//物品
ModPE.setItem(1000,"透明晶石",0,"透明晶石",64)
Player.addItemCreativeInv(1000,64,0)
ModPE.setItem(1001,"透明锭",0,"透明锭",64)
Player.addItemCreativeInv(1001,64,0)
ModPE.setItem(1002,"幽冥锭",0,"幽冥锭",64)
Player.addItemCreativeInv(1002,64,0)
ModPE.setItem(1003,"可可粉",0,"可可粉",64)
Player.addItemCreativeInv(1003,64,0)
ModPE.setItem(1004,"泥怪幼体",0,"泥怪幼体",64)
Player.addItemCreativeInv(1004,64,0)
ModPE.setItem(1005,"幽灵幼体",0,"幽灵幼体",64)
Player.addItemCreativeInv(1005,64,0)
//食物
ModPE.setFoodItem(2000,"巧克力",0,6,"巧克力",64)
Player.addItemCreativeInv(2000,64,0)
ModPE.setFoodItem(2001,"羊肉",0,3,"羊肉",64)
Player.addItemCreativeInv(2001,64,0)
ModPE.setFoodItem(2002,"羊排",0,8,"羊排",64)
Player.addItemCreativeInv(2002,64,0)
ModPE.setFoodItem(2003,"鱿鱼",0,3,"鱿鱼",64)
Player.addItemCreativeInv(2003,64,0)
ModPE.setFoodItem(2004,"烤鱿鱼",0,8,"烤鱿鱼",64)
Player.addItemCreativeInv(2004,64,0)
ModPE.setFoodItem(2005,"净化腐肉",0,4,"净化腐肉",64)
Player.addItemCreativeInv(2005,64,0)
//熔炉
Item.addFurnaceRecipe(2001,2002,1)
Item.addFurnaceRecipe(2003,2004,1)
Item.addFurnaceRecipe(367,2005,1)
//合成
Item.addShapedRecipe(2000,1,0,["aa ","aa ","aa "],["a",1003,0]);
Item.addShapedRecipe(1001,1,0,["aaa","aaa","aaa"],["a",1000,0])
//生物
var 泥怪=Renderer.createHumanoidRenderer();
泥怪x(泥怪);
function 泥怪x(type)
{
var 幽灵=Renderer.createHumanoidRenderer();
幽灵x(幽灵);
function 幽灵x(type)
{
var model = type.getModel();
var a = model.getPart("head")
var b = model.getPart("body")
var c = model.getPart("rightArm")
var d = model.getPart("leftArm")
var e = model.getPart("rightLeg")
var f = model.getPart("leftLeg")
f.clear(),
a.clear(),
b.clear(),
c.clear(),
d.clear(),
e.clear(),
a.setTextureOffset(0,0);
b.setTextureOffset(16,16);
c.setTextureOffset(40,16);
d.setTextureOffset(40,16);
e.setTextureOffset(0,16);
f.setTextureOffset(0,16);
a.addBox(-4,-8,-4,8,8,8);
b.addBox(-4,0,-2,8,12,4);
c.addBox(-1,-2,-2,4,12,4);
d.addBox(-3,-2,-2,4,12,4);
e.addBox(-2,-1,-2,4,12,4);
f.addBox(-2,-1,-2,4,12,4);
}
function useItem(x,y,z,i,blockId,side,itemDamage,blo