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回复:Pit People 的更新翻译,长期更新中!

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Update 4a: Vibrant Villains Hotfix
We fixed an issue where new story dialogue in the City was not triggering correctly.
我们修复了一个在城里不正确触发故事对话的问题。


IP属地:重庆本楼含有高级字体24楼2017-07-21 14:29
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    Update 5: Infinite Wisdom is here!
    《坑中人》第5次更新--无限的智慧 来啦!

    We’re back with another update that really mixes some stuff up. An entirely new challenging mode, a rebalance of the entire game to go with the rework of the new leveling progression numbers, ability to do the co-op intro online, faster PVP rounds, language translations and more!
    我们带着真的有料的一次更新回来啦。一种全新的挑战模式,以新的水准级别对整个游戏的重制带来整个游戏的重新平衡,介绍关卡的线上合作,更快的PVP回合,语言翻译等等!
    With the rebalance you’ll find that your fighters are dealing even more damage as they gain experience. All balance changes are retro-active meaning you do not have to worry about starting over or starting new characters in order to experience that - they’re all dynamically applied to what you already have!
    在这次重新平衡后,你会发现你的战士们在获得经验的同时会受到更多的伤害。所有平衡机制的改变都是自动应用的,这也就意味着你不需要担心你得使用新的战士才能体验其中的变动,因为你已拥有的战士们会自动地进行变化!
    Feel free to check out what we’ve changed in the list below, and as always - please leave us feedback about anything you find noteworthy.
    请随意查看下面我们进行变动的列表,一如既往,请给我们反馈你们认为需要注意的信息。
    As always, the main Story (although not included in this update) is being developed alongside all these improvements we have been releasing.
    还是一如既往,主线剧情(仍然不包括在本次更新中)在我们更新时也在悄悄地发展
    Here's the full change list:
    下面是所有变动的列表:


    IP属地:重庆本楼含有高级字体29楼2017-09-29 13:55
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      2026-03-12 18:56:30
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      ====================
      OTHER 其他部分:
      ====================

      · Post-game Screen added for any concluded Unfair or PVP battles.
      · 在不公平挑战和PVP战斗结束时增加了赛后的画面。
      · Obituary Screen for lost Permadeath fighters
      · 给“永久死亡”的角色添加了哀悼的画面。
      · New fighter names added
      · 添加了新的角色名称。
      · New unlocks (weapons, helmets, shields, creature stuff) added
      · 添加了新的可获得的角色装备和外观。
      · New encounter maps added for both PVP and worldmap. Some existing ones adjusted
      · 增加了新的战斗地形,并调整了一些已有的地形。
      · Audio added for Emissary when completing tasks.
      · 给国王的使者增加了完成任务时的音效
      · Turn-phase animation tweaked
      · 关于动画转换的调整。


      IP属地:重庆本楼含有高级字体31楼2017-09-29 14:13
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        最重要的一部分被系统删帖了,我以图片形式发出来吧。



        IP属地:重庆33楼2017-09-29 14:34
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          ==============
          CODE 代码部分:
          ==============

