13) (18:43) Half the dev team are navyfield veterans. Initially the CVs had a kind of artillery view so they played relatively similar to the other ships and there, the CV concept worked out because of this. Balance was fairly ok back then, but we had no really good idea how to rework the CV concept for the new top down view. We maybe have an idea where you could control your planes the same way you follow your shells, but here you could actually control the panes, which would enable a sort of skill shot. Well, it's but one idea.
一半的开发团队是海上老兵。一开始cv视角有点像火炮,使他和其他船只差不多,然后cv的概念就诞生了。之前的平衡还可以,不过我们不知道如何为上帝视角的cv重做。也许你控制飞机的模式就像跟踪炮弹一样,只不过你能控制飞机。然后这就有点像非指向性技能,不过是个想法。