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認識CFG+Comanglia的優化補丁

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什麽是CFG?
CFG是config的簡稱一般以xxx.cfg存在
用記事本打開裏面可以輸入各種的指令的文件
(要自己創建)
這裏介紹幾種:
1.autoexec.cfg
這個文件會在啓動的時候自動輸入裏面所包含的所有指令
2.九個職業.cfg(例如:soldier.cfg ,scout.cfg)(heavyweapons.cfg)
這個文件會在你選擇該職業時自動輸入此文件所包含的所有指令
3.config.cfg
你所有在游戲裏的設置都會被扔在這
======================================================================================
CFG要在哪裏創建?
到你游戲文件夾的custom文件夾
創建一個文件夾(隨便名字)
然後在裏面裏面創建一個文件夾叫做cfg
就在這裏面創建xxx.cfg
======================================================================================
Comanglia的優化補丁?(TFTV搬運)
優化補丁就是一種額能讓你游戲跑的更快的東西
爲了讓他在我們每次開啓游戲的時候都啓動
我們將把他放在autoexe.cfg裏
以下為補丁内容:
======================================================================================
{二樓}
======================================================================================全部複製進入autoexec即可


1楼2017-04-02 23:12回复
    // a strange `shine' effect to appear on all players. - Chris
    // In the past I wasn't able to prove that disabling this was significant,
    // it effects fps by about 1% after several checks - Comanglia
    mat_colcorrection_disableentities 1
    mat_colorcorrection 0
    mat_disable_bloom 1
    mat_disable_fancy_blending 1
    mat_disable_lightwarp 1
    mat_envmapsize 8
    mat_envmaptgasize 8
    mat_filterlightmaps 1
    mat_filtertextures 1
    mat_forceaniso 1
    mat_hdr_level 0
    mat_autoexposure_max 0
    mat_autoexposure_min 0
    mat_bloomscale 0
    mat_bloom_scalefactor_scalar 0
    mat_debug_postprocessing_effects 0
    mat_debugdepth 0
    mat_disable_bloom 1
    mat_postprocessing_combine 0
    mat_non_hdr_bloom_scalefactor 0
    mat_bufferprimitives 1
    mat_compressedtextures 1
    mat_forcemanagedtextureintohardware 0
    mat_framebuffercopyoverlaysize 0
    mat_hdr_enabled 0
    mat_hdr_manual_tonemap_rate 0
    mat_mipmaptextures 1
    mat_non_hdr_bloom_scalefactor 0
    mat_showlightmappage -1
    mat_softwarelighting 0
    mat_software_aa_blur_one_pixel_lines 0
    mat_software_aa_edge_threshold 9
    mat_software_aa_quality 0// was 9
    mat_software_aa_strength 0
    mat_software_aa_strength_vgui 0
    mat_software_aa_tap_offset 0
    mat_software_aa_quality 0
    mat_texture_limit -1
    mat_use_compressed_hdr_textures 0
    mem_max_heapsize 2048
    mod_forcedata 1
    mod_forcetouchdata 1
    mat_max_worldmesh_vertices 512
    mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
    // to get it darker. Only works in fullscreen.
