#pragma strict
var oldcolor:Color;
var speed :int =5;
function Start () {
oldcolor=GetComponent.<Renderer>().material.color;
}
function OnMouseOver(){
GetComponent.<Renderer>().material.color=Color.red;
var x=Input.GetAxis("Horizontal")*Time.deltaTime*speed;
var z=Input.GetAxis("Vertical")*Time.deltaTime*speed;
transform.Translate(x,0,z);
print(x);
}
function OnMouseExit(){
GetComponent.<Renderer>().material.color=oldcolor;
}