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求助 大神问一下这是什么意思

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E {PPU[0x70000000] Thread (main_thread) [0x008ef9b4]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)


IP属地:河北1楼2017-01-24 09:48回复
    E LDR: Unknown function '0x98F74C9A' in module 'sceNp2' (index 2974)
    E LDR: Unknown module 'sys_crashdump'
    E LDR: Unknown function '0xB20F87B3' in module 'sys_crashdump' (index 2975)
    U {PPU[0x70000000] Thread (main_thread) [0x008f0574]} sysPrxForUser TODO: _sys_process_atexitspawn()
    U {PPU[0x70000000] Thread (main_thread) [0x008f0654]} sysPrxForUser TODO: _sys_process_at_Exitspawn
    U {PPU[0x70000000] Thread (main_thread) [0x008f03f4]} sceNpTrophy TODO: sceNpTrophyGetRequiredDiskSpace(context=0xe, handle=0xf, reqspace=*0xd50b10, options=0x0)
    E {PPU[0x70000000] Thread (main_thread) [0x008ef9b4]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef774]} cellResc TODO: cellRescVideoOutResolutionId2RescBufferMode(resolutionId=2, bufferMode=*0xd00fe800)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef6b4]} cellResc TODO: cellRescInit(initConfig=*0xd00fe824)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef654]} cellResc TODO: cellRescSetDisplayMode(displayMode=0)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef5f4]} cellResc TODO: cellRescSetDsts(dstsMode=0, dsts=*0xd00fe840)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef6d4]} cellResc TODO: cellRescGetBufferSize(colorBuffers=*0xd00fe804, vertexArray=*0xd00fe808, fragmentShader=*0xd00fe80c)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef734]} cellResc TODO: cellRescSetBufferAddress(colorBuffers=*0xc0780000, vertexArray=*0x90880000, fragmentShader=*0x90880000)
    E {PPU[0x70000000] Thread (main_thread) [0x008ef9b4]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (7)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef5b4]} cellResc TODO: cellRescGcmSurface2RescSrc(gcmSurface=*0x28300108, rescSrc=*0xd00fe814)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef6f4]} cellResc TODO: cellRescSetSrc(idx=0x0, src=*0xd00fe814)
    U {PPU[0x70000000] Thread (main_thread) [0x008ef714]} cellResc TODO: cellRescSetRegisterCount
    F {PPU[0x70000000] Thread (main_thread) [0x00690b78]} struct vm::access_violation thrown: Access violation writing address 0x90880000


    IP属地:河北2楼2017-01-24 09:52
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      2025-08-10 19:38:36
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      GG了


      IP属地:河北3楼2017-01-24 09:52
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        這啥遊戲?
        我估計還沒法模擬
        不過可以先加載RESC試試


        IP属地:中国台湾4楼2017-01-24 10:16
        回复
          不知看不懂。。。


          IP属地:美国12楼2017-02-05 15:58
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