}else if (itemId == 5062001) { //混沌神奇魔方
int Equip_Pos = slea.readInt();
double a = Math.ceil(Math.random() * 50.0);
Equip Identify = (Equip) c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) Equip_Pos);
if (Equip_Pos == 0) {
c.getSession().write(MaplePacketCreator.enableActions()); return;
} if (a >= 35) {
Identify.setIdentified(Identify.getIdentify());//先设置记录 免得没写记录系统之前的装备鉴定时重新鉴定
Identify.setIdentify((byte) 1);//设置成未鉴定
Identify.setPotential_1((byte) 1);
Identify.setPotential_2((byte) 1);//设置三列潜能
Identify.setPotential_3((byte) 1);
c.getSession().write(MaplePacketCreator.updateEquipSlot(Identify));//更新装备栏 c.getSession().write(MaplePacketCreator.魔方光效(player.getId())); MapleInventoryManipulator.addById(c, 2430112, (short) 1, "","冒险岛",-1);//用了魔方之后给一个魔方碎片
MapleInventoryManipulator.removeById(c, MapleInventoryType.CASH, itemId, 1, true, false);//扣除魔方
}else
Identify.setIdentified(Identify.getIdentify());//先设置记录 免得没写记录系统之前的装备鉴定时重新鉴定
Identify.setIdentify((byte) 1);//设置成未鉴定
Identify.setPotential_1((byte) 1);//设置二列潜能
Identify.setPotential_2((byte) 1);
c.getSession().write(MaplePacketCreator.updateEquipSlot(Identify));//更新装备栏 c.getSession().write(MaplePacketCreator.魔方光效(player.getId())); MapleInventoryManipulator.addById(c, 2430112, (short) 1, "","梦の岛",-1);//用了魔方之后给一个魔方碎片
MapleInventoryManipulator.removeById(c, MapleInventoryType.CASH, itemId, 1, true, false);//扣除魔方else if (itemId == 5064000) {
}[post]
int Equip_Pos = slea.readInt();
double a = Math.ceil(Math.random() * 50.0);
Equip Identify = (Equip) c.getPlayer().getInventory(MapleInventoryType.EQUIP).getItem((byte) Equip_Pos);
if (Equip_Pos == 0) {
c.getSession().write(MaplePacketCreator.enableActions()); return;
} if (a >= 35) {
Identify.setIdentified(Identify.getIdentify());//先设置记录 免得没写记录系统之前的装备鉴定时重新鉴定
Identify.setIdentify((byte) 1);//设置成未鉴定
Identify.setPotential_1((byte) 1);
Identify.setPotential_2((byte) 1);//设置三列潜能
Identify.setPotential_3((byte) 1);
c.getSession().write(MaplePacketCreator.updateEquipSlot(Identify));//更新装备栏 c.getSession().write(MaplePacketCreator.魔方光效(player.getId())); MapleInventoryManipulator.addById(c, 2430112, (short) 1, "","冒险岛",-1);//用了魔方之后给一个魔方碎片
MapleInventoryManipulator.removeById(c, MapleInventoryType.CASH, itemId, 1, true, false);//扣除魔方
}else
Identify.setIdentified(Identify.getIdentify());//先设置记录 免得没写记录系统之前的装备鉴定时重新鉴定
Identify.setIdentify((byte) 1);//设置成未鉴定
Identify.setPotential_1((byte) 1);//设置二列潜能
Identify.setPotential_2((byte) 1);
c.getSession().write(MaplePacketCreator.updateEquipSlot(Identify));//更新装备栏 c.getSession().write(MaplePacketCreator.魔方光效(player.getId())); MapleInventoryManipulator.addById(c, 2430112, (short) 1, "","梦の岛",-1);//用了魔方之后给一个魔方碎片
MapleInventoryManipulator.removeById(c, MapleInventoryType.CASH, itemId, 1, true, false);//扣除魔方else if (itemId == 5064000) {
}[post]












