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牧师,领域

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牧师会从2级开始获得新的系列专长,领域,类似于老王的契约专长
大气领域
2,6,12,18级+1素能DC;
光法强和电法强可通用,取最大值;
驱散不死对元素有效;
使用驱散不死时全队获得20s的buff,1/2牧师等级的反射闪避,2*牧师等级的电抗。
5级牧师获得闪电爪类法;9级获得闪电球类法;14级获得闪电链类法。
动物领域
每2级牧师获得+1聆听,+1侦查,+1反射闪避;
驱散不死对动物有效;
使用驱散不死时全队获得20s的buff,获得1/2牧师等级的体质加值。
5级,每牧师等级+10hp,每传奇等级+10hp;
9级,+15%护命穿透;
14级,蛮熊冲锋,群攻战技,短暂变成一头熊发起冲锋,撞倒路上的敌人(过反射豁免,DC=19+感知调整+摔绊战技),15sCD。
混沌领域
必须是守序阵营
每2级牧师+1意识豁免;
驱散不死获得buff,全队获得1d20通用法强,和1d10的MP,RP,PRR以及MRR(随机roll的);
5级,获得混沌锤类法;
9级,+3%法术暴击;
14级,获得极光类法。
死亡领域
2,6,12,18级+1死亡DC;
强化驱散不死,+2牧师等级+2效果骰;
5级获得负能量光线类法;
9级获得免疫弱能;
14级获得毁灭类法(牧师7级秒杀法术)


IP属地:江苏1楼2017-08-10 21:26回复
    Destruction Domai
    Level 2: You gain +1 Melee and Ranged Power. You gain another point of each at 4th, 8th, 12th, 16th, and 20th level Cleric
    You can cast your Cleric spells while raging
    When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 second
    Level 5: Durability damage for your items is reduced by 75%
    Level 9: You weapons gain +2 to hit and damage
    Level 14: Your weapon strikes add a stack of Improved Destruction.
    Earth Domai
    Level 2: You gain +2 Acid Spell Power (Corrosion) per Cleric Leve
    Your acid spells will use Light Spell Power if it is higher
    Your light spells will use Acid Spell Power if it is higher
    Your Turn Undead works on Elemental
    When you use Turn Undead your party gains a bonus to Fortitude saving throws equal to half you Cleric level, and points of Acid Resistance equal to twice your Cleric level for 20 second
    Level 5: You gain Melf's Acid Arrow as an SLA
    Level 9: You gain Stoneskin as an SLA
    Level 14: You gain Earthquake as an SLA. The cooldown for this version is 15 seconds.
    Fire Domai
    Level 2: You gain +2 Fire Spell Power (Combustion) per Cleric Leve
    Your fire spells will use Light Spell Power if it is higher
    Your light spells will use Fire Spell Power if it is higher
    When you use Turn Undead your party gains points of Fire Resistance equal to twice your Cleric level for 20 second
    Your Turn Undead works on Elemental
    Level 5: You gain Scorching Ray as an SLA
    Level 9: You gain Wall of Fire as an SLA
    Level 14: You gain Firestorm as an SLA
    Good Domai
    Level 2: You gain +2 Light Spell Power (Radiance) per Cleric Level. You gain +1 to the Heal skill for every 2 Cleric levels
    When you use Turn Undead your party gains temporary hit points equal to five times your Cleric level for 20 second
    Level 5: You gain Deific Vengeance as an SLA
    Level 9: You gain Blade Barrier as an SLA
    Level 14: You gain +3 to hit, damage, and armor class against evil creatures in combat. You gain +3 to saving throws against spells cast by evil creatures.
    Healing Domai
    Level 2: You gain +2 Positive Spell Power (Devotion) per Cleric Leve
    When you use Turn Undead your party gains 20 point of Healing Amplification
    Level 5: You gain Cure Moderate Wounds as an SLA
    Level 9: You gain Panacea as an SLA
    Level 14: Your healing spells are empowered, as if you had the Empower meta-magic. This does not increase their cost.
    Knowledge Domai
    Level 2: You gain +2 to all skills
    When you use Turn Undead your party gains points of Intelligence equal to half your Cleric level for 20 second
    Level 5: You gain Suggestion as an SLA
    Level 9: You gain Feeblemind as an SLA
    Level 14: You gain +4 Spell Penetration. You gain +2 to the DC of all spells
    Law Domain
    You cannot take this domain if you are Chaotic
    Level 2: You gain +1 to the DC of your Enchantment spells. This increases by +1 at 6th, 12th, and 18th
    When you use your Turn Undead your party gains a Sacred bonus to saving throws equal to half your Cleric level for 20 seconds
    Level 5: You gain Order's Wrath as an SLA
    Level 9: You gain Greater Command as an SLA
    Level 14: You gain +3 to hit, damage, and armor class against chaotic creatures in combat. You gain +3 to saving throws against spells cast by chaotic creatures.
    Luck Domain
    Level 2: You gain +1 to your Fortitude, Reflex, and Will saving throws. This increases by +1 at 6th level, +1 at 12th level, and +1 at 18th level.
    When you use Turn Undead your party gains a Divine bonus to saving throws equal to half your Cleric level for 20 seconds
    Level 5: You gain Displacement as an SLA
    Level 9: You add +2 to the DC of your spells.
    Level 14: You no longer automatically fail your saving throws on a roll of 1.
    Magic Domain
    Level 2: You gain +1 to the DC of your Evocation spells. This increases by +1 at 6th, 12th, and 18th level Cleric.
    When you use Turn Undead your party gains a Divine bonus to Universal Spell Power equal to twice your Cleric level for 20 seconds
    Level 5: You gain Chain Missiles as an SLA. (This shares a cooldown with the Archmage SLA.
    Level 9: You gain a number of bonus Spell Points equal to your character level x 10.
    Level 14: You gain points of Universal Spell Power equal to your twice your Cleric level.
    Protection Domain
    Level 2: You gain +1 to AC, PRR, and MRR. This increases by +1 at 5th level, 10th level, 15th level, and 20th level
    When you use Turn Undead your party gains a Divine bonus to PRR and MRR equal to twice your Cleric level for 20 seconds
    Level 5: You gain the Shield spell as a permanent effect on you.
    Level 9: You gain Radiant Forcefield as an SLA
    Level 14: Your Armor Class and Physical Resistance Rating are increased by your Cleric level.
    Strength Domain
    Level 2: You gain +2 Strength and become immune to Strength damage.
    When you use Turn Undead your party gains a Divine bonus to Strength equal to half your Cleric level for 20 seconds
    Level 5: Your Reflex saving throws are now based on Strength instead of Dexterity.
    Level 9: You become immune to knock down effects
    Level 14: You always make your saving throw against Stun effects.
    Sun Domain
    Level 2: You gain +2 to Fire (Combustion) and Light Spell Power (Radiance) per Cleric level.
    When you use Turn Undead you and your allies gain True Sight. in addition, for 20 seconds enemies in the radius of the Turn Undead have their incorporeal miss chance negated and will be inflicted with 10% vulnerability to Light damage.
    Level 5: You gain Searing Light as an SLA
    Level 9: You gain Sun Beam as an SLA
    Level 14: You gain Sunburst as an SLA
    Trickery Domain
    Level 2: You gain +1 to the DC of your Enchantment spells. This increases by +1 at 6th, 12th, and 18th
    When you use Turn Undead your party gains points of Charisma equal to half your Cleric level for 20 seconds
    Level 5: You gain Invisibility as an SLA
    Level 9: You gain Mind Fog as an SLA
    Level 14: You gain Charm Monster, Mass as an SLA
    War Domain
    Level 2: You gain +1 Damage with melee and ranged weapons. This increases at 4th, 8th, 12th, 16th and 20th
    When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 seconds
    Level 5: You gain proficiency in all martial and exotic weapons
    Level 9: Your tactical DCs are increased by half your Cleric level
    Level 14: You gain Holy Sword as an SLA.
    Water Domain
    Level 2: You gain Water Breathing. You gain +1 to Swimming and +2 Cold Spell Power (Glaciation) per Cleric level
    Your cold spells will use Positive Spell Power if it is higher
    Your healing spells will use Cold Spell Power if it is higher
    Your Turn Undead works on Elemental
    When you use Turn Undead your party gains a bonus to Will saving throws equal to half you Cleric level, and points of Cold Resistance equal to twice your Cleric level for 20 seconds
    Level 5: You gain Solid Fog as an SLA
    Level 9: You gain Cone of Cold as an SLA
    Level 14: You gain Greater Creeping Cold as an SLA


