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昨天设的定时关机.开电脑一看成功17级-5级低保



1楼2017-10-22 19:24回复
    卡组 是那个啊


    2楼2017-10-22 19:32
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      2026-01-01 03:14:29
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      开局一张图低保全靠遍


      IP属地:江苏来自iPhone客户端4楼2017-10-22 21:36
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        天梯狂野的胜率就是高


        来自Android客户端5楼2017-10-22 21:48
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          继续战斗


          6楼2017-10-22 21:51
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            卡组就是标准变速海盗战


            8楼2017-10-22 23:11
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              留牌是自己写的
              None;warrior;None;Discard:2;4
              None;warrior;druid;Discard:2;4
              CFM_637;warrior;druid;Discard:2;/
              OG_312;warrior;druid;Hold:1;/
              CS2_146;warrior;druid;Discard:2;/
              EX1_409;warrior;druid;Discard:2;/
              EX1_409;warrior;druid;Hold:1;AT_065/OG_312
              LOE_076;warrior;druid;Hold:1;/
              CS2_105;warrior;druid;Discard:2;/
              AT_065;warrior;druid;Hold:1;/
              NEW1_027;warrior;druid;Hold:1;/
              OG_315;warrior;druid;Discard:2;/
              OG_315;warrior;druid;Hold:1;AT_065/OG_312
              NEW1_022;warrior;druid;Discard:2;/
              NEW1_022;warrior;druid;Hold:1;AT_065
              NEW1_018;warrior;druid;Discard:2;/
              NEW1_018;warrior;druid;Hold:1;AT_065/OG_312
              None;warrior;priest;Discard:2;4
              CFM_637;warrior;priest;Discard:2;/
              OG_312;warrior;priest;Hold:1;/
              CS2_146;warrior;priest;Hold:1;/
              EX1_409;warrior;priest;Discard:2;/
              EX1_409;warrior;priest;Hold:1;AT_065
              LOE_076;warrior;priest;Hold:1;/
              CS2_105;warrior;priest;Discard:2;/
              AT_065;warrior;priest;Hold:1;/
              NEW1_018;warrior;priest;Discard:2;/
              NEW1_018;warrior;priest;Hold:1;OG_312/AT_065
              NEW1_027;warrior;priest;Hold:1;/
              OG_315;warrior;priest;Discard:2;/
              OG_315;warrior;priest;Hold:1;OG_312/AT_065
              NEW1_022;warrior;priest;Discard:2;/
              NEW1_022;warrior;priest;Hold:1;AT_065
              NEW1_011;warrior;priest;Hold:1;/
              None;warrior;pala;Discard:2;4
              CFM_637;warrior;pala;Discard:2;/
              OG_312;warrior;pala;Hold:1;/
              CS2_146;warrior;pala;Hold:1;/
              EX1_409;warrior;pala;Discard:2;/
              EX1_409;warrior;pala;Hold:1;AT_065/OG_312
              LOE_076;warrior;pala;Hold:1;/
              CS2_105;warrior;pala;Discard:2;/
              AT_065;warrior;pala;Hold:1;/
              NEW1_018;warrior;pala;Discard:2;/
              NEW1_018;warrior;pala;Hold:1;OG_312/AT_065
              NEW1_027;warrior;pala;Hold:1;/
              OG_315;warrior;pala;Discard:2;/
              OG_315;warrior;pala;Hold:1;OG_312/AT_065
              NEW1_022;warrior;pala;Discard:2;/
              NEW1_022;warrior;pala;Hold:1;AT_065
              None;warrior;mage;Discard:2;4
              CFM_637;warrior;mage;Discard:2;/
              OG_312;warrior;mage;Hold:1;/
              CS2_146;warrior;mage;Discard:2;/
              EX1_409;warrior;mage;Discard:2;/
              EX1_409;warrior;mage;Hold:1;AT_065
              LOE_076;warrior;mage;Hold:1;/
              CS2_105;warrior;mage;Discard:2;/
              AT_065;warrior;mage;Hold:1;/
              NEW1_018;warrior;mage;Discard:2;/
              NEW1_018;warrior;mage;Hold:1;AT_065/OG_312
              NEW1_027;warrior;mage;Hold:1;/
              OG_315;warrior;mage;Discard:2;/
              OG_315;warrior;mage;Hold:1;AT_065/OG_312
              NEW1_022;warrior;mage;Discard:2;/
              NEW1_022;warrior;mage;Hold:1;AT_065
              None;warrior;thief;Discard:2;4
              CFM_637;warrior;thief;Discard:2;/
