# Balance
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- Increased the distance at which empires are forced apart in random setups
- 增加了随机生成地图中各个国家的距离
- Changed the shape of ring galaxies to have a thicker ring, fixes many generation bugs (such as Fallen Empires not appearing) associated with them
- 讲环状星云的宽度增加,并修复了一些生成的bug(比如堕落帝国没有被生成)
- Contingency ships now use energy lances instead of Arc Emitters
- 智械危机的军舰现在装备光矛而不是电弧
- Reduced the rate of Contingency reinforcment fleets somewhat
- 降低了智械危机军舰的增援速度
- It is now possible to spawn 5 fallen empires in a Huge galaxy if you have Synthetic Dawn
- 如果安装了智械黎明DLC的话,现在可以在Huge地图生成5个堕落帝国
- Buffed Processing Hub and Hive Node buildings to produce Unity
- Processing Hub和Hive Node现在生产凝聚力了
- Buffed Machine Worlds to 25% robot production output
- 机器世界现在增加25%的产出
- 200 years must pass in-game before a Crisis can occur, up from 150
- 危机出现时间下限从150年上调至200年
- Cost of "Blocking the Ghost Signal" project now calculated based on number of owned Pops.
- Blocking the Ghost Signal项目的消耗现在根据拥有人口的数量来计算了
- Successfully assimilating a Pop as a Driven Assimilator now generates one month's worth of Unity and Society Research
- 同化者现在每成功同化一个人口可以得到相当于一个月凝聚力和社会研究点数的奖励
- Driven Assimilators can now allow Cyborgs to procreate (they do not need food to grow)
- 同化者现在可以让Cyborgs自然繁衍了(不需要食物)
- Buffed Devouring Swarm, Purifiers and Exterminators
- 增强了噬杀蜂群,种族洁癖以及毁灭者
- Assimilators can now research most Genetics techs
- 同化者现在可以研究大部分遗传学科技
- Driven Assimilators can now derive Assault and Defense Armies from Cyborg Pops
- 同化者现在可以继承Cyborg人口的突击部队和防御部队了
- Pops are now assimilated much faster, on a per-planet basis rather than per-species basis
- 现在人口的同化更快了,并且是每个星球单独计算,而不是每个种族单独计算
- Doubled the chance of getting the ""Hotfix"" Warning Signs event
- Hotfix警告标识事件的触发概率翻倍了
- Reduced fleet power calc for very powerful ships, as exponential effects would cause it to get much larger than the ship's actual combat ability
- 降低了高级军舰的战斗力量化指标,因为原来的指数级关系让这些高级军舰的战斗力虚高
- Fixed Flak being strictly better than regular Point-Defense rather than a tracking vs damage trade-off
- 削弱了高射炮,现在你要在高射炮与普通点防御中做命中与伤害的取舍了
- Planets now only start repairing at full speed 60 days after bombardment ends
- 现在星球只有在轰炸结束60天后才能以全速修复工事
- Added some armor penetration to Scourge weapons
- 给天灾武器增加穿甲能力
- Reduced the effect of Admiral skill level on ship fire rate from 5% to 3% & changed general modifier to not overflow interface
- 海军上将的技能从提升5%射速砍到3%,并且通用的加成不会导致溢出(没看懂后半句)
- Reduced consumer goods cost of Chemical Bliss, Utopian Abundance and Social Welfare
- 降低了Chemical Bliss,乌托邦以及社会福利的人口矿石消耗
- Increased the likelihood of High and Medium probability reward options in Shroud events
- 增加了原来本触发几率为中和高的虚空抽奖的奖励(增加二等奖和三等奖的奖品)
- Increased likelihood of several unique Shroud events granting special boons to fire
- 增加了几个唯一虚空事件特殊奖励的概率
- Warning Signs (and Machine Uprisings) can no longer occur before 50 in-game years have passed
- Warning Signs 和Machine Uprising事件现在在游戏前50年内不会触发了
- Empires that have outlawed robotic workers before any Warning Signs events occur will no longer experience Warning Signs or Machine Uprisings
- 在Warning Signs事件触发前将机器人工作权利设置为不允许(outlawed)的国家现在不会受到这个事件以及machine Uprisings影响了