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干货-PUBG新闻栏翻译-4月5号PC GAMER对游戏提出的建议

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IP属地:河南1楼2017-04-07 19:41回复
    我们希望在PUBG在内测期间看到的7个事
    【以下的‘我’ ‘我们’ 都指PCGAME的编辑或编辑团队】
    PS:翻译为挑选翻译,全部手动翻译。无机翻。
    1.优化!优化!
    地图上的大城市或者看向那些密集的区域 会把你的游戏卡成PPT。
    现在,我们看到很多玩家把画质设置为最低来弥补这些优化方面的问题。这对制作商来说是一种耻辱,因为PUBG其实是一个画质蛮不错的游戏,你们应该把优化问题放在首位,每周和每月都应该改进优化努力推出新的补丁
    2.推出第一人称锁定专署服务器
    我们知道DAYZ有第一人称锁定服务器,大部分人战斗时都会采用第一人称 跑路的时候用第三人称 。说实话 我从来没用玩过第一人称锁定服务器,但是 我希望你们会为那些喜欢锁定视角的玩家推出这一项服务。
    我觉得第三人称有时候会让游戏不平衡 虽然别人可以卡视角看你 你也同样可以卡视角看别人,但是当你的墙体比你身子高 你就可以越过墙体看别人。所以这多少会有点不公平,在PUBG 公平是很重要的
    3.击杀回放(killcam)
    当你被杀死的时候 特别是比赛尾声的时候。你被人打死之后 你的好奇心会驱使你去想象这局游戏会是怎样结束的呢?亦或者是杀死你的凶手是否获得了报应呢?哪怕他赢到了比赛 也会让你觉得你死于一个高手手中。与此同时 我发现这个也可以用于作弊 如果你有朋友也在这一场对局里 你可以给他报点 如果你愿意这么做的话。
    然后我很希望能看到击杀回放这一项功能上线,我经常死于未知的敌人手中,所以我觉得有一个击杀回放会很棒,从敌人的视角看怎么杀死的我会有助于玩家认识到自己的错误而吸取教训。此外,击杀回放也有助于遏制透视和自动瞄准货其他外挂。在举报的时候这也是一项有力的证据。
    4.更好的定向声音
    在PUBG中最大的问题 就是很难从枪声中来判断我的敌人在哪里 尽管开发者最近发布了关于枪声的运算原理 但就算我们知道了原理。我们依然很难从枪声中辨别敌人的位置。
    5.声音效果的平衡
    这是一个很重要的需要改进的地方,现在的声音效果感觉很不正常。如果我和一名玩家在同一个房间里 我能听到他的脚步声 但是竟然听不到他开门的声音 哪怕我们之间只有几步远。
    所以开关门的声音是需要加紧修复的。偶尔,我听到在外面的人的脚步声似乎有点沉重,但是当我过去的时候我会惊讶的发现那名玩家其实在冲刺,尽管如此。其他时候脚步声还算正常也能从很远的地方听到。
    简短翻译-关于雨声 我认为在PUBG里雨声很嘈杂 很难接受在游戏里整整20分钟都是循环的雨声音效。会让玩家觉得这只是烦人的噪音而不是雨中作战的乐趣。
    6.更好的车辆物理
    我承认,飞翔中的汽车是很滑稽有趣的。 汽车不会飞。当然这也是为什么觉得它有趣的原因。 谁不喜欢用汽车做一个旋风冲锋龙卷风呢?虽然我不奢求制作商会把汽车物理做的像真实世界的汽车。但是至少, 改进一些吧?
    7.更好的游泳(动作)
    诚然 当人带着摩托头盔穿着皮衣背着大背包 带着三把枪和几个手雷的时候是很难游泳的。如果一定要的话 上战场要比这样游泳容易得多。


    IP属地:河南3楼2017-04-07 19:42
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      2026-01-31 23:11:25
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      很显然 开发商既然把这个收入游戏新闻栏 就是要向这个而改进 毕竟PcGamer也算是和IGN差不多的机构了。


