第三部分:Bug Fixes in 1.9 since the Community Beta Branch
希腊:
Ajax and Chiron no longer have 2 souls when they die.埃阿斯和卡戎阵亡时不再产生两个灵魂……这……没发现过
Titan gates placed by Hades no longer start at 3751 health, then drop to 1 health when construction starts.
Titan gates placed by Hades no longer require 18751 health to construct, but 15000 like all other titan gates
哈迪斯的泰坦之门不再拥有3751的初始生命值和18751的最终生命值,而是跟其他人一样1生命值开始造,15000生命值结束
注意,以前哈迪斯的泰坦之门拥有初始生命值是由于哈迪斯拥有建筑物天生加血的优势,但是建造时间并没有比别人短,现在把这个奇怪的生命值数据改成跟其他主神一致而已
Gastrahpretes can now be garrisoned冥界射手可以驻扎
埃及:
Minions and Dryads now glow red when Eclipse is used 傀儡和亚族树精现在在日食的影响下回变红……以前傀儡不变红?
The effect of researching Shaduf is no longer lost when you load a saved game after it is researched 卜塔的汲水
吊杆科技的研究效果不再由于重新载入存储的文件而消失……对战没影响
Priests of Set now use the Ankh cursor when converting animals, rather than a sword.赛特祭司在召唤动物时,就是鼠标移到动物上的时候,显示一个十字光标而不是一把剑……之前召唤动物和攻击的标志是一样的,这个倒是很细心
北欧:
Spy will now remain on a hero after the hero drops off a relic at a temple如果间谍之眼被用在一个英雄身上,那么当
这个英雄将一个神器放入神庙的时候,间谍之眼不会消失……这个之前有所耳闻
亚族:
Atlanteans with an even number of Counter Barracks can now cycle through using hot keys.亚族在拥有多个反击兵营的
时候可以通过ctrl+s遍历他们了……这个之前确实有问题
公共:
Minor God portraits are no longer visually corrupted 次神的肖像不再有视觉损坏
God Powers can now be modded 神力现在可以被mod了
Games with different data-affecting mods can no longer be played together (preventing many desyncs). Attempting to join a game that has different mods than you will display the mods the host is running with.不同数据的游戏不能对战
Population Cap flashing red no longer causes slowdow 人口上限的红色闪烁不再导致游戏速度降低
Number of Gatherers farming each resource is displayed on the main UI. Favor being generated correctly identifies the sources of favor for each way to gather favor (Egypt shows the number of monuments for example)农民工作数直接显示在主界面上(自带农民数量补丁)
Gold Mines, Farms, and Healing Springs now display properly under fog of war金矿,农田和治愈之泉现在在战雾下显示正确
Constructing a wall next to a wall under attack will no longer cause the wall under attack to take massive damage.在一个受到攻击的城墙边造一堵新墙不会造成受攻击墙生命大量降低……这个需要更多测试,神话时代中墙的生命值会不正常地传递,这个修复不知道到底表现如何
Creating a public lobby game no longer sometimes fails to show up in the game list.在steam平台创建一个公共游戏房间不会不显示到游戏列表中了
Several OOS bugs discovered and resolutions implemented.OOSbug修复……啥玩意?
希腊:
Ajax and Chiron no longer have 2 souls when they die.埃阿斯和卡戎阵亡时不再产生两个灵魂……这……没发现过
Titan gates placed by Hades no longer start at 3751 health, then drop to 1 health when construction starts.
Titan gates placed by Hades no longer require 18751 health to construct, but 15000 like all other titan gates
哈迪斯的泰坦之门不再拥有3751的初始生命值和18751的最终生命值,而是跟其他人一样1生命值开始造,15000生命值结束
注意,以前哈迪斯的泰坦之门拥有初始生命值是由于哈迪斯拥有建筑物天生加血的优势,但是建造时间并没有比别人短,现在把这个奇怪的生命值数据改成跟其他主神一致而已
Gastrahpretes can now be garrisoned冥界射手可以驻扎
埃及:
Minions and Dryads now glow red when Eclipse is used 傀儡和亚族树精现在在日食的影响下回变红……以前傀儡不变红?
The effect of researching Shaduf is no longer lost when you load a saved game after it is researched 卜塔的汲水
吊杆科技的研究效果不再由于重新载入存储的文件而消失……对战没影响
Priests of Set now use the Ankh cursor when converting animals, rather than a sword.赛特祭司在召唤动物时,就是鼠标移到动物上的时候,显示一个十字光标而不是一把剑……之前召唤动物和攻击的标志是一样的,这个倒是很细心
北欧:
Spy will now remain on a hero after the hero drops off a relic at a temple如果间谍之眼被用在一个英雄身上,那么当
这个英雄将一个神器放入神庙的时候,间谍之眼不会消失……这个之前有所耳闻
亚族:
Atlanteans with an even number of Counter Barracks can now cycle through using hot keys.亚族在拥有多个反击兵营的
时候可以通过ctrl+s遍历他们了……这个之前确实有问题
公共:
Minor God portraits are no longer visually corrupted 次神的肖像不再有视觉损坏
God Powers can now be modded 神力现在可以被mod了
Games with different data-affecting mods can no longer be played together (preventing many desyncs). Attempting to join a game that has different mods than you will display the mods the host is running with.不同数据的游戏不能对战
Population Cap flashing red no longer causes slowdow 人口上限的红色闪烁不再导致游戏速度降低
Number of Gatherers farming each resource is displayed on the main UI. Favor being generated correctly identifies the sources of favor for each way to gather favor (Egypt shows the number of monuments for example)农民工作数直接显示在主界面上(自带农民数量补丁)
Gold Mines, Farms, and Healing Springs now display properly under fog of war金矿,农田和治愈之泉现在在战雾下显示正确
Constructing a wall next to a wall under attack will no longer cause the wall under attack to take massive damage.在一个受到攻击的城墙边造一堵新墙不会造成受攻击墙生命大量降低……这个需要更多测试,神话时代中墙的生命值会不正常地传递,这个修复不知道到底表现如何
Creating a public lobby game no longer sometimes fails to show up in the game list.在steam平台创建一个公共游戏房间不会不显示到游戏列表中了
Several OOS bugs discovered and resolutions implemented.OOSbug修复……啥玩意?














