Alpha 11 Status
下面介绍A11特性
Folks we’re back from our holiday break and ready to talk a little about Alpha 11 and some of the cool things we’re either working on already or our on our list and could make it in. A disclaimer Alpha 11 has an ambitious list so it could take us through the end of February to deliver. That said here is a list of our big ticket items depending how development goes there is no guarantee all items will make it into A11.
假期归来后的工作人员有了对A11的新点子
New Gun System – We’ve been planning on a new Gun system for a few months now and we’re finally ready to start on it. The new system allows players to find whole weapons that can be broken down to yield a specified number of good parts. The parts and assembled guns have 7 quality ranges including broken, damaged, poor, average, great, flawless and legendary. Once the player collects enough good parts he can assembly a working gun. The sum or average quality of all the parts determines the sum or average quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, scope zoom level, knockback strength, penetration and falloff range. This will allow for hundreds of thousands of permutations of guns. Later this system will also be used for Armor, Tools and Melee Weapons.
新的枪械装配系统:
1.一把枪的系数(威力,射程,击退等)根据装配时的零件品质决定,越好的零件装配出的枪的能力越强
2.零件一样在野外搜索,但会有不同的品质区分,不同的品质的零件可以组合枪支,枪支的品质由零件的平均品质决定
3.这个系统同样会被应用到防具,工具和近战武器
New FPS Hands and Animations – We have some awesome new high res first person male and female hands and will be integrating these as well as a whole new awesome set of first person animations.
第一人称的手的动作调整的更加合理
New Weapons– We have a new makeshift Blunderbuss Muzzle loader and a new handmade bow that we’re working on integrating.
新的武器:老式火枪和弓箭
New First Person Camera Control System – We’re working on integrating a new first person procedural spring physics system with simulated gravity, mouse smoothing and acceleration
第一人称重力,鼠标平滑度和奔跑的改进
Wellness Improvements – We’re improving wellness stat change and top capacity feedback so players can understand the wellness system better.
健康值会变得更加清楚和明显
Leveling & Leveled Loot – We’re enhancing our current player leveling system improving the criteria and adding leveled loot lists to the game so higher leveled players get better loot drops. This is needed to work with our new gun, armor, tool and weapon quality systems.
拾荒者等级:角色等级会影响拾荒时物品的产出效率和武器零件的质量
New Random Gen Mixing XML – We’re rolling out an XML random gen mixer so users can set up their own world including the selection of world size, biomes, height intensity, prefabs per biome, prefab chance to spawn and more
改进的随机地图配置:玩家可以自由更改随机地图的大小,地形(森林,平原,荒地等),高度等系数的生成比
Usability Enhancements – We’re adding a new windows like Right Click function Menu for items in the players backpack, belt or loot containers. The player simply needs to right click on an item and a popup menu displays showing a list of item related actions which include: Take, Craft, Equip, Use, Eat, Drink, Read, Examine, Scrap and Compare. We’re also doing many smaller usability enhancements that just make the game a lot easier to play and learn.
UI界面改进:玩家可以通过右击物品来获得有关这个物品的可用选项(拿取,合成,装备,使用,吃喝,阅读,检查,缩放,组合等)
Integrate Steam Networking – We’re adding, evaluating and integrating new Steam Networking code and are optimistic we will gain performance, stability and more reliable Nat punch through
基于Steam平台的网络界面优化
Server Browser Enhancements – We’re integrating better server stat options that are easier to read as well as integrating a new server filtering system, icon tips and scrolling
改进了选择服务器列表的界面的解释和图标
That’s the main stuff and if time permits these features below might also make it into Alpha 11 :)
基本就这些,A11以后的版本(比如A11.1,A11.2等)可能会添加下列特性
New Armor System – Inspired by our new gun system we’re will also be working on new armor system where the player can craft or find in loot Leather and Iron armor pieces with 6 quality ranges including damaged, poor, average, great, flawless and legendary. Once the player reads the associated book or accumulates the minimum skill points he can begin crafting the lowest level leather or iron armor. To craft the higher tiered armor the player must either boost his skills or find higher tiered armor through looting.
基于新的枪械系统的新防具系统:捡到的皮革和铁装会有6种品质,等级越高可以合成的装备质量越好
Drivable Minibike –We’re adding a drivable minibike. Players must gain mechanical knowledge through books and skills and then find parts to craft and assemble a chassis, break and throttle cable, small engine, gas tank and more.
可以骑乘的摩托车:一种让玩家快速移动的工具,需要的装配零件和技能书也会一同更新,他可能需要引擎和油箱,使用它将会消耗油量
New Localization System – We’re integrating a new Spreadsheet based localization system allowing much easier multi-language support for in game items, crafting, dialogue, tips, in game help journal and quests.
新的数据库系统:我们的游戏将对翻译更友好。
Improved Random World Generation – We’re improving the random gen pathing system to allow vertical cutting as well as tunnels and a more robust town code.
