remonster吧 关注:11,729贴子:30,885

致RM运营方的公开信

只看楼主收藏回复

1L祭天


IP属地:美国1楼2017-05-05 23:27回复
    運営の皆さん今晩は,中国からのRMユーザーズです。楽しいゲームを作るために頑張った皆さんを誠に感謝します,しかし最近の大戦モードが重大問題にばれたので、私たちの意見を聞かせてください。
    第9回大戦から運営さんがマッチング系統を変えし,毎グループのアクティブユーザ人数を大量に増える、そして前回大戦にハイスコアに取った人が難度高いのグループに配置したことこそ私たちは知ってた。運営さんが大戦にバランスを復す用意が分かるけど,新しい系統の下でみんなのユーザ体験は前より悪いになった。競争人数が激増えるのせいで戦い過程が苦しいになったが無論,もっとも最悪の変化はユニット1体(ゴールデンタートルスネークとか)のLEADER陣形を使った“罠編成”人数も激増えた;結局今の大戦モードは正々堂々の大戦ではない,ふざけような運任すだけの“地雷踏み”コンテストになった。そのコンテストは全然に楽しめないで、最悪のむかつく体験でした。
    正直と言え,今の状況は運営さんに危なかった。大戦モードは真剣プレーヤーズ共のスキルを証明チャンスだった(景品のSSR、LEキャラはガチャキャラより弱いの事も知ってた,あれはモチベーションじゃない),しかも今の大戦勝者は運だけ(地雷を回避した運に持つ者は勝つ)に決めたのでスキルと関係ないになった,真剣プレーヤー達がむかつく体験した後でRMを諦める事を考えた。課金するのプレーヤー達も体験悪い:どんなに強いの陣形は罠編成の前に用がない,みんなが同じ205ptに取っただから。この状況を延ばせば真剣プレーヤー達が皆止める,後にゲームが新人さんにプロモートと教える担当の人は誰でもない;課金するのプレーヤー達も優勢が取れないのでお金を保留し,精霊石を買えない。そんなに大変な状況は運営さんも見たくないを信じ,私たちからの以下の建議を少し考えてください:
    * アビリティーボーナスポイントは主人公アビリティを与えたダメージ量に決めたため、全てのプレーヤーがLEADER陣に10000HPくらいのユニットを使った事を限定する。
    * OR みんなのLEADER陣編成情報が戦い前に見えるに設定,そうすれば罠編成を回避チャンスがみんなに与える。
    * OR LEADER陣編成は自動プログラムに任せ,全てのユーザーが最強陣形を自動に使える、そして変更に禁止。
    * OR 「情熱精霊の左腕」をパワーダウンする、そしてマッチング系統を第9回大戦前のシステムに戻って。このアビリティーの威力は高すぎので,ちゃんと使えば弱い陣形も5倍に強い相手から333pxの満点取ったできる。この“下剋上”アビリティーを直すなら満点がそんなに易い取ってないの常態に戻す,前のマッチング系統を使えるでも満点30000ptのユーザー人数が激減し,競争バランスが戻すでしょう。
    つまりといえ,私たちは大戦報酬の減った状況に我慢できる、新しいマッチング系統下の活躍中プレーヤー人数激増えるのグループ状況も我慢できる、新しいマッチング系統のハイスコアプレーヤーが上に抜き制度までも我慢できる… しかし今の“地雷踏み”になった大戦モードが我慢できません,なぜなら今の大戦戦績はスキルと関係ない、ただの運に決めた。六日の苦しいと厳しい大戦を超えす後に地雷踏み回数だけに負けたのは最悪のユーザー体験です,何とかしてください!
    -- Re:Monsterの中国プレーヤーズから、Re:Monster運営チームの皆様へ


