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【傻啵伊灯灯】m大甲爆破队简测——巨坑慢填

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IP属地:上海1楼2016-09-01 11:09回复
    先贴战绩,时间是2016.8.31

    姑且也是本人po的最好战绩了……


    IP属地:上海2楼2016-09-01 11:12
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      2025-08-19 09:24:22
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      三楼晒队,队伍来自smogon论坛xtra$hine的RMT帖子
      Azelf @ Focus Sash
      Ability: Levitate
      EVs: 128 HP / 128 Def / 252 Spe
      Jolly Nature
      - Stealth Rock
      - Taunt
      - Skill Swap
      - Explosion
      Manaphy @ Leftovers
      Ability: Hydration
      EVs: 6 Def / 252 SpA / 252 Spe
      Modest Nature
      IVs: 0 Atk
      - Tail Glow
      - Surf
      - Ice Beam
      - Energy Ball
      Pinsir @ Pinsirite
      Ability: Hyper Cutter
      Happiness: 0
      EVs: 252 Atk / 6 Def / 252 Spe
      Adamant Nature
      - Swords Dance
      - Frustration
      - Close Combat
      - Quick Attack
      Excadrill @ Choice Scarf
      Ability: Mold Breaker
      EVs: 252 Atk / 6 Def / 252 Spe
      Adamant Nature
      - Earthquake
      - Iron Head
      - Rock Slide
      - Rapid Spin
      Talonflame @ Choice Band
      Ability: Gale Wings
      EVs: 252 Atk / 4 SpD / 252 Spe
      Adamant Nature
      - Brave Bird
      - Flare Blitz
      - Steel Wing
      - U-turn
      Dragonite (F) @ Weakness Policy
      Ability: Multiscale
      EVs: 252 Atk / 4 SpD / 252 Spe
      Adamant Nature
      - Dragon Dance
      - Dragon Claw
      - Earthquake
      - Extreme Speed
      也算是比较标准的蓝蘑菇模式攻吧。除了气腰钉蓝蘑菇,其余全部极攻。首发自然大多选择蓝蘑菇,但也有不太适合首发的情况,下文在做分析。
      队伍整体思路就是用超高的力度去撕裂对手的联防,用连续大力的攻势强行干翻对手。队伍可以说除了功能性蓝蘑菇以外每一只都有推队潜力。操作上尽量减少先读,在我的fb过程中先读基本只围绕鼹鼠一只进行,剩下基本只有大甲读剑舞和玛娜菲读萤火了。这个队伍多读多错,很多时候耿直对攻往往能相当轻松的解决问题。


