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有没有人帮我写个 刘备吧主公技 激将 改成普通技能 求啊

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有没有人帮我写个 刘备吧主公技 激将 改成普通技能 求啊


1楼2016-06-12 11:55回复
    这还要人帮?自己建一个角色,引用一下技能不就行了。


    IP属地:浙江2楼2016-06-12 21:40
    收起回复
      2026-03-19 09:46:29
      广告
      不感兴趣
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      复制,删除那个主公的符号 好像


      IP属地:江苏3楼2016-06-18 19:48
      回复
        LuaJijiangCard = sgs.CreateSkillCard{
        name = "LuaJijiangCard" ,
        filter = function(self, targets, to_select)
        local slash = sgs.Sanguosha:cloneCard("slash", sgs.Card_NoSuit, 0)
        local plist = sgs.PlayerList()
        for i = 1, #targets, 1 do
        plist:append(targets[i])
        end
        return slash:targetFilter(plist, to_select, sgs.Self)
        end ,
        on_validate = function(self, cardUse)
        cardUse.m_isOwnerUse = false
        local liubei = cardUse.from
        local targets = cardUse.to
        room = liubei:getRoom()
        local slash = nil
        local lieges = room:getLieges("shu", liubei)
        for _, target in sgs.qlist(targets) do
        target:setFlags("LuaJijiangTarget")
        end
        for _, liege in sgs.qlist(lieges) do
        slash = room:askForCard(liege, "slash", "@jijiang-slash:" .. liubei:objectName(), sgs.QVariant(), sgs.Card_MethodResponse, liubei) --未处理胆守
        if slash then
        for _, target in sgs.qlist(targets) do
        target:setFlags("-LuaJijiangTarget")
        end
        return slash
        end
        end
        for _, target in sgs.qlist(targets) do
        target:setFlags("-LuaJijiangTarget")
        end
        room:setPlayerFlag(liubei, "Global_LuaJijiangFailed")
        return nil
        end
        }
        hasShuGenerals = function(player)
        for _, p in sgs.qlist(player:getSiblings()) do
        if p:isAlive() and (p:getKingdom() == "shu") then
        return true
        end
        end
        return false
        end
        LuaJijiangVS = sgs.CreateViewAsSkill{
        name = "LuaJijiang$" ,
        n = 0 ,
        view_as = function()
        return LuaJijiangCard:clone()
        end ,
        enabled_at_play = function(self, player)
        return hasShuGenerals(player)
        and player:hasLordSkill("LuaJijiang")
        and (not player:hasFlag("Global_LuaJijiangFailed"))
        and sgs.Slash_IsAvailable(player)
        end ,
        enabled_at_response = function(self, player, pattern)
        return hasShuGenerals(player)
        and player:hasLordSkill("LuaJijiang")
        and ((pattern == "slash") or (pattern == "@jijiang"))
        and (sgs.Sanguosha:getCurrentCardUseReason() == sgs.CardUseStruct_CARD_USE_REASON_RESPONSE_USE)
        and (not player:hasFlag("Global_LuaJijiangFailed"))
        end
        }
        LuaJijiang = sgs.CreateTriggerSkill{
        name = "LuaJijiang$" ,
        events = {sgs.CardAsked} ,
        view_as_skill = LuaJijiangVS ,
        on_trigger = function(self, event, player, data)
        local room = player:getRoom()
        local pattern = data:toStringList()[1]
        local prompt = data:toStringList()[2]
        if (pattern ~= "slash") or string.find(prompt, "@jijiang-slash") then return false end
        local lieges = room:getLieges("shu", player)
        if lieges:isEmpty() then return false end
        if not room:askForSkillInvoke(player, self:objectName(), data) then return false end
        for _, liege in sgs.qlist(lieges) do
        local slash = room:askForCard(liege, "slash", "@jijiang-slash:" .. player:objectName(), sgs.QVariant(), sgs.Card_MethodResponse, player)
        if slash then
        room:provide(slash)
        return true
        end
        end
        return false
        end ,
        can_trigger = function(self, target)
        return target and target:hasLordSkill("LuaJijiang")
        end
        }
        分享一下激将的代码


