主炮 102mm/45 Mark V 配置4×1, AB-XY 装填时间5.0秒 180°转速18秒 射界A ±142°, B ±137°, X 360°, Y ±150° 最大射程10.11千米 最大横向散布91米 σ2.0 102mm HE 311磅 伤害1500 炮口速度805米/秒 点火率5% 102mm AP 311磅 伤害1700 炮口速度805米/秒
All test participants will receive GZ with Torpedo Bombers and deep water torpedoes. 所有测试者都会收到带有定深鱼雷的舰攻。 Junkers 87C with DW torpedoes; Flight control: 2-3-0; Torpedo type: F5; Range: 2 km; Speed: 33 knots; Damage: 10500. Depth: 5,85 m (due to draught difference, DDs are mostly immune, other classes are mostly hit); Squadron formation: cross. 带定深鱼雷的Ju87C 飞控:230 鱼雷类型:F5型 鱼雷距离:2km 速度:33节 伤害:10500 深度:5.85米(由于吃水深度的不同基本是打不到DD的,但是其他船基本都能打到) 小队队形:V字 This version should allow diverse TB gameplay, while removing the huge DD destruction potential of the initial loadout. The only DD counter in this version is spotting. 这版应该会因为舰攻的出现带来另一种游戏体验,并且解决第一版中对DD杀伤过大的问题。这一版的齐柏林唯一能够反制DD的就是点亮。
New Ships: 新船卫星: Italian Techtree: Italian yes, complete techtree is difficult since they don't know about Italian CVs, but the three 'regulars' will come, not anytime soon though 意大利科技线:会有意大利炮的,因为开发组没有意大利航母的信息,完整的4条科技树会很困难。但是通常的3条线(战列,巡洋,驱逐)会有的,尽管不会在近期
Theorycrafting about ranked: 关于排位: if in the future everybody (or most players) moved to clan battles and nobody wants to play ranked anymore, they could imagine that ranked would work as a 'mercenary' game mode (just like back with teambattles), then you'd have a Clan ELO and a personal ELO rating, that way a clan with less than seven members could still join clan battles but with a few mercenaries, but only if ranked dies due to too few players 如果将来所有玩家(或者大部分玩家)都去玩公会战,导致没人想玩排位的话,他们计划把排位做成一个类似佣兵模式(就像团队战的那种),这样你会有一个公会的等级分排位,和一个个人的等级分排位,这样少于7人的公会也可以通过佣兵加入公会战,但是这个改变只计划在排位因为太少人玩导致废弃的情况下
CVs 关于航母: T8 CVs are currently in a rather tricky MM, some can't drop T8s others (like the Graf Z.) can insta delete a T10 which is not intended (!), after the Graf Z. they'll release NO MORE CVs until the complete overhaul of the CVs is done. Currently design of the new mechanics , this will affect: Commander Skills, AA as it currently works, modules, takes so long because they are really really careful about the changes they're discussing/planning, 8级航母目前的分房很尴尬。有些航母(例如齐柏林)连8级船都投不下去。而有些能一波带走10级船,这不是我们希望的。在完成航母机制大改前,不会发布更多航母了(译注:让我数数:这句话WG似乎在卖齐柏林……企业……加贺……之前就说过了?)。目前对于新机制的设计会影响到:舰长技能,现在AA的工作方式,模块,航母大改花了这么长时间是因为他们对于改动真的真的非常小心
USN cruisers: if stats showed that a range increase for main guns is necessary they'd do it, some ships may require these buff, but currently they don't want to touch USN cruisers because they're working on the long awaited USN light cruiser line, if that's ready USN cruiser might in general be looked at, 美系巡洋:如果数据显示需要buff射程的话他们会做的,有些船需要这些加强。但是他们目前不想动美系巡洋,因为目前正在做至今卫星还没有落地的美系轻巡线,在那之后他们会看看美系巡洋总体需要改变什么
Kitakami: Maybe PvE but in PvP it's too scary, still!!!!! Maybe with deep water torpedos (either she becomes then viable or too bad and thus only interesting for collectors), other option would be to offer it to top of the class, pro DD players that it'd be the Type 59 of Warships, 超级北上大人:可能放在PVE里比较合适,放在PVP里还是太吓人了。可能会给她换上深水鱼雷(要么变得可以使用,要么过于辣鸡只能放在港口里舔),其他的想法是把她提供给排名靠前的高端DD玩家,就像是wows里的59一样。
Kidd: Was eventually planned for an event that got cancelled, currently she's sitting in forever alone port. She'll receive balancing in the future and then maybe received. 基德:本来是为了某个活动设计的,但是最后取消了。现在她蹲在“永远单身”港里。在未来调整平衡性之后可能会放出。
Premium ships on PTS? Difficult since players on PTS play differently than on the live server, also additional statistics are not that much worth, PTS is also rather late for the balancing process for premium ships, 在测试服上玩金币船:很难,因为测试服的玩家往往和正式服的风格不同,而且额外数据不是那么必要,对于金币船的平衡阶段来说,上测试服已经太晚了