http://www.pcgamer.com/2013/06/04/world-of-tanks-reinvents-in-game-store-to-remove-pay-to-win-items-pushes-for-esports-presence/
Wargaming, the creators of the hugely successful World of Tanks (坦克世界)and the upcoming World of Warships and World of Warplanes, has announced big changes in what gamers can and can’t purchase inside its games. Any item or upgrade that can provide an advantage in battle will no longer be available for purchase, putting and end to “pay-to-win”-style power disparities.
任何给玩家在战斗中带来优势的东西(如金币弹、金币补给等)将不再出售。
“We strongly believe that you can’t provide a truly triple-A free-to-play experience without absolutely making sure all combat options are free of charge to all players,” Andrei Yarantsau, vice president of publishing for Wargaming, told Gamasutra.
“We don’t want to nickel and dime our players—we want to deliver gaming experiences and services that are based on the fair treatment of our players, whether they spend money in-game or not.”
“我们不想玩家用金钱买胜利-我们希望所有玩家在玩这个游戏时得到公平的对待,不管他是不是付钱。”
其他不重要的就不翻了,自己用软件。
Wargaming, the creators of the hugely successful World of Tanks (坦克世界)and the upcoming World of Warships and World of Warplanes, has announced big changes in what gamers can and can’t purchase inside its games. Any item or upgrade that can provide an advantage in battle will no longer be available for purchase, putting and end to “pay-to-win”-style power disparities.
任何给玩家在战斗中带来优势的东西(如金币弹、金币补给等)将不再出售。
“We strongly believe that you can’t provide a truly triple-A free-to-play experience without absolutely making sure all combat options are free of charge to all players,” Andrei Yarantsau, vice president of publishing for Wargaming, told Gamasutra.
“We don’t want to nickel and dime our players—we want to deliver gaming experiences and services that are based on the fair treatment of our players, whether they spend money in-game or not.”
“我们不想玩家用金钱买胜利-我们希望所有玩家在玩这个游戏时得到公平的对待,不管他是不是付钱。”
其他不重要的就不翻了,自己用软件。















