坦克世界吧 关注:3,855,724贴子:116,612,647

回复:03-28【情报组】有关火炮具体改动和10级轻坦的QA

只看楼主收藏回复

– If stun mechanics are received negatively or do not have the desired effect, artillery might be removed from the game;
如果眩晕机制反馈不佳或者没有达到预期效果,那么火炮可能会从游戏中去除


19楼2017-03-28 01:44
收起回复
    – We do not make up tanks and everyone knows that; [TN: lol]
    我们不胡编乱造坦克的,你们都知道啊(扑哧 (E50M:不存在的,不存在的
    – Arty one-shots happen more often that ammo rack axplosions;
    一发入魂的情况多于弹药殉爆的情况


    20楼2017-03-28 01:45
    收起回复
      Tier 10 LT:
      – New LT are required for correct operation of the new MM. There is a true opinion that LT are not relevant anymore and are played for the personal missions. First spot in the match is not relevant;
      新的LT需要配合着新的分房系统一同推出。某些人说LT再也不重要了,玩LT都是为了个人任务。首亮对于游戏也再也不重要了


      21楼2017-03-28 01:46
      收起回复
        – The psychology of LT will change now: it is a fully-fledged tank now with good capabilities. People will have to get used to it, it’s different to former tier 8 LT;
        LT的玩法已经不同于之前了:他们现在是富有潜力的成熟坦克。玩家的确需要适应其玩法,因为8级LT的玩法和之前不同了


        22楼2017-03-28 01:46
        收起回复
          – We tried to rebalance view range of all classes on Sandbox, the reaction was quite negative. Players said that they didn’t want to depend on LT’s this much that could die within 30s in battle;
          我们试过重新平衡所有坦克的视野,但是效果不咋地。玩家表示实在是不想依赖LT这种肉侦飞头一气呵成的车打完整个游戏。


          23楼2017-03-28 01:46
          收起回复
            然而我想说在马路中间给你晕住真的好嘛?另外估计同队不豁免那自己这边的脑残火炮不是几乎100%把在绕对面ht或者狗斗的队友打晕让对面的干你……感觉改了回好坑……zz毛子


            IP属地:北京来自iPhone客户端24楼2017-03-28 01:47
            收起回复
              – We now took up the practice to deploy earlier versions, prototypes on Sandbox;
              我们正在尝试把早期的沙盒原型系统装回去
              (不是很明白他在指什么


              25楼2017-03-28 01:50
              收起回复
                – There are some ideas for premium LT, but only after the changes. There are tier 8 ones: 2 good variants for the Americans, but none for the Germans – no options. Also difficult for USSR, even more so for China. We’ll dig in the archives;
                关于新的金币LT我们有点想法,但是只有改了之后才会上线。8级的候选有两个,包括2个美帝的,但是德国车实在是找不出来。对于苏联车来说也不好找,中国车就更别提了。我们会继续去翻档案馆的。


                26楼2017-03-28 01:50
                收起回复
                  – No plans for tier 9 premiums;
                  9级金币车?不存在的
                  – T-50-2 will not come as premium;
                  T-50-2回归当金币车?不存在的


                  27楼2017-03-28 01:50
                  收起回复
                    New matchmaker:
                    新分房系统
                    – Rejection of the old and creating something new – that’s how the new matchmaker came into being. We had very long discussions regarding the requirements, some were accepted, some were scrapped. Research shows that all platoons with lower tier vehicles have bad statistics. We have talked for a while about limiting tiers. All in all everything started from the 3-5-7 idea;
                    舍弃旧的,做个新的-这就是我们队新的分房系统的展望、我们对于所有的要求讨论了非常就,某些要求可以接受,某些要求是完全不可能的。研究显示,所有的高低级车混组组队的数据都惨烈无比。我们讨论了一下,表示还是应该限制组队的等级。这就是新的3-5-7概念的开端


                    28楼2017-03-28 01:51
                    收起回复
                      – The new matchmaker is very versatile, the problems of the old one were known quite well. At the same time, we’ve encountered the situation that there is a quite specific distribution of tanks by tier – growing until tier 8, then a drop on tier 9 and again growth on tier 10;
                      新的分房系统非常灵活,旧版分房系统的问题其实你们都知道了。同时,我们正在处理某些不平衡的坦克级别分布-比如,8级车的玩家增多,9级的减少,而10级的又开始增加


                      29楼2017-03-28 01:51
                      收起回复
                        – The biggest novelty will be battles of one tier – if there are many tanks of the same tier, that do not fit in any battles, they are put in the same battle;
                        最大的创新应该就是单级战斗-如果某同级别的坦克有太多在排队而且不能加入其他的战斗中,那么就把他们分在一起好了;


                        30楼2017-03-28 01:51
                        收起回复
                          – The less people are online, the worse will be the quality of the battles. Thus we ask of the players to play more so there are more online;
                          在线人数越少,分房的质量越差。因此我们希望玩家能多玩玩,这样分房也会变得更好


                          31楼2017-03-28 01:51
                          收起回复
                            – One thing which we have to think about are the setups which will cause “super defeats” for either side. Which conditions cause a battle to progress in a strange way from a statistical point of view, and thus adjust the MM in these cases;
                            另一件我们想要解决的问题是解决任何可能导致大比分战胜/失败的因素。如果某种因素会导致这种情况的发证,那么我们就会用分房系统来解决


                            32楼2017-03-28 01:52
                            收起回复
                              大半夜发,我就可以前排啊


                              IP属地:山西来自Android客户端33楼2017-03-28 01:52
                              收起回复