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CSGO is not a simulation,but a FPS game which is no balance

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Why CSGO is not a simulation? For example, CT or T can not prone, can stick you gun into a
wall, and can still fire without hurting yourself. OK, now what's most important!
Why CSGO is not as balanced as CS1.6?
1.AWP is over powerful, we old CS players all know AWP in CS1.6 is Axed compared to CS 1.5.
There's about 0.5 second time lag after you scope in and fire and during this lag time, you
can not fire, no mentioning accuracy of your bullet. AND, it is much easier to prefire
accurately, you simply press the opposite move direction button and fire, it's so accurate
that you can kill T sniper in Dust_2 mid gate if you are a CT sniper. BUT in CS1.6, this
quick stop and fire is much difficult to master though I know how . You press the opposite
move direction button and fire, opps, it missed the target in CS1.6. In order to be
accurate, you need stop for 0.2 second after you pressed the opposite moving direction
button. This also Axed the AWP in CS 1.6 .
2. The Rifle is Axed so AWP is enhanced in CSGO because You can not wallbang through most
obstacles or even if you can, the damage is so little compared to CS 1.6. SO in this way,
The AWPER fires and missed the target and hide behind the obstacle, you as a rifleman can
not shoot him, all you can do is wait and shoot when enemy AWPER appears and aim at where
the AWPER could appear. Remember that it takes the AWPER only 1 bullet to kill you! In
CS1.6, you can shoot the AWPER even if he hides behind obstacles. So the AWPER requires
much more competence than that in CSGO.
THIS is the MAIN 2 reason I choose rifle more than AWP in CS1.6 but in CSGO , I pick AWP
and can push like rifle man, I can also kill enemy if I encounter enemy in close quarter
combat. Just scope in and fire, clicking right button and then the left button of your
mouse alomost at the same time or in quick succession.


1楼2016-10-11 10:32回复