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西化又可以换兵种啦!1.7更新内容

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1楼2014-07-16 20:23回复
    # Paid Features
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    - Unique mechanic for Dutch Republics, balanding the Orangists vs the Statists.
    - Merchant Republics can now place trading posts in each tradenode, to boost their tradepower.
    - New Diplomatic Action against Elective Monarchies, to support Heirs of own dynasty in that realm, giving power, prestige & legitimacy bonus if they win.
    - New action for Elective Monarchy to support their own noble for the throne.
    - Lots of new events for Dutch Republics, Merchant Republic Factions, Elective Monarchies & Dictatorships.
    - Dictatorships are now special cases in a Republic when tradition goes too low, and can then last the rest of that rulers life.
    - National Focus: Change priotity on power from 3 in each category to +5 in one, and +2 in the others.


    2楼2014-07-16 20:23
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      2026-05-05 20:12:38
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      # Governments
      - Fixed government change to NOT cost legitimacy.
      - Elections now use scaled republican tradition.
      - Added Oligarchic Republic as a new, basic republican government form.
      - The new category of dictatorship added, that is treated as a republic if Res Publica is not enabled.
      - Merchant Republics no longer get +10 tradepower.
      - Constitutional Monarchy lost the prestige decay bonus and instead got -5 years on nationalism.
      - Enlightened despotism no longer gets -5% core cost, but instead -10% accepted culture threshold.
      - Administrative Republics lost their tolerance bonuses, and instead got -10% Culture Conversion Cost & -5 years on nationalism.
      - Republics no longer become Monarchies at 0 Republican Tradition. Instead, they have a chance to become a Dictatorship if they fall below 40 RT, with the chance depending on how low it is.
      - Merchant Republics now have 3 different factions. Aristocrats, Traders & Guilds,
      - Legitimacy will no longer be set to 0 when changing governments.
      - Countries that becomes dictatorships will return to previous government form when the dictator dies.
      - Removed the legitimacy penalty for changing governments.
      # Military
      - Removed manpower impact from productionsize, to be tied to increased by 5% from each military tech.
      - Ships trying to break a blockade to flee a port will now return back to that port if defeated.
      - Fleets attempting to break blockades will if they retreat retreat back to port.
      - Can no longer detach blockade fleet of 0 subunits.
      # Diplomacy
      - Annul treaty now lasts 10 years.
      - Truce length now scales to the amount of warscore taken in the peace, from 5 years at white peace to 15 years at 100% warscore.
      - Call for peace is now applied to all attackers.
      - Winning an independence war no longer gives Imperial Authority.
      - Merchant Republics now have a slightly harder time diplovassalizing.
      - Merchant Republics are now very difficult to diplovassalize.
      - Can now diplovassalize without having a royal marriage.
      - Having a royal marriage now gives a bonus to acceptance when diplovassalizing.
      - Can no longer use Claim Throne on countries with a different dynasty.
      - Enforce Peace option will now properly account for Current Wars and will be disabled if they cannot join the war. It will also tell the reason why.
      - Opinion malus for different religion is now reduced by positive tolerance.
      - Native vassals migrating will make overlord discover province.
      - Selling provinces now results in the seller getting inflation at the same rate as from gold taken in peace.
      - WE loss calculation from peace deals is no longer 100x what it should be.
      - Fixed issue when offering renouncing cores in peaceoffer would cost diplo points for the renouncer.
      - Having a regency council will no longer prevent independence wars.
      - Declaring independence war no longer gives massive AE.
      - Minimum relations for Support Independence is now -25.
      # HRE
      - HRE electors vassals is now considered under control of the overlord is in alliance.
      - IA no longer gained when princes convert to the Emperor's religion.
      - IA is once again lost when princes convert away from the Emperor's religion.
      # Buildings
      - Marketplace and Canal are now +2 trade power instead of +1.
      - Customs House is now +10 trade power instead of +5, and also adds +2 trade value.
      # Rebels
      - Culture Conversion is now twice as long as default, but culture conversion cost modifiers can reduce it.
      - Overextension over 100% now increases revoltsize by multiplying with OE.
      - Peasant rebels will no longer change a country's government when they win.
      # Religion
      - Capped tolerance towards heretics and heathens at +3.
      - Conversion Zeal no longer disappears on conquest of province.
      - Hindu republicans can now set new deity when a new ruler has been elected.
      - Rebalanced and added decisions across religions to make sure they have similar chances to get high missionary strength.
      # Rivals
      - Countries that are 50% or more apart in tech speed can no longer set each other as rivals.
      - Countries that have chosen you as a rival are now always available to be set as a rival.
      - Can no longer buy provinces from or sell provinces to rivals.
      - Powerprojection added when vassalising rivals, or fully annexing them.
      - Fixed a bug where potential rivals being calculated wrongly when handling countries with overseas provinces
      - Powerprojection will also be added when annexing rivals.
      # Colonisation
      - Being bankrupt now decreases settler growth by 200.
      - Can no longer colonize provinces that are adjacent to non-core provinces if they are outside colonial range.
      - Colonists will now be cancelled when country is annexed. The colony will belong to the annexer.
      # Score
      - Implemented impact of wars on the underlying monthly score, so lost wars against higher ranked countries with high peacescore are bad for you, while winning wars are good.
      - Now get a 25% penalty to monthly score for each rival not set.
      # Trade
      - Centers of Trade now provide 100% more tradepower and naval forcelimit.
      # Technology
      - Countries now get +20% production efficiency for being ahead of time in Production technology.
      - Countries now get +20% trade efficiency for being ahead of time in Diplomatic technology.
      - Removed power point penalties from all tech groups.
      - Neighbour bonus is now +5% per level, and can now reach up to 75% off, to let late westernisers have a chance to catch up.
      # Ideas & Policies
      - Added 3 new ideagroups. Humanism, Influence & Maritime
      - Tweaked numerous policies that were too strong or too weak.
      - Moved and removed policies to make sure the MP groups and idea groups have equal amounts.
      - Colonial settlement act now gives +1 colonist instead of +10 settler growth.
      - Colonial expansions now gives +10 settler growth instead of +1 colonist.
      - Reduced legitimacy & republican tradition from policies.
      - Added lots of new policies connected to the new Ideagroups.
      - Reworked some national ideas to use the new modifiers.
      - Moved some ideas around.
      - Grand Army is now 20% land forcelimits (down from 25%)
      - National Conscripts is now 10% faster regiment recruitment speed instead of +25% global manpower.
      - Consolidated infantry, cavalry and artillery cost ideas in Quantity into a single regiment cost idea.
      - Added ideas to Quantity: Forced Labor System (-20% building power cost) and Expanded Supply Trains (-10% land attrition).
      - Swapped names on Maritime and Naval to be more appropriate to their ideas.


