plan
{
target rectangle x 0 z 0 rot 0 width 32 height 32
floor underlay_roman_camp.cas overlay_roman_camp_muddy.cas
ground_types roman_camp_ground.tga -128 -128 128 128
street_plan pathfinding_roman_camp.cas
borders
{
;WALLS
tower_external_corner_link, -160, -160, 0, 0
tower_external_corner_link, -160, 160, -90, 0
tower_external_corner_link, 160, 160, 180, 0
tower_external_corner_link, 160, -160, 90, 0
gateway, 0, -160, 0, 0
gateway, -160, 0, -90, 0
gateway, 0, 160, -180, 0
gateway, 160, 0, 90, 0
straight, 160, -128, 90, 0
straight, 160, 128, 90, 0
straight, -128, -160, 0, 0
straight, 128, -160, 0, 0
straight, -160, 128, -90, 0
straight, -160, -128, -90, 0
straight, 128, 160, -180, 0
straight, -128, 160, -180, 0
straight, 160, -64, 90, 0
straight, 160, 64, 90, 0
straight, -160, 64, -90, 0
straight, -160, -64, -90, 0
straight, 64, 160, -180, 0
straight, -64, 160, -180, 0
straight, 64, -160, 0, 0
straight, -64, -160, 0, 0
straight_link, 160, -96, 90, 0
straight_link, -96, 160, -180, 0
straight_link, 96, 160, -180, 0
straight_link, -160, -96, -90, 0
straight_link, -160, 96, -90, 0
straight_link, 96, -160, 0, 0
straight_link, -96, -160, 0, 0
straight_link, 160, 96, 90, 0
}
;BUILDINGS
roman_town_wall_straight,-0.00,96.00,-180,0.00
roman_town_wall_straight,-96.00,0.00,-90.00,0.00
roman_town_wall_straight,96.00,0.00,90.00,0.00
roman_town_gateway,0.00,-96.00,0.00,0.00
roman_town_wall_straight,-96.00,64.00,-90.00,0.00
roman_town_wall_straight,-64.00,96.00,180.00,0.00
roman_town_wall_straight,64.00,96.00,180.00,0.00
roman_town_wall_straight,64.00,-96.00,0.00,0.00
roman_town_wall_straight,-64.00,-96.00,0.00,0.00
roman_town_wall_straight,-96.00,-64.00,-90.00,0.00
roman_town_wall_straight,96.00,-64.00,90.00,0.00
roman_town_wall_straight,96.00,64.00,90.00,0.00
roman_town_external_corner_watchtower,96.00,-96.00,90.00,0.00
roman_town_external_corner_watchtower,-96.00,-96.00,0.00,0.00
roman_town_external_corner_watchtower,96.00,96.00,-180.00,0.00
roman_town_external_corner_watchtower,-96.00,96.00,-90.00,0.00
roman_town_wall_joiner_straight, 32, 96, 180, 0
roman_town_wall_joiner_straight, -32, 96, 180, 0
roman_town_wall_joiner_straight, 96, 32, 90, 0
roman_town_wall_joiner_straight, 96, -32, 90, 0
roman_town_wall_joiner_straight, -96, 32, -90, 0
roman_town_wall_joiner_straight, -96, -32, -90, 0
;BUILDINGS
generals_tent, 0, 125, 0, 0
pile_of_logs, -12, 32, 0, 0
pile_of_logs, 10, 30, -55, 0
stove, 0, 130, 0, 0
;legion_flag, 120, 120, 0, 0
;legion_standard, 120, 46, 0, 0
generals_stake_fence, 0, 0, 90, 0
;COLLISION OBJECTS
roman_camp_collision, 0, 0, 0, 0,
}
{
target rectangle x 0 z 0 rot 0 width 32 height 32
floor underlay_roman_camp.cas overlay_roman_camp_muddy.cas
ground_types roman_camp_ground.tga -128 -128 128 128
street_plan pathfinding_roman_camp.cas
borders
{
;WALLS
tower_external_corner_link, -160, -160, 0, 0
tower_external_corner_link, -160, 160, -90, 0
tower_external_corner_link, 160, 160, 180, 0
tower_external_corner_link, 160, -160, 90, 0
gateway, 0, -160, 0, 0
gateway, -160, 0, -90, 0
gateway, 0, 160, -180, 0
gateway, 160, 0, 90, 0
straight, 160, -128, 90, 0
straight, 160, 128, 90, 0
straight, -128, -160, 0, 0
straight, 128, -160, 0, 0
straight, -160, 128, -90, 0
straight, -160, -128, -90, 0
straight, 128, 160, -180, 0
straight, -128, 160, -180, 0
straight, 160, -64, 90, 0
straight, 160, 64, 90, 0
straight, -160, 64, -90, 0
straight, -160, -64, -90, 0
straight, 64, 160, -180, 0
straight, -64, 160, -180, 0
straight, 64, -160, 0, 0
straight, -64, -160, 0, 0
straight_link, 160, -96, 90, 0
straight_link, -96, 160, -180, 0
straight_link, 96, 160, -180, 0
straight_link, -160, -96, -90, 0
straight_link, -160, 96, -90, 0
straight_link, 96, -160, 0, 0
straight_link, -96, -160, 0, 0
straight_link, 160, 96, 90, 0
}
;BUILDINGS
roman_town_wall_straight,-0.00,96.00,-180,0.00
roman_town_wall_straight,-96.00,0.00,-90.00,0.00
roman_town_wall_straight,96.00,0.00,90.00,0.00
roman_town_gateway,0.00,-96.00,0.00,0.00
roman_town_wall_straight,-96.00,64.00,-90.00,0.00
roman_town_wall_straight,-64.00,96.00,180.00,0.00
roman_town_wall_straight,64.00,96.00,180.00,0.00
roman_town_wall_straight,64.00,-96.00,0.00,0.00
roman_town_wall_straight,-64.00,-96.00,0.00,0.00
roman_town_wall_straight,-96.00,-64.00,-90.00,0.00
roman_town_wall_straight,96.00,-64.00,90.00,0.00
roman_town_wall_straight,96.00,64.00,90.00,0.00
roman_town_external_corner_watchtower,96.00,-96.00,90.00,0.00
roman_town_external_corner_watchtower,-96.00,-96.00,0.00,0.00
roman_town_external_corner_watchtower,96.00,96.00,-180.00,0.00
roman_town_external_corner_watchtower,-96.00,96.00,-90.00,0.00
roman_town_wall_joiner_straight, 32, 96, 180, 0
roman_town_wall_joiner_straight, -32, 96, 180, 0
roman_town_wall_joiner_straight, 96, 32, 90, 0
roman_town_wall_joiner_straight, 96, -32, 90, 0
roman_town_wall_joiner_straight, -96, 32, -90, 0
roman_town_wall_joiner_straight, -96, -32, -90, 0
;BUILDINGS
generals_tent, 0, 125, 0, 0
pile_of_logs, -12, 32, 0, 0
pile_of_logs, 10, 30, -55, 0
stove, 0, 130, 0, 0
;legion_flag, 120, 120, 0, 0
;legion_standard, 120, 46, 0, 0
generals_stake_fence, 0, 0, 90, 0
;COLLISION OBJECTS
roman_camp_collision, 0, 0, 0, 0,
}




这几个文件和罗马fort格式一样估计都能用,复制+粘贴
这个没有问题,不过就是城门有点多,用的是希腊派系的底图,在城门的地方有道路引导攻城兵进入城内,一旦改成城墙,小兵就会在那里往里死撞,结果又进不去。








