
更新信息
Guadalcanal
Increased both team's reinforcements by 200
Reduced the number of mortar men by 2
Fixed various collision and art bugs
Hanto
Increased both team's reinforcements by 200
Added 2 minutes to the round time
Fixed various collision and art bugs
Iwo Jima
Increased both team's reinforcements by 200
A and B objectives now lock after being captured
Increased delay time for ambient artillery making ambient strikes more rare
Removed engineer role from the Axis team (Enginer is now a Rifleman)
Added an additional BAR role
Fixed various collision and art bugs
Fixed satchel objectives not correctly highlighting for a player with a satchel in his hands
Kwajalein
Increased both team's reinforcements by 200
Added 5 minutes to the round time
Fixed not being able to climb to the top of the tower in the Barracks objective
Fixed various collision and art bugs
Peleliu
Increased both team's reinforcements by 200
Fixed various collision and art bugs
Slight optimization pass on the level
Lighting and post process tweaks
(KNOWN ISSUE) Bushes' leaf texture doesn't show up correctly
Saipan
Increased both team's reinforcements by 200
Added 5 minutes to the round time
Fixed various collision and art bugs
RO 2
MCP Levels have had various bugs fixed
RO2 maps have had a server side optimization pass to reduce relevancy checks on static meshes (this will improve server performance on these maps)
And finally in this build we have made some changes to the Knee Mortar and BAR. The Knee Mortar accuracy has been reduced slightly and its damage falloff has also been toned down (now it is more likely to injure players at the edges of the damage radius than kill them). The BARs handling has been adjusted, so players trying to be accurate with it are now much more likely to be.__________________
Guadalcanal
Increased both team's reinforcements by 200
Reduced the number of mortar men by 2
Fixed various collision and art bugs
Hanto
Increased both team's reinforcements by 200
Added 2 minutes to the round time
Fixed various collision and art bugs
Iwo Jima
Increased both team's reinforcements by 200
A and B objectives now lock after being captured
Increased delay time for ambient artillery making ambient strikes more rare
Removed engineer role from the Axis team (Enginer is now a Rifleman)
Added an additional BAR role
Fixed various collision and art bugs
Fixed satchel objectives not correctly highlighting for a player with a satchel in his hands
Kwajalein
Increased both team's reinforcements by 200
Added 5 minutes to the round time
Fixed not being able to climb to the top of the tower in the Barracks objective
Fixed various collision and art bugs
Peleliu
Increased both team's reinforcements by 200
Fixed various collision and art bugs
Slight optimization pass on the level
Lighting and post process tweaks
(KNOWN ISSUE) Bushes' leaf texture doesn't show up correctly
Saipan
Increased both team's reinforcements by 200
Added 5 minutes to the round time
Fixed various collision and art bugs
RO 2
MCP Levels have had various bugs fixed
RO2 maps have had a server side optimization pass to reduce relevancy checks on static meshes (this will improve server performance on these maps)
And finally in this build we have made some changes to the Knee Mortar and BAR. The Knee Mortar accuracy has been reduced slightly and its damage falloff has also been toned down (now it is more likely to injure players at the edges of the damage radius than kill them). The BARs handling has been adjusted, so players trying to be accurate with it are now much more likely to be.__________________