        4楼2016-06-22 12:00
        收起回复
          LuaJijiangCard = sgs.CreateSkillCard{
          name = "LuaJijiangCard" ,
          filter = function(self, targets, to_select)
          local slash = sgs.Sanguosha:cloneCard("slash", sgs.Card_NoSuit, 0)
          local plist = sgs.PlayerList()
          for i = 1, #targets, 1 do
          plist:append(targets[i])
          end
          return slash:targetFilter(plist, to_select, sgs.Self)
          end ,
          on_validate = function(self, cardUse)
          cardUse.m_isOwnerUse = false
          local liubei = cardUse.from
          local targets = cardUse.to
          room = liubei:getRoom()
          local slash = nil
          local lieges = room:getLieges("shu", liubei)
          for _, target in sgs.qlist(targets) do
          target:setFlags("LuaJijiangTarget")
          end
          for _, liege in sgs.qlist(lieges) do
          slash = room:askForCard(liege, "slash", "@jijiang-slash:" .. liubei:objectName(), sgs.QVariant(), sgs.Card_MethodResponse, liubei) --未处理胆守
          if slash then
          for _, target in sgs.qlist(targets) do
          target:setFlags("-LuaJijiangTarget")
          end
          return slash
          end
          end
          for _, target in sgs.qlist(targets) do
          target:setFlags("-LuaJijiangTarget")
          end
          room:setPlayerFlag(liubei, "Global_LuaJijiangFailed")
          return nil
          end
          }
          hasShuGenerals = function(player)
          for _, p in sgs.qlist(player:getSiblings()) do
          if p:isAlive() and (p:getKingdom() == "shu") then
          return true
          end
          end
          return false
          end
          LuaJijiangVS = sgs.CreateViewAsSkill{
          name = "LuaJijiang" ,
          n = 0 ,
          view_as = function()
          return LuaJijiangCard:clone()
          end ,
          enabled_at_play = function(self, player)
          return hasShuGenerals(player)
          and player:hasSkill("LuaJijiang")
          and (not player:hasFlag("Global_LuaJijiangFailed"))
          and sgs.Slash_IsAvailable(player)
          end ,
          enabled_at_response = function(self, player, pattern)
          return hasShuGenerals(player)
          and player:hasSkill("LuaJijiang")
          and ((pattern == "slash") or (pattern == "@jijiang"))
          and (sgs.Sanguosha:getCurrentCardUseReason() == sgs.CardUseStruct_CARD_USE_REASON_RESPONSE_USE)
          and (not player:hasFlag("Global_LuaJijiangFailed"))
          end
          }
          LuaJijiang = sgs.CreateTriggerSkill{
          name = "LuaJijiang" ,
          events = {sgs.CardAsked} ,
          view_as_skill = LuaJijiangVS ,
          on_trigger = function(self, event, player, data)
          local room = player:getRoom()
          local pattern = data:toStringList()[1]
          local prompt = data:toStringList()[2]
          if (pattern ~= "slash") or string.find(prompt, "@jijiang-slash") then return false end
          local lieges = room:getLieges("shu", player)
          if lieges:isEmpty() then return false end
          if not room:askForSkillInvoke(player, self:objectName(), data) then return false end
          for _, liege in sgs.qlist(lieges) do
          local slash = room:askForCard(liege, "slash", "@jijiang-slash:" .. player:objectName(), sgs.QVariant(), sgs.Card_MethodResponse, player)
          if slash then
          room:provide(slash)
          return true
          end
          end
          return false
          end ,
          can_trigger = function(self, target)
          return target and target:hasSkill("LuaJijiang")
          end
          }


          IP属地:广东5楼2016-06-24 19:25
          回复