    mat_parallaxmap 0
    mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
    // at a range from -1 to 2, -1 being the best quality, 2 being the
    // worst. - Doesn't really matter much what you set this too if you're cpu bound
    mat_reducefillrate 1
    mat_reduceparticles 1
    mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
    // non-shiny, and will remove some specular effects from in-game
    // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
    mat_trilinear 1
    mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
    mat_viewportupscale 1
    mat_wateroverlaysize 1
    mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
    r_3dsky 0
    r_ambientboost 0
    r_ambientfactor 0
    r_ambientmin 0
    r_cheapwaterend 1
    r_cheapwaterstart 1
    r_decals 9
    r_maxmodeldecal 9
    r_decalstaticprops 0
    r_decal_cullsize 15
    r_drawdetailprops 0
    r_drawmodeldecals 0
    r_drawflecks 0
    r_dynamic 0
    r_flashlightdepthtexture 0
    r_forcewaterleaf 1
    r_lightaverage 0
    r_maxnewsamples 0
    r_maxsampledist 1
    r_bloomtintb 0
    r_bloomtintexponent 0
    r_bloomtintg 0
    r_bloomtintr 0
    r_occlusion 1
    r_pixelfog 1
    r_propsmaxdist 0
    r_renderoverlayfragment 0
    r_staticprop_lod 4
    r_waterdrawreflection 0
    r_waterdrawrefraction 1
    r_waterforceexpensive 0
    r_waterforcereflectentities 0
    r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
    r_dopixelvisibility 0
    r_drawbatchdecals 0
    r_hunkalloclightmaps 0
    r_lightcache_zbuffercache 0
    r_PhysPropStaticLighting 0
    rope_averagelight 0
    rope_collide 0
    rope_rendersolid 0
    rope_shake 0
    rope_smooth 0
    rope_subdiv 0
    rope_wind_dist 0
    tf_particles_disable_weather 1 // Disable weather effects on maps supporting
    // it, for example, setting this to `1'
    // disables rain effects on *_sawmill.
    tracer_extra 0
    violence_ablood 1 // framerates on -most- pcs are higher with these on
    violence_hblood 1
    mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
    mat_motion_blur_forward_enabled 0
    mat_motion_blur_strength 0
    r_worldlightmin 0.0001
    r_worldlights 0
    mp_usehwmmodels -1
    mp_usehwmvcds -1 // ----------------------------------------------------------------------------
    // Misc


    3楼2017-04-02 23:14
    回复
      2026-02-09 09:46:38
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      // ----------------------------------------------------------------------------
      in_usekeyboardsampletime 0
      mat_clipz 1 // FX card users should set this to 0
      mat_forcehardwaresync 0
      mat_levelflush 1
      //m_rawinput 0 // Turn on raw mouse input. Commented out by default due to
      // silly incompatibility with the Xfire overlay. You should use
      // it if you can! - WHO USES XFIRE ANYMORE?
      mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
      r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
      // performed on the GPU (as opposed to on the CPU). The
      // value `-1' autodetects hardware support for this
      // feature, which is safer than forcing it.
      ai_expression_optimization 1
      fast_fogvolume 1
      host_thread_mode 0 // Not exactly stable
      mod_load_anims_async 1
      mod_load_mesh_async 1
      mod_load_vcollide_async 1
      con_enable 1
      con_filter_enable 1
      con_filter_text_out particle
      datacachesize 256 // ----------------------------------------------------------------------------
      // Sound
      // ----------------------------------------------------------------------------
      // I'd be hesitant to say that you would see a great deal of performance
      // improvement from lowering the sound quality, but in my experience as a
      // competitive TF2 player, lowering the sound quality makes determination of
      // directionality and distance that much easier. You may see a small FPS gain
      // with these settings, or you may not, either way will likely have a
      // negligible effect on performance.
      // ----------------------------------------------------------------------------
      dsp_enhance_stereo 0
      dsp_slow_cpu 1
      snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
      // helpful in the past, as it seems to (for whatever
      // reason) reduce the number of TDRs experienced during
      // gameplay. There's some pretty good information on
      // TDRs (nerds only) here:
      // http://forums.nvidia.com/index.php?showtopic=65161
      snd_pitchquality 0
      snd_spatialize_roundrobin 1
      snd_mixahead .06 // Delay in sound from weapons below .05 has been known to be unstable// ----------------------------------------------------------------------------
      // Threading
      // ----------------------------------------------------------------------------
      mat_queue_mode -1 // mat_queue mode is another frequently asked about cvar, it
      // defines the threading method to be used by the material
      // system. It has been unstable to use in the past, but
      // nowadays it's generally okay.