      IP属地:上海3楼2016-09-01 11:31
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        Manaphy @ Leftovers
        Ability: Hydration
        EVs: 4 Def / 252 SpA / 252 Spe
        Modest Nature
        IVs: 0 Atk
        - Tail Glow
        - Surf
        - Ice Beam
        - Energy Ball
        萤火三攻强推玛娜菲,定位是炮台型的pm,100满速过了86极速(家电系列)比88极速低(气球鼹鼠)。萤火之后强推低速,满血可以和高速强行对攻强杀对方自己不死。
        列几个数据来说明耐久吧
        252 SpA Life Orb Zapdos Thunderbolt vs. 0 HP / 0 SpD Manaphy: 374-439 (109.6 - 128.7%) -- guaranteed OHKO
        252 SpA Life Orb Zapdos Volt Switch vs. 0 HP / 0 SpD Manaphy: 289-343 (84.7 - 100.5%) -- 6.3% chance to OHKO
        (闪电鸟,不命玉两招都能吃下来自己不死,萤火冲浪冰光反杀。不过即使是75%的0hp电鸟不萤火的冰光也是带不走的要注意)
        252 SpA Thundurus Thunderbolt vs. 0 HP / 0 SpD Manaphy: 288-338 (84.4 - 99.1%) -- guaranteed 2HKO after Leftovers recovery
        (没命玉的雷云都电不死,所以不用读他。不过一样是踩钉后也有四分之一几率不强化的冰光带不走)
        252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Manaphy: 296-350 (86.8 - 102.6%) -- 18.8% chance to OHKO
        (草蛇,建议还是别读拼概率吧,确一率还是很小的,叶爆还能miss呢不是吗)
        252 SpA Gengar Sludge Wave vs. 0 HP / 0 SpD Manaphy: 156-184 (45.7 - 53.9%) -- 3.1% chance to 2HKO after Leftovers recovery
        252 SpA Life Orb Gengar Sludge Wave vs. 0 HP / 0 SpD Manaphy: 203-239 (59.5 - 70%) -- guaranteed 2HKO after Leftovers recovery
        (气腰耿鬼都不怕,大不了吃同旅一起死嘛)
        252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Manaphy: 277-328 (81.2 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
        252 SpA Choice Specs Hydreigon Draco Meteor vs. 0 HP / 0 SpD Manaphy: 309-364 (90.6 - 106.7%) -- 43.8% chance to OHKO
        (哥哥是肯定轰不死了,极速眼镜恶龙还是有不小概率直接轰死的,不过比较少见就是了)
        力度上再列几个数据
        +3 252+ SpA Manaphy Energy Ball vs. 252 HP / 0 SpD Volcanion: 245-289 (67.3 - 79.3%) -- 37.5% chance to OHKO after Stealth Rock
        252+ SpA Volcanion Solar Beam vs. 0 HP / 0 SpD Manaphy: 288-340 (84.4 - 99.7%) -- guaranteed 2HKO after Leftovers recovery
        (不能保证打死满血水火,然而……即使香草sb光他也打不死我们。极速满速的就对不起了,确一)
        +3 252+ SpA Manaphy Ice Beam vs. 252 HP / 120+ SpD Amoonguss: 426-502 (98.6 - 116.2%) -- guaranteed OHKO after Stealth Rock
        (ps计算器给出的盾菇配置,踩钉冰光确一,不过受队AV盾菇是打不掉的,0攻亿万吸能吸四到五成还是挺疼的)
        +3 252+ SpA Manaphy Energy Ball vs. 252 HP / 176 SpD Mega Slowbro: 442-520 (112.1 - 131.9%) -- guaranteed OHKO
        (吧主甲m了也肯定要翻车,带AV的可以硬吃一发,然而精冲只能三成)
        +6 252+ SpA Manaphy Surf vs. 4 HP / 252 SpD Eviolite Chansey: 274-324 (42.6 - 50.4%) -- 95.7% chance to 2HKO after Stealth Rock
        +6 252+ SpA Manaphy Surf vs. 252 HP / 4 SpD Eviolite Chansey: 343-405 (48.7 - 57.5%) -- 94.1% chance to 2HKO
        +6 252+ SpA Manaphy Surf vs. 4 HP / 252 SpD Blissey: 343-405 (52.6 - 62.1%) -- 98.8% chance to 2HKO after Leftovers recovery
        (极攻的理由!虽然我fb过程中没有fb到小蛋就是了……)
        +3 252+ SpA Manaphy Surf vs. 240 HP / 0 SpD Sylveon: 268-316 (68.5 - 80.8%) -- guaranteed 2HKO
        252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Manaphy: 280-330 (82.1 - 96.7%) -- guaranteed 2HKO after Leftovers recovery
        +3 252+ SpA Manaphy Surf vs. 248 HP / 252+ SpD Sylveon: 202-238 (51.3 - 60.5%) -- 91.4% chance to 2HKO after Leftovers recovery
        0 SpA Pixilate Sylveon Hyper Voice vs. 0 HP / 0 SpD Manaphy: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO after Leftovers recovery
        (满血随便和仙布对攻,眼镜的也是我们快可以第二回合先手打死他)


