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【新闻】暗黑3设计师 Travis Day 透露2.1补丁内容

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原贴地址: http://diablo.somepage.com/news/1900-legendary-gems-in-patch-21-buff-amulets-and-rings
Here are some of the most interesting bits of info from Travis Day, made on the livestream.
下面是Travis Day在直播中透露的一些有趣的信息。


来自Android客户端1楼2014-06-13 10:00回复
    Legendary Gems - Details about Legendary Gems are coming very soon; Nevalistis has a blog that she has been working on for a while, that is coming right around the corner. A tiny snippet of info: you're going to want to find some really good socketed rings and amulets to use in patch 2.1. While they may be expanded on in the future, in patch 2.1 the Legendary Gems are specifically for rings and amulets.
    有关传奇宝石的信息很快就会到来。
    传奇宝石将只能在项链和戒指上使用。
    (所以现在打到有孔的首饰可以留着)


    来自Android客户端2楼2014-06-13 10:01
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      2025-05-13 08:37:03
      广告
      我只想知道什么时候BUFF 法师啊~~


      IP属地:广东3楼2014-06-13 10:03
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        直播吗
        来自Lumia 1020


        IP属地:河南来自WindowsPhone客户端4楼2014-06-13 10:04
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          Gameplay Choices - The developers want you to have more things to do: Bounties, Rifts, and soon there will be Tiered Rifts. They want to have more options and are talking about it constantly, looking for really cool ideas to implement. In 2.1 there will be a Hellfire Amulet just like the Hellfire Ring, that will encourage people to go kill Ubers; they use the same sort of farming of keys and killing Ubers that the Hellfire Ring requires. They are also probably buffing up the Hellfire Ring unique power, although maybe not, given how many cool rings there already are for people to use. They will keep trying to add more cool gameplay modes like that over time.
          开发者希望给玩家提供更多的玩法。
          未来将会加入地狱火项链。
          地狱火戒指的特效可能会加强。


          来自Android客户端5楼2014-06-13 10:04
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            有孔的也不用留了。。
            开天梯再打新的就是


            IP属地:湖北6楼2014-06-13 10:04
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              目测又是加强豆角军。。。


              IP属地:江西来自Android客户端7楼2014-06-13 10:04
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                Hellfire Amulet - It is meant to be a thing that maybe you craft forever, trying to get the perfect one. It is crafted much like the old Hellfire Ring: you pick your main stat, and it's a 6-affix item. Each Hellfire Amulet randomly unlocks a specific passive skill for your class. Effectively you'll have a 5th passive unlocked, but it's all random which passive you get, and which stats the amulet will have, so you will have an incentive to try to craft a lot of them.
                地狱火项链是一个大坑,就像以前的火戒。
                地狱火项链将带有一个随机的被动技能,这意味着玩家将拥有五个被动技能。


                来自Android客户端8楼2014-06-13 10:07
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                  2025-05-13 08:31:03
                  广告
                  Seasons - The developers have done a lot of playtests on them. Trying out assorted Tiered Rifts, solo, testing the leaderboard. Tiered Rifts are a ton of fun, don't worry about picking up items, just optimizing how you play your dungeons.
                  天梯正在紧张的测试中。
                  无尽秘境将会很有趣。


                  来自Android客户端9楼2014-06-13 10:10
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                    其实感觉有首饰部位套装的职业,蛮亏的。


                    IP属地:上海10楼2014-06-13 10:11
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                      No items drop from monsters in Tiered Rifts - Instead, the boss at the end drops all the loot. So the bosses have a really high chance of dropping legendaries or gems, crafting plans, etc. There's nothing on the monsters, but lots of loot and the scoreboard at the end.
                      无尽秘境中的怪物不会掉落战利品。
                      关底boss掉落成吨的战利品。


                      来自Android客户端11楼2014-06-13 10:12
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                        插下会不会怀上


                        来自Android客户端12楼2014-06-13 10:12
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                          Developers are playtesting Tiered Rifts daily - Tiered Rifts are not going to be static dungeons, as they had initially talked about. They are random like Rifts, but the developers are working on toning down the amount of randomness that can impact the time getting through a Rift. They have recently been testing reducing the power of Conduit Pylons in Tiered Rifts, so that the people at the top of the leaderboards aren't there just because they got lucky with powerful pylons. They are also changing how the bar fills up, basing it on the monster's hit points so people don't skip hard monsters.
                          为了保证公平,无尽秘境的随机性不会像现在的秘境一样坑爹。
                          进度条也会得到改善,以避免玩家跳过比较难的怪物。


                          来自Android客户端13楼2014-06-13 10:16
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                            等下换电脑登录


                            来自iPhone客户端14楼2014-06-13 10:21
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                              2025-05-13 08:25:03
                              广告
                              Season Legendaries - Travis just finished a first pass on a bunch of new Season legendaries. There will be these new items in 2.1; over time they'll be retrofitting old Legendary items and adding new ones. The goal for Reaper of Souls release was that every Legendary would be special and have its own unique power, but there were just too many and they couldn't do that for release. That's still important, and as every patch comes out, old Legendaries will be overhauled, and they will introduce new items with new powers. A good example is the Heart of Iron; it sounds cool but it isn't. However, they will not be changing the old versions of items that players already have (other than the announced sets that will be retroactively changing). The old versions of changed Legendary items will stop dropping, and instead new versions with new powers will drop.
                              2.1赛季的新传奇已经初步完成。
                              设计师的目标是让每个传奇都很独特,所以现在的分解货将在未来的补丁中翻身。


                              来自Android客户端15楼2014-06-13 10:21
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