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早上在reddit上看到,边看边翻了。
@Angle龍魂 @列夫克拉夫琴科


IP属地:德国1楼2017-08-28 14:20回复
    二楼


    IP属地:德国2楼2017-08-28 14:20
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      2026-01-18 10:16:17
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      1) (08:37) Italians scheduled for end of next year
      意大利线明年年底


      IP属地:德国3楼2017-08-28 14:21
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        2) (08:45) It's unlikely that there'll be a crew / crew management like the one in WoT, but Ev1n would like to expand the captain system with a second crew member that represents the whole crew of a ship. Thus you'd have a commander and a crew, the latter would be bound to the ship. That's what it could (!) look like, but we'll have to see.
        虽然不会出现像wot里的车组,不过wg打算拓展舰长系统,也就是水手。水手和船绑定,现在还不知道长啥样。


        IP属地:德国4楼2017-08-28 14:22
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          3) (09:39) Q about GZ which is no news here, will probably get TBs with deep water torps if they prove suitable.
          齐柏林收回重做。如果合适的话,可能会加入深水鱼雷机。


          IP属地:德国5楼2017-08-28 14:23
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            4) (10:05) IFHE and smoke nerf will probably come at the same time.
            ifhe和烟的削弱会同时到来。


            IP属地:德国6楼2017-08-28 14:24
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              5) (10:11) Roma's model is being worked on.
              罗马的模型正在做。


              IP属地:德国7楼2017-08-28 14:24
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                6) (10:45) On the question whether they will rework the captain skill system or if they're satisfied, Ev1n says they're never satisfied with anything. They're always looking into ways to improve the game.
                wg还是对舰长系统不满,在寻求提高。


                IP属地:德国9楼2017-08-28 14:25
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                  2026-01-18 10:10:17
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                  7) (11:28) RPF is still a controversial topic but it doesn't have too much influence on the game. Competitive might be an exception since it may be a must have skill there for DDs. But we'll see. If it prooves too detrimental for the game it'll be removed or changed like IFHE.
                  定位是一个争议性技能,但不太影响游戏。也许比赛环境不同dd必须带。不过如果真的证实太过分会移除或像ifhe一样改动。


                  IP属地:德国11楼2017-08-28 14:27
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                    8) (12:02) Kitakami might come back for events for example. Regarding PvP: "Erm..... I'd rather not."
                    北上可能在活动里出现。pvp还是算了


                    IP属地:德国12楼2017-08-28 14:28
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                      9) (12:47) MM +/-1 is heavily dependent on number of players, so if WoWs does have the number of players WoT has today then maybe one day in the distant future.
                      +-1分房极其依赖玩家数。如果wows以后有wot的玩家数可能将来的某天。


                      IP属地:德国14楼2017-08-28 14:29
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                        10) (13:54) Submarines. We don't see a feasible way to include them into the game, since they're very very slow. But we are thinking about different possibilites. One of the many ideas was to have submarines players spawn behind the enemy spawn instead of their own team's spawn. That way you'd have a similar effect as in PUBG where you have that blue border pushing you in. That might be a similar effect. Whether or not that'll work... your guess is as good as mine. That's pre-design / concept, so don't expect anything anytime soon.
                        关于潜艇目前还没有很好的办法加入游戏,因为他们太太太慢了。但是我们考虑了其他可能,比如让潜艇出生在地方出生点后面,就像pubg里面,有一个蓝色边界把你推进去,差不多就这样。至于这个想法是否合适谁也不知道。这还是设计前阶段的概念,别期待能很快看到他。


                        IP属地:德国15楼2017-08-28 14:32
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                          11) (15:40) Convois are still alive. The concept still lives on, it's just not really neccessary for the game as it is right now. It's still on our minds and may be we'll find some other application for them.
                          护航模式还没死。不过不合适当前的游戏。我们会把这个模式放在脑子里,等以后找到合适他的地方再说。


                          IP属地:德国16楼2017-08-28 14:33
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                            12) (17:28) It doesn't seem to be very appealing if you had to fight a Yamato with one of those scenario torpedoboats / Schnellboote. Those ships were initially the class we considered an additional class for the game, together with submarines. But you'd have controlled them in a similar way as you control CV squadrons, so you'd have a group of them and controll all of them as one squadrons. However, since we still have issues with CVs as it is, there's no point in trying to adapt that concept for those torpedoboats.
                            用剧情里的鱼雷艇打大和不是太有吸引力。这些船原本是我们考虑的游戏里的另一个舰种,还加上潜艇。但是你需要类似操控cv的模式,控制一群作为一个编队。不过我们既然cv已经有问题了,没必要再在鱼雷艇上移植这个概念。


                            IP属地:德国18楼2017-08-28 14:36
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                              13) (18:43) Half the dev team are navyfield veterans. Initially the CVs had a kind of artillery view so they played relatively similar to the other ships and there, the CV concept worked out because of this. Balance was fairly ok back then, but we had no really good idea how to rework the CV concept for the new top down view. We maybe have an idea where you could control your planes the same way you follow your shells, but here you could actually control the panes, which would enable a sort of skill shot. Well, it's but one idea.
                              一半的开发团队是海上老兵。一开始cv视角有点像火炮,使他和其他船只差不多,然后cv的概念就诞生了。之前的平衡还可以,不过我们不知道如何为上帝视角的cv重做。也许你控制飞机的模式就像跟踪炮弹一样,只不过你能控制飞机。然后这就有点像非指向性技能,不过是个想法。


                              IP属地:德国19楼2017-08-28 14:39
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