        IP属地:上海5楼2016-09-01 13:43
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          Excadrill @ Choice Scarf
          Ability: Mold Breaker
          EVs: 252 Atk / 4 Def / 252 Spe
          Adamant Nature
          - Earthquake
          - Iron Head
          - Rock Slide
          - Rapid Spin
          鼹鼠主要的工作是反制雷云电狗这种高速电系,另外可以压制对手对攻向pm和盾牌的血量。选择鼹鼠另一个重要的原因是他会高旋,可以保证火隼大甲的血量和肥大的多鳞不被钉子破掉。先读基本完全集中到了这只pm身上,毕竟地震有很多绝对盲点(最讨厌的还是土地云),要把握好高旋除钉的时机。Adamant的最重要理由就是:极速的力度真的是太鸡了。另外135以上的m胡地m蜥蜴队伍还有其他解法,不需要交给鼹鼠解决。也可以稍微减一点速度加到物防上,保证速度高过135极速就可以,不过意义不大。
          252 Atk Technician Breloom Mach Punch vs. 0 HP / 0 Def Excadrill: 296-350 (81.9 - 96.9%) -- 6.3% chance to OHKO after Stealth Rock
          252+ Atk Conkeldurr Mach Punch vs. 0 HP / 0 Def Excadrill: 230-272 (63.7 - 75.3%) -- guaranteed 2HKO after Stealth Rock
          100 Atk Life Orb Infernape Mach Punch vs. 0 HP / 0 Def Excadrill: 195-229 (54 - 63.4%) -- guaranteed 2HKO after Stealth Rock
          252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Excadrill: 360-426 (99.7 - 118%) -- guaranteed OHKO after Stealth Rock
          252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 0 Def Excadrill: 122-146 (33.7 - 40.4%) -- guaranteed 3HKO
          常见的有些威胁的先制大概如此,满血只有cb水鼠和命玉斗笠菇有相当的威胁,不过同样的鼹鼠大多也只能对他们造成五到八成的伤害,所以要有战术性的决定行动。
          252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Mega Metagross: 258-306 (85.7 - 101.6%) -- 43.8% chance to OHKO after Stealth Rock
          (不带地震的m巨金可以比较轻松打赢的)
          252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Latios: 220-261 (73.5 - 87.2%) -- guaranteed 2HKO after Stealth Rock
          252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 4 SpD Excadrill: 195-230 (54 - 63.7%) -- guaranteed 2HKO
          (可以强吃哥哥一发龙星,不过这队伍还是尽量多考虑炮灰)
          252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Mega Lopunny: 195-229 (71.9 - 84.5%)
          (兔子hjk绝对接不下来,七成斩杀)
          252+ Atk Mold Breaker Excadrill Rock Slide vs. 248 HP / 176+ Def Zapdos: 158-188 (41.2 - 49%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
          (物耐电鸟,读到了伤害也……不过还好可以踩钉2hko)
          252+ Atk Mold Breaker Excadrill Rock Slide vs. 0 HP / 4 Def Thundurus: 248-292 (82.9 - 97.6%) -- guaranteed OHKO after Stealth Rock
          (雷云,伤害可观)
          -1 252+ Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def Mega Manectric: 296-350 (105.3 - 124.5%) -- guaranteed OHKO
          252 SpA Mega Manectric Flamethrower vs. 0 HP / 4 SpD Excadrill: 286-338 (79.2 - 93.6%) -- guaranteed 2HKO after Stealth Rock
          (电狗,接到火放不hax也死不了就是了)
          252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 232+ Def Slowbro: 127-150 (32.2 - 38%)
          (吧主甲真是强!)
          252+ Atk Mold Breaker Excadrill Iron Head vs. 4 HP / 252+ Def Eviolite Chansey: 195-231 (30.3 - 35.9%) -- guaranteed 3HKO after Stealth Rock
          (拼hax吧……)