    IP属地:美国2楼2017-05-05 23:32
    回复
      2026-01-06 03:33:55
      广告
      不感兴趣
      开通SVIP免广告
      <中文版>
      運營方你們好,我們是RM的中國玩家。感謝你們迄今爲止爲了打造好玩的遊戲的一切努力,而同時不得不向你們反饋最近大戰模式暴露的重大問題,希望妳們能聽一下我們的意見、考慮一下我們的建議。
      我們知道你們在第9次大戰開始前改變了分組系統,在新的系統下大大增加了每組的活人玩家人數、並且開啓了會把高名次玩家在下次大戰時送到更高等級分組的制度。我們也知道你們這麽做是想爲大戰模式取回平衡感,但是很抱歉,我們的體驗是這些變動的效果恰得其反、反而使我們的大戰體驗變得比以前還要差了。每組競爭人數的大大增加造成每場大戰的艱難程度直線上升不說,新制度最惡心的效果是啓用單體單位編成(大多數是黃金蛇)的“地雷”型LEADER陣的人數大大增加,導致現在的大戰模式已經完全不是正正當當的大戰、反而變成了純看運氣的“踩地雷”競賽了。這種競賽一點意思都沒有,只是個讓人又煩又提心吊膽的糟糕體驗罷了。
      說實話,我們認爲運營方你們現在的處境挺不好的。大戰模式是所有骨灰級RM玩家用來證實自己技術實力的戰場(我們都知道大戰鋪子裏的景品角色和同稀有度的轉蛋角色相比有多弱,所以並不會爲了大批兌換這種角色而去認真打大戰),但是現在的大戰模式已經淪爲了與技術無關、純看運氣(誰能靠運氣回避更多的地雷黨)的垃圾模式,靠大戰表現證實自己實力的骨灰級玩家們都越來越對這個遊戲失望、不想玩了。與此同時,課金黨的衆多玩家也越來越沒動力,因爲無論他們抽多少強力角色增強大戰隊伍,在碰到地雷黨時他們也一樣只能吃個205分回家,花了那麽多錢卻一點兒優勢都占不到。這種情況延續下去的必然結果就是骨灰玩家集體放棄這遊戲,之後沒有人去向新手志願提供推廣及教學服務了;同時,課金玩家因爲在課金後占不到便宜也不會繼續花錢買精靈石了。我們相信運營方也不想見到這種情況,所以爲了一起避免這種最壞下場發生,請聽聽我們的幾個建議:
      * 由于大戰模式的技能BONUS分數是由主角技能給予的傷害數值決定的,所以運營方可以考慮強制所有玩家在LEADER陣型裏啓用HP總值在10000點以上的角色組合;
      * OR 運營方也可以改變設定,讓所有玩家在攻堅之前可以預覽對手的陣型情報、讓大家都有回避地雷陣型的機會;
      * OR 采用自動程序配置所有玩家的LEADER陣型,自動使用該玩家的最強角色組合充當LEADER陣,並且不允許玩家更改;
      * OR 降低【情熱精靈之左腕】這個主角技能的威力、並且回歸第9次大戰之前的分組制度。這個技能的威力太高了,導致使用者就算在面對陣容強度高于自陣五倍的情況下都能取得250分滿分;如果把這個技能的威力下調的話250分滿分會變得沒那麽容易取得了,與此同時回歸以前那個與各玩家陣容強度相關的分組制度的話可以確保競爭狀況基本平衡、競爭環境基本公平。
      總之對我們來說,運營方你減少大戰報酬我們能忍、用新的分組制度增加每組的競爭人數我們能忍、甚至用新制度懲罰高名次玩家、把他們扔去地獄分組的行爲我們都能忍… 但是現在這種不比技術比運氣、不怕強敵怕地雷的大戰模式現況我們實在不能忍!經過六天的艱苦奮鬥、一個個的克服強度超高的對手之後發現自己沒有輸給敵人但卻輸給了運氣 – 踩的地雷次數比別人多 – 的感覺實在是再糟糕不過的用戶體驗了,請早日改善這種逼人棄坑的情況!
      -- Re:Monster中國玩家群呈上


