cleo吧 关注:1,172贴子:2,667
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个人自制cleo,但一进游戏就闪退,哪位大神可帮忙?

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以下为代码:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread *TROUGH_SHADOW*
:TROUGH_SHADOW_19
wait 0
if and
Player.Defined($PLAYER_CHAR)
not Actor.Driving($PLAYER_ACTOR)
8A0C: not player $PLAYER_CHAR on_jetpack
8965: not actor $PLAYER_ACTOR swimming
else_jump @TROUGH_SHADOW_19
jump @TROUGH_SHADOW_61
:TROUGH_SHADOW_61
wait 0
if and
056D: actor $PLAYER_ACTOR defined
not Actor.Dead($PLAYER_ACTOR)
else_jump @TROUGH_SHADOW_19
jump @TROUGH_SHADOW_93
:TROUGH_SHADOW_93
wait 0
if and
0AB0: key_pressed 82
0AB0: key_pressed 84
else_jump @TROUGH_SHADOW_93
wait 0
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
3@ -= 1.0
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -200.0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 100.0
0866: get_object_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 12@
0866: get_object_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 12@
0321: AS_actor 12@ die_headshotted
Actor.RemoveReferences(12@)
Object.RemoveReferences(11@)
jump @TROUGH_SHADOW_314
:TROUGH_SHADOW_314
wait 0
0619: enable_actor $PLAYER_ACTOR collision_detection 0
06B1: 10@ = create_searchlight_at 4@ 5@ 6@ radius 3.0 target 7@ 8@ 9@ radius 3.0
if
0AB0: key_pressed 87
else_jump @TROUGH_SHADOW_590
1@ += 0.8
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
Actor.Angle($PLAYER_ACTOR) = 270.0
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -200.0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 100.0
0866: get_object_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 12@
0866: get_object_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 12@
0321: AS_actor 12@ die_headshotted
Actor.RemoveReferences(12@)
Object.RemoveReferences(11@)
jump @TROUGH_SHADOW_590
:TROUGH_SHADOW_563
wait 0
if
Actor.Driving($PLAYER_ACTOR)
else_jump @TROUGH_SHADOW_314
jump @TROUGH_SHADOW_19
:TROUGH_SHADOW_590
if
0AB0: key_pressed 65
else_jump @TROUGH_SHADOW_795
2@ += 0.8
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
Actor.Angle($PLAYER_ACTOR) = 0.0
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -200.0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 100.0
0866: get_object_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 12@
0866: get_object_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 12@
0321: AS_actor 12@ die_headshotted
Actor.RemoveReferences(12@)
Object.RemoveReferences(11@)
jump @TROUGH_SHADOW_795
:TROUGH_SHADOW_795
if
0AB0: key_pressed 83
else_jump @TROUGH_SHADOW_1000
1@ -= 0.8
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
Actor.Angle($PLAYER_ACTOR) = 90.0
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -200.0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 100.0
0866: get_object_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 12@
0866: get_object_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 12@
0321: AS_actor 12@ die_headshotted
Actor.RemoveReferences(12@)
Object.RemoveReferences(11@)
jump @TROUGH_SHADOW_1000
:TROUGH_SHADOW_1000
if
0AB0: key_pressed 68
else_jump @TROUGH_SHADOW_563
2@ -= 0.8
Actor.PutAt($PLAYER_ACTOR, 1@, 2@, 3@)
Actor.Angle($PLAYER_ACTOR) = 180.0
04C4: store_coords_to 4@ 5@ 6@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -200.0
04C4: store_coords_to 7@ 8@ 9@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 100.0
0866: get_object_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 4@ 5@ 6@ radius 3.0 handle_as 12@
0866: get_object_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 11@
08E5: get_actor_in_sphere 7@ 8@ 9@ radius 3.0 handle_as 12@
0321: AS_actor 12@ die_headshotted
Actor.RemoveReferences(12@)
Object.RemoveReferences(11@)
if
not Actor.Driving($PLAYER_ACTOR)
else_jump @TROUGH_SHADOW_563
jump @TROUGH_SHADOW_314


1楼2014-11-14 21:11回复
    是穿透加上防护罩


    3楼2014-11-15 22:49
    回复
      2026-01-14 00:32:36
      广告
      不感兴趣
      开通SVIP免广告
      {$CLEO .cs}
      //-------------MAIN---------------
      thread *TROUGH_SHADOW*
      要空一格
      :TROUGH_SHADOW_19
      wait 0


      4楼2014-11-28 19:40
      回复
        谢谢大哥!


        来自iPhone客户端5楼2014-11-30 22:48
        回复
          楼主 可以做苹果上的吗。街舞和跑酷


          IP属地:重庆来自iPhone客户端6楼2015-08-27 22:40
          回复