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关于暴雪新改动构思搬运

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原题:Possible changes for balance test map
百度翻译:平衡测试地图可能变化


IP属地:浙江来自iPad1楼2013-08-13 09:34回复
    原文We're looking to start testing more changes on a test map so we can better prepare to make tweaks if they’re needed in the future. Please understand: as always, we’re not proposing final changes with this balance test map. If and when we do decide to make any balance changes, we will definitely let you know.


    IP属地:浙江来自iPad2楼2013-08-13 09:35
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      IP属地:北京来自iPhone客户端3楼2013-08-13 09:36
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        百度翻译:我们正在开始在测试图测试更多的变化让我们可以更好的准备,如果他们需要在未来进行调整,请理解。一如既往,我们不是提议最终改变这个平衡测试图。如果我们真的决定做任何平衡的变化,我们会让你知道。


        IP属地:浙江来自iPad4楼2013-08-13 09:37
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          就这一段?


          IP属地:上海来自Android客户端5楼2013-08-13 09:37
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            原文:1. Overseer speed buff (after upgrade)
            TvZ feels quite balanced until the very late game when there are so many skirmishes and so many Widow Mines. We want to keep the really exciting gameplay while finding ways to help out Zerg in those specific battles. Having to micromanage your army in every engagement, morph new Banelings, manage 4-5 (or more) bases, and morph new Overseers can be a bit too much. So we’re going to test giving Overseers a speed buff after the speed upgrade is purchased, so that we keep the early- and mid-game the same while specifically helping out the Zerg in the later stages. They still wouldn't move as fast as say, Mutalisks, but perhaps late game TvZ goes more evenly if Overseers don't lag behind and get killed in most late engagements.


            IP属地:浙江来自iPad6楼2013-08-13 09:38
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              1。眼虫的速度调整(升级后)
              TVZ感到相当平衡,直到很晚的比赛之后,有如此多的冲突和许多寡妇雷。我们要保持真正令人兴奋的游戏而寻求帮助的虫族在这些特定战斗的方式。在微操你的部队在每一个参与新的毒爆,管理4-5(或更多)基地,和变形的新眼虫可有点太多了。所以我们要给各位测试的速度升级后的速度调整,使我们保持早期和中期游戏一样,特别是在稍后时段帮助了虫族,他们也不会将快说:飞龙!但也许是游戏后期的TVZ更加均匀,如果眼虫不落后,在最晚的约会了。


              IP属地:浙江来自iPad7楼2013-08-13 09:41
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                原文:2. Combine mech ground and air upgrades
                We don't think Terran is struggling, but do think mech in general has been weak throughout HotS. We tested this specific change a bit in the beta, and we have some idea of how much better mech will be, but a lot has changed since then, so we'd like to actually have players playtest it again.
                Right now, it's looking like the only area where Terran might be weak is late game PvT, but it’s debateable. If so, this change would address that area, because upgrading Vikings that are really core in the matchup will also help with the Hellbat transition in the late game.


                IP属地:浙江来自iPad8楼2013-08-13 09:42
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                  2025-09-03 21:02:38
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                  百度翻译:2。结合机械化的地面和空中升级
                  我们不认为人类是强势,但认为机械化一般是弱。我们测试了这个具体的变化,我们有一些关于如何更好的加强机械化的想法。但自那时以来发生了很多改变,所以我们想有玩家测试一遍
                  现在,看起来是唯一的不平衡可能是游戏后期人族薄弱的TvP,有关于它的商榷。如果是这样,这一变化将打破这一均势,因为升级的维京真的是重要比赛有助于在游戏后期的过渡。


                  IP属地:浙江来自iPad9楼2013-08-13 09:45
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                    原文:3. Vipers start with full energy
                    We’ve been discussing various options for the Zerg both internally and with top players and casters around the world, and we feel that this change might be a good place to start testing.
                    We don't know yet whether we want to increase the rate of Vipers’ spells, and thought it might be cool if Vipers come out of the box at full strength, so their first use has a much bigger impact. It’s possible that we can both increase the strength of Zerg in the late game and bring back a fun strategy that we’re seeing a bit less lately.
                    Again, please remember none of these changes are final. We're still constantly watching our ladder data and the highest level tournament games. As we all know, something that looks overpowered right now can change for top players in a matter of 1-2 weeks. We want to know as much as possible about how changes like these play out, so we’re ready when changes are needed.


                    IP属地:浙江来自iPad10楼2013-08-13 09:46
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                      百度翻译:3。飞蛇厨师满能量
                      我们已经讨论了各种可供选择的虫族在国内和世界各地的顶级选手,我们认为这种变化可能是一个开始测试的好地方。
                      我们还不知道我们是否想增加毒蛇的魔法值上限,并认为如果非蛇从虫卵里出来就有充分的能量是很酷的,所以他们的第一次使用具有更大影响的改动。这是可能的,我们都可以增加在游戏后期虫族的强度并带回一个有趣的策略,我们看到的是少一点吗?
                      再次,请记住这些变化不一定。我们还会经常看看我们的天梯数据和最高水平的比赛。我们都知道,看起来比现在可以改变一个1-2周的顶级选手。我们要尽可能多的了解如何改变平衡性并这样的发挥出来,所以我们准备的改变是必要的。


                      IP属地:浙江来自iPad11楼2013-08-13 09:52
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                        差评


                        IP属地:广东来自手机贴吧12楼2013-08-13 09:53
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                          下面是美附论坛回复,大概有十页


                          IP属地:浙江来自iPad13楼2013-08-13 09:54
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                            语死早


                            IP属地:湖北来自Android客户端14楼2013-08-13 09:54
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                              2025-09-03 20:56:38
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                              太长


                              IP属地:河南来自Android客户端15楼2013-08-13 09:54
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