下面是替换的文件:
<windows>
<window name="HUDLeftStatBars">
<grid name="hud" pos="9,98" rows="2" cols="3" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
<rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
</rect>
<rect width="168" height="43" controller="PlayerStatsWindow">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="0,128,0,100" fill="{playerfoodfill}" />
<sprite depth="4" name="Icon" sprite="ui_game_symbol_fork" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="lblfood" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{playerfood}%[-]" height="30"/>
</rect>
<rect width="168" height="43" controller="MapStats">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="7,11,192,100" fill="{playerwellnessfill}" />
<sprite depth="4" name="Icon" sprite="ui_game_symbol_climb" size="32,32" pos="8,-6" foregroundlayer="true"/>
<sprite depth="5" name="Icon" sprite="ui_game_symbol_muscle" size="32,32" pos="136,-6" foregroundlayer="true"/>
<label depth="6" name="lblWater" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3] {mapelevation} M[-]" height="30"/>
</rect>
<rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
<sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
</rect>
<rect width="168" height="43" controller="PlayerStatsWindow">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="0,153,255,100" fill="{playerwaterfill}" />
<sprite depth="4" name="Icon" sprite="ui_game_symbol_water" size="32,32" pos="8,-6" foregroundlayer="true"/>
<label depth="6" name="lblWater" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{playerwater}%[-]" height="30"/>
</rect>
<rect width="168" height="43" controller="PlayerStatsWindow">
<sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
<sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
<sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="192,85,7,100" fill="{playerlevelfill}" />
<sprite depth="4" name="Icon" sprite="ui_game_symbol_temperature" size="32,32" pos="8,-6" foregroundlayer="true"/>
<sprite depth="5" name="Icon" sprite="ui_game_symbol_trophy" size="32,32" pos="136,-6" foregroundlayer="true"/>
<label depth="6" name="lblWater" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3] {playercoretemp}[-]" height="30"/>
</rect>
</grid>
<rect name="hud" pos="93,124" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
<panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
<sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center"
flip="Horizontally" color="[transparent]" />
<sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
<label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30"
pivot="center"/>
</panel>
</rect>
</window>