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17-07-05 丨闲聊丨关于a16的状态常显的请教

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如题,因为现在能找到的状态常显mod大多注明14.7或15.2,而之前下载的是a16b105的版本,所以想问一下大佬,以上两种状态常显mod能不能用在a16上。


IP属地:福建来自Android客户端1楼2017-07-05 23:58回复
    当然不阔以啦


    IP属地:广东来自Android客户端2楼2017-07-06 01:12
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      2026-02-09 17:27:17
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      常显A16可以调出来 但是版本不一样 还是不能用的


      3楼2017-07-06 05:24
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        这个是我常用的
        修改:
        <windows>
        <window name="HUDLeftStatBars">
        <grid name="hud" pos="9,98" rows="2" cols="1" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
        <rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
        <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
        <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
        <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
        <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
        <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
        </rect>
        <rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
        <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
        <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
        <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
        <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
        <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
        </rect>
        </grid>
        <rect name="hud" pos="93,124" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
        <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
        <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center" flip="Horizontally" color="[transparent]" />
        <sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
        <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30" pivot="center"/>
        </panel>
        </rect>
        </window>


        4楼2017-07-07 04:25
        回复
          下面是替换的文件:
          <windows>
          <window name="HUDLeftStatBars">
          <grid name="hud" pos="9,98" rows="2" cols="3" width="168" cell_width="168" cell_height="46" repeat_content="false" side="left" >
          <rect width="168" height="43" controller="HUDStatBar" stat_type="Stamina" visible="{statvisible}">
          <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
          <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
          <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
          <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
          <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
          </rect>
          <rect width="168" height="43" controller="PlayerStatsWindow">
          <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
          <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
          <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="0,128,0,100" fill="{playerfoodfill}" />
          <sprite depth="4" name="Icon" sprite="ui_game_symbol_fork" size="32,32" pos="8,-6" foregroundlayer="true"/>
          <label depth="6" name="lblfood" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{playerfood}%[-]" height="30"/>
          </rect>
          <rect width="168" height="43" controller="MapStats">
          <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
          <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
          <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="7,11,192,100" fill="{playerwellnessfill}" />
          <sprite depth="4" name="Icon" sprite="ui_game_symbol_climb" size="32,32" pos="8,-6" foregroundlayer="true"/>
          <sprite depth="5" name="Icon" sprite="ui_game_symbol_muscle" size="32,32" pos="136,-6" foregroundlayer="true"/>
          <label depth="6" name="lblWater" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3] {mapelevation} M[-]" height="30"/>
          </rect>
          <rect width="168" height="43" controller="HUDStatBar" stat_type="Health" visible="{statvisible}">
          <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced" />
          <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
          <sprite depth="3" pos="3,-3" name="BarContent" sprite="{statimage|once}" type="filled" height="37" width="162" fill="0" />
          <sprite depth="4" name="Icon" atlas="{staticonatlas|once}" sprite="{staticon|once}" size="32,32" pos="8,-6" foregroundlayer="true"/>
          <label depth="6" name="TextContent" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrentwithmax}" height="30"/>
          </rect>
          <rect width="168" height="43" controller="PlayerStatsWindow">
          <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
          <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
          <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="0,153,255,100" fill="{playerwaterfill}" />
          <sprite depth="4" name="Icon" sprite="ui_game_symbol_water" size="32,32" pos="8,-6" foregroundlayer="true"/>
          <label depth="6" name="lblWater" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text="{playerwater}%[-]" height="30"/>
          </rect>
          <rect width="168" height="43" controller="PlayerStatsWindow">
          <sprite depth="1" name="border" color="0,0,0,100" height="43" type="sliced"/>
          <sprite depth="2" pos="3,-3" name="background" height="37" width="162" color="64,64,64,100" type="sliced" />
          <sprite depth="3" pos="3,-3" name="BarContent" type="filled" height="37" width="162" color="192,85,7,100" fill="{playerlevelfill}" />
          <sprite depth="4" name="Icon" sprite="ui_game_symbol_temperature" size="32,32" pos="8,-6" foregroundlayer="true"/>
          <sprite depth="5" name="Icon" sprite="ui_game_symbol_trophy" size="32,32" pos="136,-6" foregroundlayer="true"/>
          <label depth="6" name="lblWater" pos="0,-8" font_size="28" color="[white]" justify="center" pivot="topleft" text=" [DECEA3] {playercoretemp}[-]" height="30"/>
          </rect>
          </grid>
          <rect name="hud" pos="93,124" side="left" controller="BuffPopoutList" pivot="BottomLeft" >
          <panel width="168" height="43" name="item" visible="false" pivot="right" disableautobackground="true" pos="70, 0" >
          <sprite depth="3" pos="0,0" name="Background" sprite="ui_game_popup" height="43" width="162" pivot="center"
          flip="Horizontally" color="[transparent]" />
          <sprite depth="4" name="Icon" size="36,32" pos="-58,0" pivot="center" color="[transparent]"/>
          <label depth="6" name="TextContent" pos="0,0" font_size="28" color="[white]" justify="center" height="30"
          pivot="center"/>
          </panel>
          </rect>
          </window>


          5楼2017-07-07 04:26
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