改良随机地图:支持隧道和更大的城镇
下面介绍A11特性
Folks we’re back from our holiday break and ready to talk a little about Alpha 11 and some of the cool things we’re either working on already or our on our list and could make it in. A disclaimer Alpha 11 has an ambitious list so it could take us through the end of February to deliver. That said here is a list of our big ticket items depending how development goes there is no guarantee all items will make it into A11.
假期归来后的工作人员有了对A11的新点子
New Gun System – We’ve been planning on a new Gun system for a few months now and we’re finally ready to start on it. The new system allows players to find whole weapons that can be broken down to yield a specified number of good parts. The parts and assembled guns have 7 quality ranges including broken, damaged, poor, average, great, flawless and legendary. Once the player collects enough good parts he can assembly a working gun. The sum or average quality of all the parts determines the sum or average quality of the assembled weapon. The parts themselves govern attributes like damage, accuracy, degradation rate, scope zoom level, knockback strength, penetration and falloff range. This will allow for hundreds of thousands of permutations of guns. Later this system will also be used for Armor, Tools and Melee Weapons.
新的枪械装配系统:
1.一把枪的系数(威力,射程,击退等)根据装配时的零件品质决定,越好的零件装配出的枪的能力越强
2.零件一样在野外搜索,但会有不同的品质区分,不同的品质的零件可以组合枪支,枪支的品质由零件的平均品质决定
3.这个系统同样会被应用到防具,工具和近战武器
New FPS Hands and Animations – We have some awesome new high res first person male and female hands and will be integrating these as well as a whole new awesome set of first person animations.
第一人称的手的动作调整的更加合理
New Weapons– We have a new makeshift Blunderbuss Muzzle loader and a new handmade bow that we’re working on integrating.
新的武器:老式火枪和弓箭
New First Person Camera Control System – We’re working on integrating a new first person procedural spring physics system with simulated gravity, mouse smoothing and acceleration
第一人称重力,鼠标平滑度和奔跑的改进
Wellness Improvements – We’re improving wellness stat change and top capacity feedback so players can understand the wellness system better.
健康值会变得更加清楚和明显
Leveling & Leveled Loot – We’re enhancing our current player leveling system improving the criteria and adding leveled loot lists to the game so higher leveled players get better loot drops. This is needed to work with our new gun, armor, tool and weapon quality systems.
拾荒者等级:角色等级会影响拾荒时物品的产出效率和武器零件的质量
New Random Gen Mixing XML – We’re rolling out an XML random gen mixer so users can set up their own world including the selection of world size, biomes, height intensity, prefabs per biome, prefab chance to spawn and more
改进的随机地图配置:玩家可以自由更改随机地图的大小,地形(森林,平原,荒地等),高度等系数的生成比
Usability Enhancements – We’re adding a new windows like Right Click function Menu for items in the players backpack, belt or loot containers. The player simply needs to right click on an item and a popup menu displays showing a list of item related actions which include: Take, Craft, Equip, Use, Eat, Drink, Read, Examine, Scrap and Compare. We’re also doing many smaller usability enhancements that just make the game a lot easier to play and learn.
UI界面改进:玩家可以通过右击物品来获得有关这个物品的可用选项(拿取,合成,装备,使用,吃喝,阅读,检查,缩放,组合等)
Integrate Steam Networking – We’re adding, evaluating and integrating new Steam Networking code and are optimistic we will gain performance, stability and more reliable Nat punch through
基于Steam平台的网络界面优化
Server Browser Enhancements – We’re integrating better server stat options that are easier to read as well as integrating a new server filtering system, icon tips and scrolling
改进了选择服务器列表的界面的解释和图标
That’s the main stuff and if time permits these features below might also make it into Alpha 11 :)
基本就这些,A11以后的版本(比如A11.1,A11.2等)可能会添加下列特性
New Armor System – Inspired by our new gun system we’re will also be working on new armor system where the player can craft or find in loot Leather and Iron armor pieces with 6 quality ranges including damaged, poor, average, great, flawless and legendary. Once the player reads the associated book or accumulates the minimum skill points he can begin crafting the lowest level leather or iron armor. To craft the higher tiered armor the player must either boost his skills or find higher tiered armor through looting.
基于新的枪械系统的新防具系统:捡到的皮革和铁装会有6种品质,等级越高可以合成的装备质量越好
Drivable Minibike –We’re adding a drivable minibike. Players must gain mechanical knowledge through books and skills and then find parts to craft and assemble a chassis, break and throttle cable, small engine, gas tank and more.
可以骑乘的摩托车:一种让玩家快速移动的工具,需要的装配零件和技能书也会一同更新,他可能需要引擎和油箱,使用它将会消耗油量
New Localization System – We’re integrating a new Spreadsheet based localization system allowing much easier multi-language support for in game items, crafting, dialogue, tips, in game help journal and quests.
新的数据库系统:我们的游戏将对翻译更友好。
Improved Random World Generation – We’re improving the random gen pathing system to allow vertical cutting as well as tunnels and a more robust town code.
改良随机地图:支持隧道和更大的城镇