      3楼2014-07-16 20:23
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        - Renamed Cordial attitude to Defensive.
        - Effect of 'Desires your provinces' is now scaled down for countries that are weaker than the country whose provinces they want to conquer.
        - AI will now form Scandinavia when it can do so.
        - Fixed an exploit where you could call the AI into wars you know they will dishonor in order to get a CB on them.
        - AI: Should now harder to fool with cancelled moves.
        - AI: Will now never revoke embargos against countries they are at war with.
        - AI: Better at converting Pagan provinces
        - AI: Higher prio on production buildings in gold provinces.
        - The AI should now be much better at building buildings, repaying loans, and saving money.
        - Fixed display bug where wants your provinces was showing the wrong (far too large) number in some cases.
        - Tweaked AI priority for Declaration of Indulgence act.
        - Improvements to recruit AI.
        - AI now knows when to use unfocused NF.
        - General improvements to budget AI.
        - Fixed an issue with budget AI that was preventing AI from building ships.
        - Fixed some issues with budget AI that was crippling AI armies.
        - AI: Will no longer subsidize a country they want to weaken or is in a coalition against under any circumstances.
        - Fixed a bug that was preventing AI from using trade fleets.
        - AI: More willing to spend legitimacy to boost a local noble if current ruler is foreign in Elective Monarchy.
        - AI: Less willing to spend legitimacy to boost a local noble if current ruler is local in Elective Monarchy.
        - Fixed inconsistency between call ally screen and actual AI response.
        - Manually calling the AI to a war where you know they will refuse will now result in a huge trust hit.
        - Fixed a bug where the AI would refuse to make peace despite being offered all of its demands.
        - AI: Will no longer give provinces in peace to countries that have 'leader may negotiate' unchecked.
        - AI: Should no longer desire random scattered provinces inside a country.
        - AI: Will no longer set allies as rivals if keep alliance AI preference is on.
        - AI: Will no longer assault at low morale.
        - Fixed a bug where the AI would continously move between two adjacent provinces while supporting a siege.
        - Fixed a bug where the AI would prioritize blockading straits it had no strategic reason to blockade.