    IP属地:江苏2楼2017-08-10 21:32
    回复
      2026-03-06 13:01:32
      广告
      不感兴趣
      开通SVIP免广告
      楼主大爱辛苦了


      IP属地:河南来自Android客户端3楼2017-08-11 06:38
      回复
        牧师终于成人了


        IP属地:北京来自Android客户端4楼2017-08-11 08:50
        回复
          没觉得增强多少。加了一些类法而已。
          还是玩WLK去


          IP属地:日本5楼2017-08-12 07:36
          回复
            说好的地震术咧?


            IP属地:江西来自Android客户端6楼2017-08-15 19:57
            回复
              楼主只翻译了前面几个领域,下面英文是没翻译的


              IP属地:浙江来自Android客户端7楼2017-08-15 22:13
              收起回复
                地震术在大地领域的lv14sla,不知道这dc怎么算,好堆不好堆


                IP属地:浙江来自Android客户端8楼2017-08-15 22:15
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                  2026-03-06 12:55:32
                  广告
                  不感兴趣
                  开通SVIP免广告
                  大地,幸运,魔法,混沌,防护,战争,动物,这些个领域不错


                  IP属地:浙江来自Android客户端9楼2017-08-15 22:18
                  回复
                    龙与牧师


                    IP属地:北京来自Android客户端10楼2017-08-17 09:21
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                      LOOKINGOOD
                      Use this mirror to capture the look of any armor, helmet, weapon or shield as a cosmetic!
                      用这面镜子来捕捉任何盔甲、头盔、武器或盾牌的外观!


                      IP属地:内蒙古来自Android客户端11楼2017-08-19 07:58
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