Annexing or integrating another country now makes you take over all their dependencies as well.
Navies retreating now pick closest port with naval distance, not the shortest how birds fly.
East India Traderoute triggered modifier is now available for americans and africans, and is no longer limited by <30% mercantilism.. effect is now +5% trade income.
You can now collect trade in any node. Not that its a good idea to do it where you don't have fleet bases.
Greatly improved AI for returning home when in exile
Greatly improved naval invasion AI
Replacing War Subsidies with Subsidies that can be used at any time, for longer durations of time
Fixed the infamous 26-player lobby crash
If a player in MP is at war, a war-icon will be shown at that players name in the outliner.
Added DLC-icons to the frontend like the ones in CK2.
Vasselize missions now give a cb for 25 instead of 10 years and abort on the cb expiring
Exported DAYS_PER_PHASE, DAYS_PER_SIEGE_PHASE and COMBAT_DICE_SIDE to defines
Enabled modding in unit_type on ships
Added a checkbox to decisions to set whether or not you want to be notified about the decision being available to take
Can no longer get the same mission twice
Navies retreating now pick closest port with naval distance, not the shortest how birds fly.
East India Traderoute triggered modifier is now available for americans and africans, and is no longer limited by <30% mercantilism.. effect is now +5% trade income.
You can now collect trade in any node. Not that its a good idea to do it where you don't have fleet bases.
Greatly improved AI for returning home when in exile
Greatly improved naval invasion AI
Replacing War Subsidies with Subsidies that can be used at any time, for longer durations of time
Fixed the infamous 26-player lobby crash
If a player in MP is at war, a war-icon will be shown at that players name in the outliner.
Added DLC-icons to the frontend like the ones in CK2.
Vasselize missions now give a cb for 25 instead of 10 years and abort on the cb expiring
Exported DAYS_PER_PHASE, DAYS_PER_SIEGE_PHASE and COMBAT_DICE_SIDE to defines
Enabled modding in unit_type on ships
Added a checkbox to decisions to set whether or not you want to be notified about the decision being available to take
Can no longer get the same mission twice