Version 2.1 changes:
Interface improvements:
- Modules and drones can be fitted to the last active setup or removed by double-clicking on them
- "Change Affecting Skill" menu item now include skills which affect module through ship bonus and skills which affect ship itself when menu is opened with no slots selected
- Added menu command to open module market group
- Added options to duplicate setup and copy it to clipboard
- You can now open multiple Setup Windows for the same ship
- Default state of newly added drones can be active or inactive depending on character skills and already active drones
- Added "Window" menu listing all opened windows
- It is now possible to right-click select items in Character Editor
- Implant management interface improved
- Character with all skills at level 5 included in program files
- API skill import now should work with proxy
- Setups Window size saved between sessions
- Added "Optimal" column showing module optimal and falloff
- Added ability to create custom damage type ratio profiles via right-clicking tanking icon in Setups window
- "Affected By" section of Information window now lists implants affecting module or charge
- Modules now can be dragged between the slots. When dragging with right mouse button you can move, copy or swap modules
Bug fixes:
- Issue with Setups window not fully visible in 120 dpi mode has been resolved
- Main window position is saved correctly now (this is also should fix the issue with main window placed off screen on multimonitor systems)
- Fixed errors with saving\loading of drones
- Fixed bug which might be the cause of 'Cannot open /icons/other/ship.ico' error on startup (but I can't be sure because I was unable to reproduce this error)
- Icons should now display correctly on high color desktop modes (Those who got corrupted icons using true color modes should try to enable "Force high-color icons" option in Preferences)
Fixed errors in database and additions:
- Added all missing hardwiring implants
- Added faction f.o.f. missiles
- Fixed misprint in Caldari Navy Terror Assault Missile. It does 115 damage now instead of 15
- Interdiction Sphere Launcher does not take missile slot anymore
- Damnation optimal bonus is 10% per level now
- Vexor Navy Issue got third rig slot
- Weapon Upgrades skill now affects Smartbombs
- Tech 2 Medium and Heavy Capacitor Boosters now have correct 12 seconds activation time
- Fixed bug with some Tracking Computers not affecting hybrid turrets
- Corrected Covert Ops bonus on scan duration
- Fixed Gravity Capacitor Upgrade rigs
- Corrected powergrid requirements of Medium Capacitor Booster II
- Armageddon Imperial Issue now has correct powergrid
- Particle Dispersion Augmentor rigs now receive proper stacking penalty
- Fixed errors in damage of Arch Angel EMP M, Arch Angel Phased Plasma M and Republic Fleet EMP M
- Megathron Navy Issue now has 350 calibration points