mugen吧 关注:80,244贴子:1,496,286
  • 12回复贴,共1
mugen1.0的分辨率怎么调 原来是winmugen的后来听说1.0比较好就下了个1.0下完后一覆盖我就后悔了,开全屏都看不到北斗人物的瞬移条 而且也变得只有十二个人了 以前的画面包也用不了了求大神指导谢谢


IP属地:广西1楼2013-07-13 22:59回复
    分辨率都是一样的,在cfg里面调,搜索video
    Width = 宽度
    Height = 高度
    程序不要覆盖啊,直接用1.0的就好了.画面包去相册里找自己喜欢的


    IP属地:黑龙江2楼2013-07-13 23:03
    收起回复
      2026-06-09 15:12:56
      广告
      不感兴趣
      开通SVIP免广告
      顺便借帖子一用,有福利列车场景的绅士,请联系我


      IP属地:黑龙江3楼2013-07-14 00:04
      收起回复
        看你是1.0的,所以赠送你个好东西
        \data\mugen1下的system.def搜寻[Select Info]把Character select definition的数据改成以下的,就能装2210人,只要大头像是正常大小的,就能不被格子遮到!
        ;-------------------------------------------------------------------
        ;Character select definition
        [Select Info]
        fadein.time = 10
        fadeout.time = 10
        rows = 34
        columns = 65
        wrapping = 1 ;1 to let cursor wrap around
        pos = 0,60 ;Position to draw to
        showemptyboxes = 1 ;1 to show empty boxes
        moveoveremptyboxes = 1 ;1 to allow cursor to move over empty boxes
        cell.size = 20,20 ;x,y size of each cell (in pixels)
        cell.spacing = 0 ;Space between each cell
        cell.bg.spr = 150,0 ;Note: Don't use animation for cells
        cell.random.spr = 151,0 ;Icon for random select (don't use animation)
        cell.random.switchtime = 4;Time to wait before changing to another random portrait
        p1.cursor.startcell = 0,0
        p1.cursor.active.anim = 160
        p1.cursor.done.spr = 160,0
        p1.cursor.move.snd = 100,0
        p1.cursor.done.snd = 100,1
        p1.random.move.snd = 100,0
        p1.cursor.active.scale = 0.15,0.15
        p1.cursor.done.scale = 0.15,0.15
        p2.cursor.startcell = 0,0
        p2.cursor.active.anim = 170
        p2.cursor.done.spr = 171,0
        p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's
        p2.cursor.move.snd = 100,0
        p2.cursor.done.snd = 100,1
        p2.random.move.snd = 100,0
        p2.cursor.active.scale = 0.15,0.15
        p2.cursor.done.scale = 0.15,0.15
        random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
        stage.move.snd = 100,0
        stage.done.snd = 100,1
        cancel.snd = 100,2
        portrait.spr = 9000,0 ;Do not change from 9000,0
        portrait.offset = 0,0
        portrait.scale = 1,1
        title.offset = 640,38 ;Position of title (Arcade Mode, etc)
        title.font = 3,0,0 ;Font of title (-1 for none)
        ;Big portraits
        p1.face.spr = 9000,1 ;Do not change from 9000,1
        p1.face.offset = 0,0 ;Position to put big portrait
        p1.face.scale = 0.1,0.1
        p1.face.facing = 1
        p1.face.window = 0,0, 739,959
        p2.face.spr = 9000,1
        p2.face.offset = 1279,0
        p2.face.scale = 0.1,0.1
        p2.face.facing = -1
        p2.face.window = 540,0, 1279,959
        ;Name
        p1.name.offset = 60,45 ;Position to put name
        p1.name.font = 3,4,1 ;Set to -1 for no display
        p1.name.spacing = 15,25 ;Space between each name for players on the same team
        p2.name.offset = 1230,45
        p2.name.font = 3,6,-1
        p2.name.spacing = -15,25
        ;Stage select
