LowLevelFatalError [File:G:\SVN_Ark\Engine\Source\Runtime\Engine\Private\World.cpp] [Line: 1308]
Could not remove actor /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.AtmosphericFog_TrueSky from world (check level is /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel)
VERSION: 261.0
KERNELBASE.dll!UnknownFunction (0x000007fefd9ca06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x0000000140b20de6) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UWorld::RemoveActor() (0x00000001415db9cc) + 114 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:1308]
ShooterGame.exe!UWorld::DestroyActor() (0x00000001413cd803) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:556]
ShooterGame.exe!AActor::Destroy() (0x0000000141217080) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2976]
ShooterGame.exe!UFunction::Invoke() (0x0000000140ba45af) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3753]
ShooterGame.exe!UObject::CallFunction() (0x0000000140bef332) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x0000000140bf263c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x0000000140bef95f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x0000000140ba45af) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3753]
ShooterGame.exe!UObject::ProcessEvent() (0x0000000140bf0ac8) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x000000014120eec2) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00000001413c4ef2) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00000001413c4546) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGame.exe!AActor::Tick() (0x000000014120f41d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:755]
ShooterGame.exe!AActor::TickActor() (0x000000014120f3be) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141589620) + 30 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140a8c1f8) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140a8b3ad) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140a8deb0) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x000000014158067d) + 22 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:195]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x0000000141584eac) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00000001413d455b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00000001413d5a24) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGame.exe!UGameEngine::Tick() (0x0000000141300225) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1152]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fec7f1c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x000000013fec21bc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fec93fa) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fec9528) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000142559b1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000777759cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779aa561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779aa561) + 0 bytes [UnknownFile:0]
Could not remove actor /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel.AtmosphericFog_TrueSky from world (check level is /Game/Mods/TheCenter/TheCenter.TheCenter:PersistentLevel)
VERSION: 261.0
KERNELBASE.dll!UnknownFunction (0x000007fefd9ca06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FError::LowLevelFatal() (0x0000000140b20de6) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
ShooterGame.exe!UWorld::RemoveActor() (0x00000001415db9cc) + 114 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:1308]
ShooterGame.exe!UWorld::DestroyActor() (0x00000001413cd803) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:556]
ShooterGame.exe!AActor::Destroy() (0x0000000141217080) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:2976]
ShooterGame.exe!UFunction::Invoke() (0x0000000140ba45af) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3753]
ShooterGame.exe!UObject::CallFunction() (0x0000000140bef332) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
ShooterGame.exe!UObject::ProcessContextOpcode() (0x0000000140bf263c) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
ShooterGame.exe!UObject::ProcessInternal() (0x0000000140bef95f) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x0000000140ba45af) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3753]
ShooterGame.exe!UObject::ProcessEvent() (0x0000000140bf0ac8) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x000000014120eec2) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:599]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00000001413c4ef2) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00000001413c4546) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\latentactionmanager.cpp:55]
ShooterGame.exe!AActor::Tick() (0x000000014120f41d) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:755]
ShooterGame.exe!AActor::TickActor() (0x000000014120f3be) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x0000000141589620) + 30 bytes [g:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x0000000140a8c1f8) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x0000000140a8b3ad) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x0000000140a8deb0) + 0 bytes [g:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x000000014158067d) + 22 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:195]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x0000000141584eac) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00000001413d455b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00000001413d5a24) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1204]
ShooterGame.exe!UGameEngine::Tick() (0x0000000141300225) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1152]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fec7f1c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x000000013fec21bc) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fec93fa) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fec9528) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000142559b1d) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000777759cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779aa561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000779aa561) + 0 bytes [UnknownFile:0]