      //
      // Here are the possible values:
      // -2 legacy default
      // -1 default
      // 0 synchronous single thread
      // 1 queued single thread
      // 2 queued multithreaded
      //
      // If you have problems with the value `2', try setting it to
      // `-1'.
      //
      // As an aside, there are quite a few bugs in the demo system
      // that occur when mat_queue_mode is set to a value that is
      // not `-1'. If you intend to do work with the demo system,
      // maybe you should change this.
      //
      //After immense testing I've found that default works perfectly
      //fine with setting your Thread usage. It automatically set me
      //to 2 every time. I'd say it's safer and likely less buggy to
      //leave this at -1 than it is at 2.
      //
      //As a side not I've noticed micro stutters with mat_queue_mode 2
      //at 1000+ fps where mat_queue_mode 1 did not stutter at 1000+ fps cl_threaded_bone_setup 0 // WARNING if you don't have a Quad-Core CPU or better you SHOULD NOT LEAVE THIS ON
      cl_threaded_client_leaf_system 0 // DO NOT ENABLE cause crashes to desktop within 4-5 minutes of gameplay 4/18 2014
      r_queued_decals 0 // lessens the impact of higher decal limits.
      r_queued_ropes 1
      r_queued_post_processing 0 // kind of pointless because it's disabled above but if you do like post processing effects keeping this on should lessen the impact on framerate
      r_threaded_client_shadow_manager 1
      r_threaded_particles 1
      r_threaded_renderables 1// ----------------------------------------------------------------------------
      // HUD
      // ----------------------------------------------------------------------------
      hud_saytext_time 10 //Default is 12 and measured in seconds, this is the amount of time chat stays on your screen
      voice_enable 1 //Default is 1, This is the voice chat in the game 1 = on, 0 = off
      hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen
      hud_achievement_glowtime 0 // Default is 2.5, not 100% what this is about a 1.5% fps boost.
      hud_achievement_count 0 //Default is 8, Max number of achievements that can be shown on the HUD
      hud_achievement_tracker 0 // Default is 1, Show or hide the achievement tracker// ----------------------------------------------------------------------------
      // Test Shit
      // ----------------------------------------------------------------------------
      cl_localnetworkbackdoor 1 //Network optimizations for Singleplayer, disabling has about a 1-2% fps boost, disabling seems to cause minor jitter.
      cl_cloud_settings 0 // I believe this disables cloud syncing of CFGs but not 100% sure
      //cl_notifications_show_ingame 0 // Pretty sure this disables Trade/Duel Notifications
      sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance
      tf_scoreboard_ping_as_text 1// ----------------------------------------------------------------------------
      // Misc
      // ----------------------------------------------------------------------------
      cl_ask_blacklist_opt_out "1"
      cl_ask_favorite_opt_out "1"
      sb_dontshow_maxplayer_warning "1"
      tf_explanations_backpackpanel "1"
      tf_explanations_charinfo_armory_panel "1"
      tf_explanations_charinfopanel "1"
      tf_explanations_craftingpanel "1"
      tf_explanations_discardpanel "1"
      tf_explanations_store "1"
      tf_training_has_prompted_for_forums "1"
      tf_training_has_prompted_for_loadout "1"
      tf_training_has_prompted_for_offline_practice "1"
      tf_training_has_prompted_for_options "1"
      tf_training_has_prompted_for_training "1"
      //net_graph 1 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
      // net_graph 1,2,3,4,5
      hud_fastswitch 1
      sv_forcepreload 1
      sv_allow_point_servercommand alwayssensitivity "2.49"
      zoom_sensitivity_ratio "0.7"sv_forcepreload "1"exec "settings/client.cfg"// ----------------------------------------------------------------------------
      // Print to console
      // ----------------------------------------------------------------------------
      echo "---------------------------------------------------------"
      echo "Comanglia' stability config loaded. Inspired by Chris config"
      echo "---------------------------------------------------------"


      4楼2017-04-02 23:15
      回复