              OG_312;warrior;thief;Hold:1;/
              CS2_146;warrior;thief;Discard:2;/
              EX1_409;warrior;thief;Discard:2;/
              EX1_409;warrior;thief;Hold:1;AT_065
              LOE_076;warrior;thief;Hold:1;/
              CS2_105;warrior;thief;Discard:2;/
              AT_065;warrior;thief;Hold:1;/
              NEW1_018;warrior;thief;Discard:2;/
              NEW1_018;warrior;thief;Hold:1;AT_065/OG_312
              NEW1_027;warrior;thief;Hold:1;/
              OG_315;warrior;thief;Discard:2;/
              OG_315;warrior;thief;Hold:1;OG_312/AT_065
              NEW1_022;warrior;thief;Discard:2;/
              NEW1_022;warrior;thief;Hold:1;AT_065
              None;warrior;shaman;Discard:2;4
              CFM_637;warrior;shaman;Discard:2;/
              OG_312;warrior;shaman;Hold:1;/
              EX1_409;warrior;shaman;Discard:2;/
              EX1_409;warrior;shaman;Hold:1;OG_312/AT_065
              CS2_146;warrior;shaman;Discard:2;/
              LOE_076;warrior;shaman;Hold:1;/
              CS2_105;warrior;shaman;Discard:2;/
              AT_065;warrior;shaman;Hold:1;/
              NEW1_018;warrior;shaman;Discard:2;/
              NEW1_018;warrior;shaman;Hold:1;OG_312/AT_065
              NEW1_027;warrior;shaman;Hold:1;/
              OG_315;warrior;shaman;Discard:2;/
              OG_315;warrior;shaman;Hold:1;AT_065/OG_312
              NEW1_022;warrior;shaman;Discard:2;/
              NEW1_022;warrior;shaman;Hold:1;AT_065
              None;warrior;hunter;Discard:2;4
              CFM_637;warrior;hunter;Discard:2;/
              OG_312;warrior;hunter;Hold:1;/
              CS2_146;warrior;hunter;Hold:1;/
              EX1_409;warrior;hunter;Hold:1;/
              LOE_076;warrior;hunter;Hold:1;/
              CS2_105;warrior;hunter;Discard:2;/
              AT_065;warrior;hunter;Hold:1;/
              NEW1_027;warrior;hunter;Hold:1;/
              OG_315;warrior;hunter;Discard:2;/
              OG_315;warrior;hunter;Hold:1;AT_065/OG_312
              NEW1_018;warrior;hunter;Hold:1;/
              NEW1_022;warrior;hunter;Discard:2;/
              NEW1_022;warrior;hunter;Hold:1;AT_065
              None;warrior;warrior;Discard:2;4
              CFM_637;warrior;warrior;Discard:2;/
              OG_312;warrior;warrior;Hold:1;/
              CS2_146;warrior;warrior;Discard:2;/
              LOE_076;warrior;warrior;Hold:1;/
              EX1_409;warrior;warrior;Discard:2;/
              EX1_409;warrior;warrior;Hold:1;OG_312/AT_065
              CS2_105;warrior;warrior;Discard:2;/
              AT_065;warrior;warrior;Hold:2;/
              NEW1_018;warrior;warrior;Hold:1;/
              NEW1_027;warrior;warrior;Hold:1;/
              OG_315;warrior;warrior;Hold:1;/
              NEW1_022;warrior;warrior;Discard:2;/
              NEW1_022;warrior;warrior;Hold:1;AT_065
              None;warrior;warlock;Discard:2;4
              CFM_637;warrior;warlock;Discard:2;/
              OG_312;warrior;warlock;Hold:1;/
              CS2_146;warrior;warlock;Hold:1;/
              LOE_076;warrior;warlock;Hold:1;/
              CS2_105;warrior;warlock;Discard:2;/
              AT_065;warrior;warlock;Hold:1;/
              NEW1_027;warrior;warlock;Hold:1;/
              NEW1_022;warrior;warlock;Discard:2;/
              NEW1_022;warrior;warlock;Hold:1;AT_065
              EX1_409;warrior;warlock;Discard:2;/
              EX1_409;warrior;warlock;Hold:2;AT_065/OG_312
              NEW1_018;warrior;warlock;Hold:1;/
              OG_315;warrior;warlock;Hold:1;/
              GVG_075;warrior;druid;Hold:1;/
              GVG_075;warrior;priest;Hold:1;/
              GVG_075;warrior;pala;Hold:1;/
              GVG_075;warrior;mage;Hold:1;/
              GVG_075;warrior;thief;Hold:1;/
              GVG_075;warrior;shaman;Hold:1;/
              GVG_075;warrior;hunter;Hold:1;/
              GVG_075;warrior;warrior;Hold:1;/
              GVG_075;warrior;warlock;Hold:1;/
              起手只留1把武器 有武器or玻璃留升级海盗 其他重点忘了,毕竟8月低刚入坑的时候写的