          IP属地:上海7楼2016-09-01 16:26
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            Talonflame @ Choice Band
            Ability: Gale Wings
            EVs: 252 Atk / 4 SpD / 252 Spe
            Adamant Nature
            - Brave Bird
            - Flare Blitz
            - Steel Wing
            - U-turn
            辣鸡之翼,固执cb力度不算差,踩钉确二围巾鼹鼠。钢翅膀是原作者用来首发压公主的,可以换成顺风。起码在我fb的时候从没用过钢翅膀。在队伍中主要肩负清场工作,当然根据情况而定也可以用来削弱盾牌为其他pm的清场铺路(比如先撞死讨厌的土云),偶尔也可以中转下对着玛娜菲上场的y喷sb光什么的
            252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Quagsire: 187-222 (47.4 - 56.3%) -- 84% chance to 2HKO after Stealth Rock and Leftovers recovery
            252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 4 Def Latios: 282-333 (94.3 - 111.3%) -- guaranteed OHKO after Stealth Rock
            (不给哥哥除雾)
            252+ Atk Choice Band Talonflame Steel Wing vs. 0 HP / 0 Def Mega Diancie: 340-400 (141 - 165.9%) -- guaranteed OHKO
            大概也就这样了,cb火隼也是一个有年头的配置了没什么好分析的了,力度也都比较熟悉。


            IP属地:上海8楼2016-09-01 17:02
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              Dragonite (F) @ Weakness Policy
              Ability: Multiscale
              EVs: 252 Atk / 4 SpD / 252 Spe
              Adamant Nature
              - Dragon Dance
              - Dragon Claw
              - Earthquake
              - Extreme Speed
              弱证肥大,假装自己有lum果骗对手(皮可西)放弃使用干扰技直接用伤害技能打,像土猫石刃皮可西月爆什么的,或者是那些站场上就要点冰拳的物攻mega,然后挨了一发撕了弱证龙舞一次教对手好好做人。满速龙舞一次388,和127极速等速,过不了135是挺可惜的,不过还好神速撕了弱证威力相当可以,也算可以接受吧。龙爪撕了弱证威力勉强也可以接受,虽然不如outrage生猛,看在不用混乱不锁招的份上还是带了龙爪,保证清场的顺利,毕竟舞一次速度线也不算特别高。定位在撕了弱证后是清场推队的清场手,撕不掉弱证的时候也主要是个削弱盾牌用的,残局神速清个场什么的(毕竟+1物攻龙爪的威力太鸡了)
              +2 252+ Atk Dragonite Dragon Claw vs. 0 HP / 4 Def Landorus-T: 319-376 (100 - 117.8%) -- guaranteed OHKO
              (妄图换挡插石刃的围巾土猫,石刃插中了以后就是这么死的。没有围巾的攻土猫,大概也是这么死的。什么头盔物耐土猫?头盔的竟然能挺过大甲玛娜菲还不怎么上场踩钉保持一个健康血量见肥大,我不是很信啊。另外+2龙爪打物耐的60%-70%)
              +3 252+ Atk Dragonite Earthquake vs. 252 HP / 172 Def Clefable: 320-377 (81.2 - 95.6%) -- guaranteed 2HKO after Leftovers recovery
              +3 252+ Atk Dragonite Extreme Speed vs. 252 HP / 172 Def Clefable: 256-302 (64.9 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
              +2 252+ Atk Dragonite Earthquake vs. 252 HP / 172 Def Clefable: 256-302 (64.9 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
              +2 252+ Atk Dragonite Extreme Speed vs. 252 HP / 172 Def Clefable: 205-242 (52 - 61.4%) -- 96.9% chance to 2HKO after Leftovers recovery
              (魔守皮,视情况可以不舞直接打,免得+3没打死被下一个电磁波就傻了。天然皮拿命打都打不过!注意看踩钉情况!)
              +3 252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Mega Lopunny: 256-302 (94.4 - 111.4%) -- guaranteed OHKO after Stealth Rock
              +3 252+ Atk Dragonite Earthquake vs. 0 HP / 4 Def Mega Metagross: 430-506 (142.8 - 168.1%) -- guaranteed OHKO