      IP属地:美国本楼含有高级字体3楼2017-05-05 23:41
      回复
        <Oh what the hell, here's even an English version>
        Dear Re:Monster Admin Team:
        Good evening, we represent the RM player community of China. Please allow us to express our appreciation of all your hard work in creating and maintaining the game, but please also allow us to vent our frustration over the problems plaguing RM’s Taisen Mode in recent days, as well as to present our suggestions over how these problems can be fixed.
        We’re well aware that prior to the 9th Taisen, you changed the system for matching users against one another, and in the process both dramatically increased the number of active players assigned toeach group and activated a feature that moves players who achieve top scores in any given Taisen to a much more difficult group the next time around. We know that you implemented these changes in order to restore balance to the Taisen system, but we regret to inform you that the resulting user experience is even worse than it had been before. It goes without saying that the new matching system has resulted in a far higher level of competition and much more difficult individual battles, but the most significant change has actually been the sharp increase in the number of players utilizing “Pitfall” formations (of single units, usually one Golden Turtle Snake). The way things are now, Taisen Mode is no longer about battling the other player’s best units, but has instead degenerated into a solely luck-based contest to see who can manage to avoid the most pitfalls over the six-day Taisen period. Such a contest is no fun, and lends only to a frustrating, unrewarding player experience.
        To tell the truth, we believe that RM is facing challenging times right now. Taisen Mode had been a fun, engaging way for hardcore players to prove their mettle (we’re certainly not playing because we want to hoard the units available from the Taisen Shop, as we know full well how weak they are compared to units of similar rarity available from the Gacha system), but now that it’s degenerated into a luck-based exercise that has nothing to do with skill, no one’s going to want to bother with it – and by extension, the game as a whole – any longer. The players who pay to ply the Gacha system aren’t any more enthused, because no matter how strong they make their lineup, when they end up facing a pitfall formation they’re going to score only 205 points, the same as any other player. If this keeps up, the hardcore players are going to leave the game en masse, and there will be no one left to promote the game and teach the new players; similarly, the paying players will see that they’re getting no advantage from using the Gacha system more than the other players, and as a result will stop investing cash into the game. We know that you don’t want to see such a state of affairs any more than we do, and it’s with the hope of avoiding such an unsavory future that we present the following suggestions for your consideration:
        * Since Ability Bonus Points are tied to how much damage the Protagonist inflicted using his Ability Skills, you can force all users to utilize unit combinations totaling at least 10,000 HP in their Leader Formations;
        * OR you can change the system to allow all players to preview their opponent’s formation data prior to entering a battle, thereby giving everyone a chance to avoid stepping into a Pitfall Formation;
        * OR you can use the automated program you already have and design each player’s Leader Formation for them, automatically utilizing their strongest lineup combination and not allowing any player to make changes to that formation;
        * OR you can reduce the power level of “Jounetsu Seirei no Hidari-ude”, and in conjunction return the player-matching system to what it was before the 9th Taisen. It is that one Protagonist Ability that allows players to secure the full 250 pts. even when faced against opponent lineups five times as strong, so by reducing its power level, you can return the state of Taisen Mode to the days when it wasn’t anywhere near as easy to score 250 pts. against anyone. That would also allow you to return to the old matching system, under which the competitive environment would be balanced and fair, in general capable of rewarding the most devoted and skillful players.
        As a community, we’re capable of putting up with a lot. We can put up with your decreasing the number of medals rewarded each Taisen, we can put up with the drastic increase in competition the new matching system has wrought, and we can even put up with the new system that punishes high-scoring players by sending them to a much more difficult group the next Taisen... but we cannot put up with the state of the current Taisen Mode, one that does not reward players for devotion or skill, but is instead only a luck-based exercise to see who can manage to avoid the most pitfalls! It’s the height of frustration and the epitome of terrible player experiences to learn, after six grueling days of difficult battles, that you’ve lost not to your opponents but your own ill luck in having stepped into more pitfalls than your competitors! Please do something about this before we all decide that the only way to spare ourselves the frustration is to find a better game to play!
        Sincerely,
        The RM Player Community of China


        IP属地:美国本楼含有高级字体4楼2017-05-05 23:48
        回复
          请小伙伴们帮忙都留个言点个赞,这样的话能让运营小弟来贴吧潜水时(想打个赌他们是不是一直在关注我们和巴哈么?)看到我们的认真程度。另外巴哈版的朋友们请帮忙搬运到那边,让那边也有些能让运营感受到压力的反响和回馈。


          IP属地:美国5楼2017-05-05 23:51
          收起回复
            卧槽,胡大大威武霸气,居然能弄三个版本的至运行方,然而我只看懂了中文的


            IP属地:广东来自Android客户端6楼2017-05-06 04:41
            回复
              可以可以的,666


              来自手机贴吧7楼2017-05-06 05:14
              回复
                膜拜楼主,精通三国语言,然而我只看得懂中文


                IP属地:江苏来自Android客户端8楼2017-05-06 05:14
                回复
                  2026-01-06 03:27:55
                  广告
                  不感兴趣
                  开通SVIP免广告
                  认真的看完了


                  IP属地:浙江来自iPhone客户端9楼2017-05-06 07:39
                  回复
                    我觉得已经很客气了,至于金蛇运营方认认真真多弄点防御系角色出来也不会那么纠结了,简单来说还是给玩家使绊,只是也得使得有技巧


                    IP属地:上海来自Android客户端10楼2017-05-06 11:08
                    回复


                      IP属地:广东11楼2017-05-06 11:16
                      回复
                        就算忙也要留個讚,金蛇的問題由第三次大戰開始橫掃七次大戰,營運是時侯正視這些問題了
                        左姑娘的問題我想不是OR而是AND吧,我老早就想大戰模式應該以角色和佈陣為主,主角技能為副,才能讓課金戰士放心用石抽角色,無課金人士用石刷期間活動拼抽卡運氣,這樣才是平衡各種玩法
                        P.S. 英文很不錯喲,我都不知多久沒看見人用en masse而不是altogether或together了


                        IP属地:中国香港12楼2017-05-06 12:21
                        回复
                          不想放金蛇的人踩多几次金蛇就容易气得也换上金蛇


                          IP属地:广东13楼2017-05-06 16:47
                          回复
                            可以的话,请问我能放在英文官网吗@@?


                            IP属地:中国台湾14楼2017-05-06 18:48
                            收起回复
                              2026-01-06 03:21:55
                              广告
                              不感兴趣
                              开通SVIP免广告
                              应该让运营去找中国代理商啊,可以少掉不少沟通上的麻烦,游戏应该木有H情节就木有问题


                              15楼2017-05-06 19:05
                              收起回复