First we load the normal StarCraft animations with "file -- > Load Default ".
Now we select as header "Protoss Scout" out (NOT "Protoss Scout (Hero?)")
In register "animation Scripts" we look for menu in the drop down the entry "Special Ability animation 2?"and the Script provides with one click on the "new one" to Button.
By a further click on new one add we the Opcode "Use weapon (weapons.dat) %1 "in addition.
The Script should look, now in such a way:
Use weapon (weapons.dat) 0
Go ton of offset 0
By one mouse-click on the number 0 in the line "Use weapon" should an input field appear. In this input field the number of 0 must now through the ID of the weapon provided in step 2 to be replaced (in this example 117).
The value of "Go ton of offset" should of the last line of the animation "Repeat Ground Attack animation" to be taken over (31162 for the Scout)
The Script should now look in such a way:
5.) Stargraft - Tech Use
In Stargraft we must first the old Tech Use requirement for Work on LOCK down. Originally it should look in such a way:
Must enabled and current unit must hero, previous requirement Or NEXT requirement, Must have technology, Current unit must , Terran Ghost, previous requirement Or NEXT requirement, Current unit must , Samir Duran, previous requirement Or NEXT requirement, Current unit must , Infested Duran, previous requirement Or NEXT requirement, Current unit must , Alexei Stukov, previous requirement Or NEXT requirement, Current unit must , Sarah Kerrigan
The red part must to be removed and three new requirements have attached become:
previous requirement Or NEXT requirement
Current unit must
Protoss Scout
Next we must a new requirement for LOCK down and one for our rockets provide.
For LOCK down we use the first Unused requirement under Healing and adjust the following:
Must enabled and current unit must hero, previous requirement Or NEXT requirement, Must have technology
For the rockets the second Unused requirement under Healing is offered on. As requirements we need only Must have technology.
5.) Stargraft - Tech Research
Now we must provide the requirement for the investigation of the new stopper. In addition we change in registers "Tech Research" and select in the menu "ADD -- > Requirement "out. In the appearing dialogue select we the first Unused under "Healing" and copy the requirements of the old stopper for it.
For our rockets (2. ) we provide a new requirement to Unused under Healing Group with 3 empty requirements and adjust the following:
Current unit must, Protoss fleet Beacon, Current unit must emergency training or upgrading
6.) Stargraft - Buttons
In register Buttons we must now the Req Var for LOCK down "Terran Ghost (unit)" and "Terran Ghost (Hero)" of 1 (old LOCK down technology) on 35 (new LOCK down technology) change.
Next the Scout receives its own Button for the rockets. In addition we provide a new Button Group with the name "Protoss Scout", the "basic COMMAND" as basis uses. There we however an additional Button need, must increase we COUNTS of 5 to 6.
In the drop down menu COMMAND we select the last entry (Terran Navy) and change it in such a way:
Icon, stringer and Req stringer can be adapted at will, the remainder should be taken over by the screen SHOT.
In the Button Group "Terran Covert Ops" (secret service center) must we for the COMMAND "LOCK down" the Req and Action Var of 1 (older Stoppers) to 35 (new stopper) change over.
In the end the Button Group "Protoss fleet Beacon" gets still an additional Button for the investigation of the rockets.
7.) Stargraft - units
Since the Scount and fleet signal generator got ever a new Button, we must in register unit for both still the entry "# OF COMMANDS "around 1 increase. The Scout must we also the new COMMANDS assign Protoss Scout "with the name".
by Slyence
转自:http://www.staredit.net/index.php?tutorial=343