      IP属地:河南4楼2017-04-07 19:43
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        然后就是英文原文 英文好的请看这个
        7 things we want to see from PlayerUnknown's Battlegrounds in Early Access
        PlayerUnknown's Battlegrounds hasn't been in Early Access for long—not even two weeks, in fact. That doesn't mean players don't already have mental (and sometimes written) lists of things they'd like to see changed, added, or fixed. And so do we.
        Developer Bluehole stated the plan is for Battlegrounds to spend about six months in Early Access, a pretty ambitious target for a game that has only been in development for about a year. Here are a few things we'd like to see happen in the coming months.
        Optimization, optimization
        Just as Battlegrounds entered Early Access, Bluehole released a roadmap of the progress they hoped to make with the battle royale shooter. Much of it was focused on optimization, and that's great. I think the game runs pretty darn well for a fresh Early Access title, but I'm looking forward to seeing the optimization dialed in over the coming months. Even looking at the larger cities on the map can result in some steep fps losses, and actually visiting those denser areas can turn the game into a slideshow.
        As it is now, a lot of streamers I watch have their graphics settings turned down as low as they'll go to compensate for those optimization issues. That feels like a shame, since Battlegrounds is a really nice-looking game. I know optimization is a priority for Bluehole, and I'm hoping to keep seeing improvements as the weekly and monthly patches arrive.
        First-person-only servers
        I know in DayZ, first-person-only servers aren't heavily trafficked, and while I prefer combat in first-person, I do like running around in third-person. So, quite honestly, I never use first-person locked servers myself. But, there is something important about having first-person-only servers available for those who do.
        Being able to look over and around cover with a third-person camera doesn't feel like an unfair advantage, since everyone else playing in third-person mode can do it too. And that's true: a third-person camera is an advantage everyone shares, we just don't necessarily share it at the exact same time. If you're pressed up against a wall that's slightly taller than you are, you can use the third-person camera to see another player on the other side of the wall. However, if the player is some distance from the wall, they can't see you, even in third-person. So it can feel a bit unfair in that respect, and in a competitive game like Battlegrounds, fairness is important.
        I'm certain not many players will confine themselves to first-person-only servers, but I think there are enough out there who enjoy the extra challenge and complete fairness of first-person-only matches. I hope first-person-only servers become a fixture for those who want them.
        A killcam—if not a solo spectator mode
        It sort of stinks to be killed during a match, especially near the end when there are only a few players left, and not be able to spectate the end of it. I have a natural curiosity for how things will play out, perhaps in some respects driven by the desire to see my killer get his comeuppance (or, if he wins, at least to feel like I was killed by the best player). At the same time, I understand how spectator mode could be used for cheating. If you have a buddy in the same solo match, you could pass along information on enemy locations if you were allowed to just sit there watching.
        At the very least, then, I'd love to see a killcam feature added. I'm often uncertain where my killer was when he dropped me, so a little replay, from the other player's perspective, would be helpful. It would help players learn from their mistakes if they could fully take in the circumstances of their deaths. Also, it could help to curb cheating or aimbotting or other exploits, providing some visual proof that someone was up to no good.
        Better directional sound
        My biggest problem in Battlegrounds—apart from the fact that my aim isn't so great—is that when I'm fired at from a long distance away, I have a lot of difficulty telling where the shots are coming from. Bluehole posted recently about how the gunshot sounds work in Battlegrounds, but in my experience—and I've seen others saying the same—even though I know what the sounds mean, it's still very difficult to tell which direction they're coming from.
        Many times I've taken cover from an assailant, only to continue to take fire because the assailant isn't where I think he is, based on the sound of the gunshots. And I've seen it happen in-game to players I've been firing on. Above, I nail a guy a few times, and he moves behind a tree, but he clearly thinks the sounds are coming from the left side of the screen. He tries to put a tree between us, but fails. While I'm happy he was wrong and that I was able to kill him, I've been in the exact same situation, and I know how frustrating it is.
        Sound effects balance
        This is really just a matter of tweaking things during Early Access, but right now the volume of certain sound effects feels a bit out of whack. I can hear footsteps if another player is in a house with me, but can barely hear the noise of them opening a door a few feet away, so door noises need to come up a bit in the mix. Occasionally, footsteps outside seem a bit too muffled, as I've been startled in the past to suddenly see another player sprint past—though at other times footsteps sound just fine and can be heard over long distances.
        Rain, meanwhile: it's just a bummer. I appreciate that sounds can be muffled during a rainstorm—that's just nature. But rain currently feels overly noisy, and here's the real kicker: it just sucks to hear the sound of rain in a game for twenty solid minutes. I absolutely hated when it rained in DayZ: I would immediately leave the server and look for a sunnier one. It's just tiring to have to listen to that constant, inescapable noise while playing a game. (Though in life, I quite enjoy it.)
        Better vehicle physics
        I'll admit, flying cars are hilarious. Cars can't fly: that's why it's so funny when they do. And who doesn't enjoy doing a sick flip now and then? So, while I wouldn't completely fix the vehicle physics to act like they do in real life, I do think they need to be toned down a bit. Quite a bit.
        It's fine if cars act a bit cartoony, but at the very least they need to be predictably cartoony. Currently, they can fly through the air at even minor collisions with other cars, and sometimes simply by shooting them.
        Better swimming
        Admittedly, swimming is probably very difficult for someone wearing a motorcycle helmet and leather coat while carrying three guns and several grenades. If anything, perhaps swimming should be a lot harder than it is in Battlegrounds.
        It just sort of sucks, though: I feel like it takes forever to paddle across a river. I don't know if it's a strong current coded in the water or what, but it's already extremely punishing (and a little boring) to swim even a short distance. As someone who has wound up in the water more than once—usually due to poor driving or fleeing in panic—I wouldn't mind feeling a bit more like Michael Phelps and a bit less than Michael Caine.*
        *No offense to meant Michael Caine. He may be a very strong swimmer. It's just that he's 84 is probably not as good a swimmer as Michael Phelps, and also I think he got eaten in the Jaws movie he was in.


        IP属地:河南5楼2017-04-07 19:44
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          所以我们看 开发商还是很积极的 这个游戏的未来很光明


          IP属地:河南6楼2017-04-07 19:44
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            这个可以。。辛苦了辛苦了


            IP属地:北京来自Android客户端7楼2017-04-07 19:45
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              死亡回放很重要


              来自iPhone客户端10楼2017-04-07 19:51
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                死亡回放应该在队伍所有人全死了以后进行回放


                来自Android客户端11楼2017-04-07 20:26
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                  2026-01-31 23:05:25
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                  必须出死亡回放,这样是不是外挂就不用跟人争执半天了,一眼就看出来


                  IP属地:山东12楼2017-04-07 20:42
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                    还有一点,人物进入房子,能不能缩放一下人物和房子的比例,头晕


                    IP属地:安徽来自iPhone客户端13楼2017-04-07 23:58
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                      优化界的耻辱


                      IP属地:湖南来自iPhone客户端14楼2017-04-08 00:30
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                        击杀回放单人可以直接看,团队的话不就暴露位置了吗


                        IP属地:上海来自Android客户端15楼2017-04-08 00:34
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