          · Added support for mouse interactions with survival guide
          · 现在生存指南可以用鼠标来操作了(以前只能通过按键来操作)。
          · Added support for using mouse click to activate ghost partner team in house
          · 在你的基地里,给合作过的“幽灵玩家”的队伍添加了鼠标操作的支持。
          · Added support for using mouse click for sell, give/trade, and scroll items in house
          · 在你的基地里,现在可以用鼠标点击来实现售卖、给予/交易,和滚轮滑动查看物品。
          · Fixed bugs with scrolling menus
          · 修复了关于滚动菜单的问题。
          · Improved recognizing Steam controller
          · 改善了对Steam游戏手柄识别。
          · A few more button prompts were added in house
          · 在你的基地里,增加了一点按键提示。
          · Save Steamer-Friendly music setting.
          · 能保存流友好的音乐的设置。
          · Discovered gold and bonus gold are shown separately when returning to city
          · 当你返回城市时会显示你野外发现的金币数和从奖励中得到的金币数。
          · In some multi-part battles, stats for enemy fighters carry over to the last battle's results
          · 在一些多部分的战斗任务中,对敌人的分数统计会延迟到最后一场战斗时。
          · Fixed some bugs related to tentacle animations in Chog battle
          · 修复了一些与Chog的战役中关于触手的动画的问题。
          · Fixed bugs related to losing items when dying
          · 修复了在死亡时失去物品的问题。
          · Fixed bugs when equipping items in the house
          · 修复了在基地里穿上装备时的问题。
          · Improved AI pathing toward multi-hex targetable units
          · 改善了AI对走向一个占多个六边形格子的目标的计算。
          · Save slots can be selected and deleted even if you can't choose them to join the current game
          · 即使你不能进入存档也能对存档槽进行删除操作。
          · Client wagon stops when accepting a quest
          · 客户端的马车会在接受任务时停下来。
          · Fixed bugs related to trading fighters equipped with throwing axes
          · 修复了一些关于买卖装备着投掷斧的角色时的问题。
          · Gifting a fighter from the spoils list gives 85 gold for equipment when recipient has max count
          · 当物品上限满了的时候从战利品清单里以85金币卖掉新角色的重复的装备。
          · Fixed various bugs related to trading
          · 修复了关于交易的各种问题。
          · When accepting a quest if one player makes a choice and the other waits for the timer to expire, the first player's choice is used rather than auto-choosing "no"
          · 接受任务时,第一个玩家做出了选择而第二个玩家在规定时间内没做出选择,则以第一个玩家的选择来进行,而不是自动默认选择“不”。
          · Fixed bug when displaying low healing numbers
          · 修复了在显示低数值治疗量时的问题。
          · Added a filter to remove special characters from player names and chat messages
          · 增加了过滤器来删除一些玩家名称和聊天信息中特殊的字符。
          · Camera zoom isn't overridden as often in battles
          · 在战斗时相机变焦不再经常失去控制了。
          · Allow comm icons when playing with a ghost partner team
          · 在和“幽灵玩家”合作时增加了允许通信的图标。
          · Terrain resistances are considered when showing target icons in battle
          · 在战斗中,在显示目标图标时会显示地形的行动阻力。
          · In trade-only mode, improved trading fighters with equipment at max count
          · 在黑奴市场中,改善了关于买新角色时加上其装备后超过装备数量上限的问题。
          · When giving or trading a fighter, player is told when some equipment cannot be given
          · 给予或者卖掉一个角色时,若含有的装备不能参与交易,玩家会被正确告知。
          · Show ghost partner team prompt when a single player is on the right side of the house
          · 当单人玩家查看基地右边时,显示“幽灵玩家”的提示。


          IP属地:重庆本楼含有高级字体34楼2017-09-29 15:32
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            Pit People Update 5a: Infinite Wisdom Hotfix

            Today’s hotfix carries several important changes.
            今天的更新带来了几个重要的变化。
            Apparently people are not fans of getting lost, so we installed a GPS on your wagon. You will now see the way home on the worldmap at all times. ...Because wagons have GPS signals, everyone knows that.
            显然,玩家们可不想执著于迷路,所以我们给马车安装了一个GPS(很棒的设定!!!再也不用担心迷路了)。在外面的世界里时,现在玩家能一直看到指示基地方向的标识。......从现在开始,我们都知道马车有GPS了。
            For some new players, the costs of the initial expansions in their home felt too high, especially after spending all their gold on cages. Well, not anymore we hope!
            对于一些新手玩家来说,他们觉得最初用于基地扩张的成本太高了,特别是花了几乎所有金币在捕获笼上,他们多数的金币都用在这上面了。好吧,我们希望这种事情不会再有了!
            We have more details about our hotfix below.
            我们这次更新的细节如下。