        4楼2014-07-16 20:24
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          好吧,大家洗洗睡......西化换兵种刚刚被证明为谣言.......


          5楼2014-07-16 20:26
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            - Trade interface is now updated when stuff happens(cached). The merchant chosen will get sent( not the first available). Removed unused elements. The button when a merchant is present is now a toggle and will change between collect and tra...
            - Factions view can now handle custom factions.
            - Fixed alignment of faction button when HRE & Papacy are visible.
            - Heir box now shows when next election is for republics with elections.
            - Government tooltip no longer shows when next election is.
            - Tooltip for possible policies is now shown when hovering over ideagroup name.
            - Player Mapmode now colors in subjects in players color as well.
            - Added alert for when your country will become junior PU partner on monarch death.
            - If you have no deity selected, there will be an alert notifying you.
            - Annex & Integreate now says unknown instead of never if below 15 DIP at start.
            - Fixed base tax of annexed nation not being displayed in diplomatic annexation screen.
            - Republican tradition not displayed as percent in tooltip.
            - Rival selection now has a tooltip if you cannot change rival.
            - Cleanup of tooltip and values for navies in rival selection.
            - Can see the rival selection screen without being able to change rival.
            - An error message will now popup if an error occurred during the save-progress.
            - Global settler increase no longer displayed as percentage.
            - Possible policies always shown when hovering idea group light bulb.
            - Ctrl-selecting will now select only ships.
            - The ingame menu are now closed after a successfull save.
            - When you declare independence war, game will no longer tell you that the monarch has died.
            - Correct naval leader icon is displayed in end of combat window.
            - changed phrasing when vassalizing in peace offer brings taker into war.
            - Siege units will now properly been removed from map even though the camera is not there upon removal.
            - War exhaustion in countryecononmyview will now longer skip to next row when large


            6楼2014-07-16 20:27
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              再重复一次,西化换兵种是我刚刚错信了谣言....


              7楼2014-07-16 20:34
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                看到停战5到15年我整个人就尼玛了


                IP属地:湖北来自Android客户端8楼2014-07-16 20:37
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                  2026-05-05 20:06:38
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                  大体看了一遍,改动相当多。停战那个实在太坑爹了。科技落后的加成不仅改回来了,还改得更牛逼了,p社先是打击玩家西化积极性,又意识到错误,反过来鼓励,真是...再就是ai会存钱了不知道是不是好事


                  IP属地:湖北来自Android客户端9楼2014-07-16 20:52
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                    停战时间仍然不能自定义(像 光荣 那样)


                    来自Android客户端10楼2014-07-16 20:58
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                      IP属地:日本12楼2014-07-16 21:20
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                        能带翻译吗?


                        IP属地:四川来自Android客户端15楼2014-07-16 23:25
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                          停战时间的变动感觉让玩家成为球长的难度进一步增大


                          IP属地:广东16楼2014-07-17 00:43
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