昨天刚下载的cryengine 5.1.0,非常喜欢crytek的图形技术,现在免费开放了,真的想学习学习cryengine,也渴望将来能做一款游戏。昨天跟着sandbox manual做了一个例子
http://docs.cryengine.com/display/CEMANUAL/Beginners+Guide
我是跟着上面的操作一步步来的,资源都放在了Asset下

但是实际操作时遇到如下几个问题
1. colormap (已经设置为 128x128 )没有和导入的heightmap很好的重叠在一起,只有部分地形上有颜色。
2. 在Create object -> Entity-> Vehicles 添加载具时报了下面的错误:
Opening terrain\cover.ctc ...
TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
RGB multiplier: 8, Texture indices: 21
[Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
> pairs, ([C]: -1)
> SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
> (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
> (null) ([C]: -1)
> pairs, ([C]: -1)
> SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
> (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
[Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
Init vehicle: DefaultVehicle2 (DefaultVehicle)
[Warning] Unknown Vehicle movement: <ArcadeWheeled>
CVehicle::SetMovemement() failed to init movement <ArcadeWheeled> on vehicle of class <DefaultVehicle>.
[Error] [GameObject]: Couldn't activate extension DefaultVehicle
[Error] Couldn't create entity DefaultVehicle2: proxy 17 couldn't be initialized
我已经 Google 了,没有找到相应的解决办法,我现在不知道如何处理这个错误,我确认 CRYENGINE GameSDK Samples 下的 pak 文件我都复制过来了。
3. 没法发现文档中说的 AI 人物
4. 导出level时说导出成功了,可我一直没有发现导出到哪里了,也没有文档中说的 SinglePlayer 文件夹。
错误有点多,希望能的得到吧友的帮助,很希望学习cryengine的,如果你也对孤岛危机1呈现的图形技术深深地感染过。
http://docs.cryengine.com/display/CEMANUAL/Beginners+Guide
我是跟着上面的操作一步步来的,资源都放在了Asset下

但是实际操作时遇到如下几个问题
1. colormap (已经设置为 128x128 )没有和导入的heightmap很好的重叠在一起,只有部分地形上有颜色。
2. 在Create object -> Entity-> Vehicles 添加载具时报了下面的错误:
Opening terrain\cover.ctc ...
TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
RGB multiplier: 8, Texture indices: 21
[Warning] [Lua Error] scripts/utils/entityutils.lua:758: bad argument #1 to 'pairs' (table expected, got nil)
> pairs, ([C]: -1)
> SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
> (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
> (null) ([C]: -1)
> pairs, ([C]: -1)
> SetupCollisionFiltering, (scripts/utils/entityutils.lua: 758)
> (null) (scripts/entities/vehicles/vehiclepool.lua: 43)
[Warning] [Lua Error] Failed to execute file @scripts/entities/vehicles/vehiclepool.lua: (null) [File=@scripts/entities/vehicles/vehiclepool.lua]
Init vehicle: DefaultVehicle2 (DefaultVehicle)
[Warning] Unknown Vehicle movement: <ArcadeWheeled>
CVehicle::SetMovemement() failed to init movement <ArcadeWheeled> on vehicle of class <DefaultVehicle>.
[Error] [GameObject]: Couldn't activate extension DefaultVehicle
[Error] Couldn't create entity DefaultVehicle2: proxy 17 couldn't be initialized
我已经 Google 了,没有找到相应的解决办法,我现在不知道如何处理这个错误,我确认 CRYENGINE GameSDK Samples 下的 pak 文件我都复制过来了。
3. 没法发现文档中说的 AI 人物
4. 导出level时说导出成功了,可我一直没有发现导出到哪里了,也没有文档中说的 SinglePlayer 文件夹。
错误有点多,希望能的得到吧友的帮助,很希望学习cryengine的,如果你也对孤岛危机1呈现的图形技术深深地感染过。