              9楼2017-10-22 23:14
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                combo
                GAME_005,0;GVG_075,0;OG_312,10;mana:2;bonus:100;hero:warrior
                GAME_005,0;GVG_075,0;CS2_146,10;mana:2;bonus:80;hero:warrior
                EX1_414,5;OG_314,0;mana:9;bonus:70;hero:warrior
                cardvalue:GVG_075,200
                2费硬币+玻璃or哈哈 9费吼爹化血为脓
                讲道理我当初研究了很久combo为什么不能用,以前手动党的时候见过脚本1费空过2费直接连射两炮的
                后来都说combo不能用了 但还是发一下吧


                11楼2017-10-22 23:32
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                  2026-01-01 03:08:29
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                  感谢楼主,请问血线设置多少,猜奥秘要开吗,还是默认?再次感谢


                  IP属地:湖北13楼2017-10-23 10:10
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                    可以可以


                    IP属地:江苏来自iPhone客户端14楼2017-10-23 10:17
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                      **居然被加精了,


                      15楼2017-10-23 15:03
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                        回复13楼,setting我自己设置了下,你可以看着改

                        改的部分大概是maxwide,alpha.其他忘了,同样是刚入坑改的用到现在
                        这个maxwide调高理论上脚本会打的更细,如果用起来很卡的话可以适量调低
                        alpha会增加你的出牌速度,不能等于0
                        奥秘(useSecretsPlayArround)和防aoe(playaround)我都设置了false,因为如果开启明显打的笨了,降低脚本天梯强度
                        关于提高出牌速度,起手留牌脚本能花上一分钟
                        小伙伴们可以改一下默认的行为文件
                        目录
                        在480行左右.默认是多少值我忘了.反正调低之后效率高多了.你们可以自己对比一下.飞速换起手


                        16楼2017-10-23 15:25
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                          晒一张我的战斗结果,我把昨天的胜率重置了


                          17楼2017-10-23 15:27
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                            // If you want to set your own settings, rename this file to _settings.txt and place it in the target folder.
                            enfacehp = 30; // hp of enemy when your hero is allowed to attack the enemy face with his weapon without penalty
                            // weaponOnlyAttackMobsUntilEnfacehp - If your opponent has more HP than enfacehp, then weapons are allowed only attack mobs
                            // 0 - don't attack face until enfacehp (except weapons with 1 Attack)
                            // 1 - don't attack face until enfacehp if weapon's durability = 1 (if durability > 1 then it's allowed)(except weapons with 1 Attack)
                            // 2 - don't attack face until enfacehp (any weapon)
                            // 3 - don't attack face until enfacehp if weapon's durability = 1 (if durability > 1 then it's allowed)(any weapon)
                            // 4 - don't attack face until enfacehp (except: you have any* weapon generating card in hand)(* except Upgrade!)
                            // 5 - don't attack face until enfacehp (except: you have any* weapon generating card in hand with attack > 1 (or if they both have attack = 1))(* except Upgrade!)
                            weaponOnlyAttackMobsUntilEnfacehp = 0;
                            maxwide = 7000; // number of boards which are taken to the next deep-lvl
                            playaround = false; // play around some enemys aoe-spells
                            // these two parameters are value between 0 and 100 (0 <= Your_Value <= 100)
                            playaroundprob = 50; // probability where the enemy NOT plays the aoe-spell: 100 - enemy never plays aoe-spell, 0 - always uses
                            playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions will survive: 100 - always survive, 0 - never(survival depends on their real HP)
                            twotsamount = 0; // number of boards where the second AI step is simulated
                            enemyTurnMaxWide = 200; // max number of enemy boards calculated in enemys-first-turn first AI step (lower than enemyTurnMaxWideSecondStep)
                            enemyTurnMaxWideSecondStep = 200; // max number of enemy boards calculated in enemys-first-turn second AI step(higher than enemyTurnMaxWide)
                            nextTurnDeep = 10; //maximum actions in your second turn
                            nextTurnMaxWide = 20; //maximum best boards for calculation at each step in the second round
                            nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
                            berserkIfCanFinishNextTour = 1; // 0 - off(default), 1 - if there is any chance to kill the enemy through the round, all attacks will be in the face
                            alpha = 1; // weight of the second turn in calculation (0<= alpha <= 100)
                            useSecretsPlayAround = false; // playing arround enemys secrets
                            placement = 0; // 0 - minions are interleaved by value (..low value - hi value..), 1 - hi val minions along the edges, low val in the center
                            ImprovedCalculations = 1; // 0 - disabled(for old PCs), 1 - enabled
                            adjustActions = 0; // test!! - reorder actions after calculations: 0 - as calculated (by Default), 1 - AoE first


                            18楼2017-10-23 15:31
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                              2026-01-01 03:02:29
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                              楼主能把卡组代码发一下吗 英文看不懂...


                              IP属地:浙江来自iPhone客户端19楼2017-10-24 13:28
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