            IP属地:重庆本楼含有高级字体38楼2017-12-21 21:49
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              Changelist:
              =============
              Design / Visual 设计/视觉
              =============
              Slowed the story quest (in solo)
              放慢剧情任务的节奏(单人模式下)
              Changed the team slot costs in the House (now costs 300 and 550 gold to unlock)
              改变了基地里增加队伍上限的花费(现在是第一次需要花费300金币解锁,第二次需要550金币)
              Home Icon in the world map has been added back in
              在外面的世界里时,添加了指向城区基地的标志
              =============
              Balance Changes 平衡性变化
              =============
              Small drop on flat damage of troll minis and snake minis
              细微地降低每个等级阶段的巨魔之母/蛇发女怪的巨魔崽/小蛇怪的攻击力
              Small drop on flat status-chance-per-level that were granted
              细微地降低每个等级阶段的获得能力提升的几率
              =============
              Programming 编程
              =============
              Added metrics tracking during battles where the player chooses to exit or restart
              在战斗中添加当玩家想退出或者重新启动时的状态跟踪
              Fixed pillow throw animation
              修复扔枕头的动画
              Added additional music track for streamer friendly setting
              增加了额外的友好音乐流设置
              Double chance of getting colored, shaky, and wavy random names for gladiators
              得到具有彩色、晃动、波浪特效名字的斗士的几率提高两倍
              Fixed crash when 2 local users started an online session on Xbox One.
              修复了当两名本地玩家用Xbox One进行线上联机时的崩溃
              In a couple of weeks we’ll return to release some release info!!!!!
              几周后我们将发布一些重要的消息!!!!!


              IP属地:重庆本楼含有高级字体39楼2017-12-21 21:50
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                Pit People’s Final Touches!

                It has been nearly a year since we launched Pit People on early access. This journey has been an incredible experience! We’ve built a better game thanks to all your feedback.
                距离我们发布《坑中人》已经有一年了。这趟旅行是次不可思议的经历!多亏了大家的反馈,我们创造出了一款更好的游戏。
                So here’s a spicy little situation: We’ve decided that our next big drop will be the FULL version of the game! Yes, it shall be complete! You'll be able to play through the story and find out what happens for everyone.
                所以接下来有个稍微棘手的情况:我们决定在下次更新时就将游戏推出为完整版!是滴你没有看错,它就要是完整版的游戏了!你们会看到接下来的故事并能了解到每个故事角色经历了什么。


                As we write this, we’re working on the last of the cinematics for the story campaign! This is the final push towards completing the game, alongside additional story quests and a new world map with bonus missions.
                我们在写这个通知的同时,我们也在努力完善这一艺术般的故事的结尾!这是把游戏推向完整版里程碑的一大步,除此之外还有额外的故事任务和一个有着新悬赏任务的新世界地图。


                Since there’s so much involved with these last steps (VO, animation, level creation, music licensing, QA testing, etc), we’re not exactly sure when everything will line up for a full release date, but we’re shooting to release within the first few months of 2018.
                由于在最后我们还有大量的任务要完成(指令、动画、关卡设计、配音审核、代码测试,等等),实际上我们也不能确切知道什么时候能发布完整版,但是我们肯定会在2018年的头几个月发布出来的。


                Thank you again to all of the people who’ve been playing Pit People during early access and to everyone who has been sending us feedback. It has truly been invaluable and we can’t wait to share the conclusion of Pit People with you all!
                郑重感谢所有参与游戏抢先体验版本的玩家,以及所有给我们提供反馈的玩家。这真的是无价的,我们也迫不及待想和所有人分享《坑中人》的终章!


                IP属地:重庆本楼含有高级字体40楼2017-12-21 22:24
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                  /*好啦,这就是目前的消息翻译了,官方将在明年带来一次更新,游戏也会成完整版,再翻译几次就没我事了*/


                  IP属地:重庆41楼2017-12-21 22:29
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