awColor(renderer, r, g, b, a);
if (isFill)
SDL_RenderFillRect(renderer, &f_rect);
else
SDL_RenderDrawRect(renderer, &f_rect);
}
void Destroy() {
SDL_FreeSurface(Windowscreen);
SDL_DestroyRenderer(renderer);
SDL_Quit();
}
int main(int argc, char**argv)
{
Init_SDL();
DrawReck(renderer,true,5,5,W,BH,0,0,0,0);
SDL_Delay(2000);
Destory()
return 0;
};