017-12-05 08:05
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