province_decisions = {
大兴土木= {
potential = {
owner = { AI = no }
not = { has_building = customs_house }
}
allow = {
or = { war = no war = yes }
}
effect = {
set_province_flag = cheat
owner = {
random_owned = {
limit = { has_province_flag = cheat port = yes }
add_building = dock
add_building = drydock
add_building = bulwark
add_building = grand_shipyard
add_building = naval_arsenal
add_building = naval_base
add_building = carrier_group
add_building = fleet_headquarters
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = wool trade_goods = cloth } }
add_building = textile
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = copper trade_goods = iron } }
add_building = weapons
}
random_owned = {
limit = { has_province_flag = cheat trade_goods = naval_supplies }
add_building = wharf
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = wine trade_goods = sugar } }
add_building = refinery
}
random_owned = {
limit = { has_province_flag = cheat not = { or = { trade_goods = wool trade_goods = cloth trade_goods = copper trade_goods = iron trade_goods = naval_supplies trade_goods = wine trade_goods = sugar } } }
random_list = {
50 = { add_building = university }
50 = { add_building = fine_arts_academy }
}
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = wine trade_goods = sugar } }
add_building = temple
} }
add_building = hamlet
add_building = constable
add_building = courthouse
add_building = town_hall
add_building = spy_agency
add_building = cathedral
add_building = broadcast
add_building = academy
add_building = militia
add_building = trainging_fields
add_building = barracks
add_building = arsenal
add_building = regimental_camp
add_building = conscription_center
add_building = staff_headquarters
add_building = military_region
add_building = marketplace
add_building = manor
add_building = workshop
add_building = canal
add_building = post_office
add_building = treasury_office
add_building = securities_exchange
add_building = financial_centre
add_building = virgin_road
add_building = rammed_earth
add_building = gravel_road
add_building = brick_road
add_building = railway
add_building = pavement
add_building = rapid_transit_railway
add_building = magnetic_suspension
add_building = fort1
add_building = fort2
add_building = fort3
add_building = fort6
add_building = fort7
add_building = fort8
clr_province_flag = cheat
}
ai_will_do = {
factor = 1
}
}
}
大兴土木= {
potential = {
owner = { AI = no }
not = { has_building = customs_house }
}
allow = {
or = { war = no war = yes }
}
effect = {
set_province_flag = cheat
owner = {
random_owned = {
limit = { has_province_flag = cheat port = yes }
add_building = dock
add_building = drydock
add_building = bulwark
add_building = grand_shipyard
add_building = naval_arsenal
add_building = naval_base
add_building = carrier_group
add_building = fleet_headquarters
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = wool trade_goods = cloth } }
add_building = textile
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = copper trade_goods = iron } }
add_building = weapons
}
random_owned = {
limit = { has_province_flag = cheat trade_goods = naval_supplies }
add_building = wharf
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = wine trade_goods = sugar } }
add_building = refinery
}
random_owned = {
limit = { has_province_flag = cheat not = { or = { trade_goods = wool trade_goods = cloth trade_goods = copper trade_goods = iron trade_goods = naval_supplies trade_goods = wine trade_goods = sugar } } }
random_list = {
50 = { add_building = university }
50 = { add_building = fine_arts_academy }
}
}
random_owned = {
limit = { has_province_flag = cheat or = { trade_goods = wine trade_goods = sugar } }
add_building = temple
} }
add_building = hamlet
add_building = constable
add_building = courthouse
add_building = town_hall
add_building = spy_agency
add_building = cathedral
add_building = broadcast
add_building = academy
add_building = militia
add_building = trainging_fields
add_building = barracks
add_building = arsenal
add_building = regimental_camp
add_building = conscription_center
add_building = staff_headquarters
add_building = military_region
add_building = marketplace
add_building = manor
add_building = workshop
add_building = canal
add_building = post_office
add_building = treasury_office
add_building = securities_exchange
add_building = financial_centre
add_building = virgin_road
add_building = rammed_earth
add_building = gravel_road
add_building = brick_road
add_building = railway
add_building = pavement
add_building = rapid_transit_railway
add_building = magnetic_suspension
add_building = fort1
add_building = fort2
add_building = fort3
add_building = fort6
add_building = fort7
add_building = fort8
clr_province_flag = cheat
}
ai_will_do = {
factor = 1
}
}
}