        stage.pos = 640,700
        stage.active.font = 3,0,0
        stage.active2.font = 3,2 ;Second font color for blinking
        stage.done.font = 3,0
        ;Team menu
        teammenu.move.wrapping = 1
        p1.teammenu.pos = 80, 130
        ;p1.teammenu.bg.spr =
        p1.teammenu.selftitle.font = 3,3, 1
        p1.teammenu.selftitle.text = "TEAM MODE"
        p1.teammenu.enemytitle.font = 3,3, 1
        p1.teammenu.enemytitle.text = "TEAM MODE"
        p1.teammenu.move.snd = 100,0
        p1.teammenu.value.snd = 100,0
        p1.teammenu.done.snd = 100,1
        p1.teammenu.item.offset = 0,110
        p1.teammenu.item.spacing = 0,60
        p1.teammenu.item.font = 3,0, 1
        p1.teammenu.item.active.font = 3,3, 1
        p1.teammenu.item.active2.font = 3,3, 1, 224,224,240 ;Second font color for blinking
        p1.teammenu.item.cursor.offset = -30, 0
        p1.teammenu.item.cursor.anim = 180
        p1.teammenu.value.icon.offset = 210,1
        p1.teammenu.value.icon.spr = 181,0
        p1.teammenu.value.empty.icon.offset = 210,1
        p1.teammenu.value.empty.icon.spr = 182,0
        p1.teammenu.value.spacing = 30,0
        ;p2 team
        p2.teammenu.pos = 1200, 130
        ;p2.teammenu.bg.spr =
        p2.teammenu.selftitle.font = 3,1, -1
        p2.teammenu.selftitle.text = "TEAM MODE"
        p2.teammenu.enemytitle.font = 3,1, -1
        p2.teammenu.enemytitle.text = "TEAM MODE"
        p2.teammenu.move.snd = 100,0
        p2.teammenu.value.snd = 100,0
        p2.teammenu.done.snd = 100,1
        p2.teammenu.item.offset = 0,110
        p2.teammenu.item.spacing = 0,60
        p2.teammenu.item.font = 3,0, -1
        p2.teammenu.item.active.font = 3,1, -1
        p2.teammenu.item.active2.font = 3,1, -1, 224,224,240 ;Second font color for blinking
        p2.teammenu.item.cursor.offset = 30, 0
        p2.teammenu.item.cursor.anim = 190
        p2.teammenu.value.icon.offset = -210,1
        p2.teammenu.value.icon.spr = 191,0
        p2.teammenu.value.empty.icon.offset = -210,1
        p2.teammenu.value.empty.icon.spr = 192,0
        p2.teammenu.value.spacing = -30,0
        ; Debug screen element (can be used for testing fonts)
        ;sysexplod0.text =
        ;sysexplod0.font =
        ;P1 active cursor
        160,6, 0,0, 1
        160,5, 0,0, 1
        160,4, 0,0, 1
        160,3, 0,0, 1
        160,2, 0,0, 1
        160,1, 0,0, 1
        160,0, 0,0, 1
        ;P2 active cursor
        170,3, 0,0, 1
        170,2, 0,0, 1
        170,1, 0,0, 1
        170,0, 0,0, 1
        170,6, 0,0, 1
        170,5, 0,0, 1
        170,4, 0,0, 1
        ;P1 Team mode cursor
        180,0, 0,0, 1
        180,0, 3,0, 1
        180,0, 6,0, 1
        180,0, 9,0, 1
        180,0,12,0, 1
        180,0,15,0, 1
        180,0,18,0, 1
        180,0,21,0, 1
        ;P2 Team mode cursor
        190,0, 0,0, 1
        190,0,-3,0, 1
        190,0,-6,0, 1
        190,0,-8,0, 1
        190,0,-12,0, 1
        190,0,-15,0, 1
        190,0,-18,0, 1
        190,0,-21,0, 1


        IP属地:中国台湾4楼2013-07-14 00:15
        收起回复
          覆盖 天哪... 这叫自杀 以后再也搞不清楚一笔糊涂账了


          5楼2022-09-07 12:10
          回复