              +3 252+ Atk Dragonite Extreme Speed vs. 0 HP / 4 Def Mega Medicham: 278-328 (106.5 - 125.6%) -- guaranteed OHKO
              (随便打打,不过有一点可怕的是:252 Atk Pure Power Mega Medicham Ice Punch vs. 0 HP / 0 Def Multiscale Dragonite: 284-336 (87.9 - 104%) -- 25% chance to OHKO ,建议还是别接这个冰拳)
              252 Atk Life Orb Weavile Icicle Crash vs. 0 HP / 0 Def Multiscale Dragonite: 359-424 (111.1 - 131.2%) -- guaranteed OHKO
              (别对着纽拉上场强化,bb铁头撞死好了)
              252 Atk Garchomp Outrage vs. 0 HP / 0 Def Multiscale Dragonite: 205-243 (63.4 - 75.2%) -- guaranteed 2HKO
              +2 252+ Atk Dragonite Dragon Claw vs. 0 HP / 4 Def Garchomp: 612-720 (171.4 - 201.6%) -- guaranteed OHKO
              (接逆鳞不死撕证辣,再吃个鲨鱼皮都不死好强啊!炮灰一只锁逆鳞或者围巾锁地震都能送肥大上场,地龙真是人民之友。不过要看明白配置,别被物耐的一尾巴抽脸上)
              喜欢lumberry+outrage的也可以用,会对水君吧主甲一类的有更强的压制力。缺点最显著的也就是非本的力度上了。根据原作者的观点,他比较推荐lumberry快龙和祈雨双攻玛娜菲一起用。由于本人实在时间有限没有那么多时间去测试两种队伍的详细区别,只好就此带过。
              最后列一下两种快龙对吧主甲和水君的杀伤力
              +3 252+ Atk Dragonite Dragon Claw vs. 252 HP / 232+ Def Slowbro: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO after Leftovers recovery
              +1 252+ Atk Dragonite Outrage vs. 252 HP / 232+ Def Slowbro: 226-267 (57.3 - 67.7%) -- guaranteed 2HKO after Leftovers recovery
              +3 252+ Atk Dragonite Dragon Claw vs. 252 HP / 252+ Def Suicune: 240-283 (59.4 - 70%) -- guaranteed 2HKO after Leftovers recovery
              +1 252+ Atk Dragonite Dragon Claw vs. 252 HP / 252+ Def Suicune: 144-171 (35.6 - 42.3%) -- 90.9% chance to 3HKO after Leftovers recovery
              +1 252+ Atk Dragonite Outrage vs. 252 HP / 252+ Def Suicune: 216-255 (53.4 - 63.1%) -- guaranteed 2HKO after Leftovers recovery
              (DRAGON CLAW IS TRASH !)


              IP属地:上海9楼2016-09-01 17:54
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                结语
                填了一天就把“巨坑”填上了……我这标题起的……
                第一次写长篇的分析贴,有什么没写到要补充的各位后面跟帖吧。因为我确实用这个队打的不是很多就1400达标了,遇到的还基本全是攻队和平衡队,六受和abr更是一个没遇到……所以关于受队对策别问我我也不知道要注意什么。因为是在po手机端打的,不止没录像战报都没的。我看看可不可以腾出些时间上ps上用这个队打几盘有好的录像补上,不行就坑着吧
                结尾感谢下HD的各位,从我刚入坑到现在一直在教给我关于PM的知识,从1000分生生教到了1400,都能写这种没准可以拿去混稿费的文章了……
                其实本来想自己组队的……然而自己组的都偏平衡攻大甲格格不入不说还死在1200了……我果然还是鸡没有错……
                那么这个坑算填完了么?谁知道呢


                IP属地:上海11楼2016-09-01 18:55
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                  2025-08-19 09:18:22
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                  IP属地:广东来自Android客户端13楼2016-09-07 20:07
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                    然而这个队ps上不了1700……………


                    IP属地:上海来自iPhone客户端14楼2016-09-08 19:19
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