//注意运行前要把那个提醒属性低时是否保存的提示框勾掉,即保存时不提醒。//如果嫌速度慢可以调节加速,调20倍时会快很多。
var m=1; //用于判断培养哪一属性,1是武力,2是绝技,3是法术
var n=2;
var cishu=; //运行一次脚本培养的次数
var pixelsinfo = "0,0,17,17,17 | 1,1,255,241,0 | 12,6,17,17,17 | 3,4,255,241,0 | 20,1,17,17,17 | 21,3,255,241,0 | 19,8,17,17,17 | 21,8,255,241,0";var pos = external.tgfindpixels(pixelsinfo,""); //查找得到“武力”这个词开头处的坐标var lx = external.tgx(pos); var ly = external.tgy(pos);
var ly1=ly+7+23*(m-1);
var ly2=ly+7+23*(n-1); //ly1是用于判断培养后是否为绿箭头的位置的纵坐标,和要培养的是武力、绝技还是法术有关
for(i=0;i<cishu;i++)
{external.tgclick( lx-68, ly+215 );external.tgwait(200); //点击培养
if(external.tggetpixel(lx+88,ly1,"g")==66)
{
if(external.tggetpixel(lx+88,ly2,"g")==66)
{
external.tgclick( lx-108, ly+215 );external.tgwait(2000); //点击保存
}
else
{
external.tgclick( lx-28, ly+215 );external.tgwait(200); //点击取消
}
}
else
{
external.tgclick( lx-28, ly+215 );external.tgwait(200); //点击取消
}
}
var m=1; //用于判断培养哪一属性,1是武力,2是绝技,3是法术
var n=2;
var cishu=; //运行一次脚本培养的次数
var pixelsinfo = "0,0,17,17,17 | 1,1,255,241,0 | 12,6,17,17,17 | 3,4,255,241,0 | 20,1,17,17,17 | 21,3,255,241,0 | 19,8,17,17,17 | 21,8,255,241,0";var pos = external.tgfindpixels(pixelsinfo,""); //查找得到“武力”这个词开头处的坐标var lx = external.tgx(pos); var ly = external.tgy(pos);
var ly1=ly+7+23*(m-1);
var ly2=ly+7+23*(n-1); //ly1是用于判断培养后是否为绿箭头的位置的纵坐标,和要培养的是武力、绝技还是法术有关
for(i=0;i<cishu;i++)
{external.tgclick( lx-68, ly+215 );external.tgwait(200); //点击培养
if(external.tggetpixel(lx+88,ly1,"g")==66)
{
if(external.tggetpixel(lx+88,ly2,"g")==66)
{
external.tgclick( lx-108, ly+215 );external.tgwait(2000); //点击保存
}
else
{
external.tgclick( lx-28, ly+215 );external.tgwait(200); //点击取消
}
}
else
{
external.tgclick( lx-28, ly+215 );external.tgwait(200); //点击取消
}
}










