/// <summary>
/// 敌人出生位置
/// </summary>
//public Transform[] EnemyPoint;
// Instantiate(Perenemy, EnemyPoint[Random.Range(0,EnemyPoint.Length)], transform.rotation);
错误9参数 2: 无法从“UnityEngine.Transform”转换为“UnityEngine.Vector3”D:\project\Game0.1\Assets\Scirpt\diteTrigges.cs9331Assembly-CSharp-vs
这个改如何吧它写成Vector3呀
/// 敌人出生位置
/// </summary>
//public Transform[] EnemyPoint;
// Instantiate(Perenemy, EnemyPoint[Random.Range(0,EnemyPoint.Length)], transform.rotation);
错误9参数 2: 无法从“UnityEngine.Transform”转换为“UnityEngine.Vector3”D:\project\Game0.1\Assets\Scirpt\diteTrigges.cs9331Assembly-CSharp-vs
这个改如何吧它写成Vector3呀