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[转帖]CC3所有单位基本数据(英文)

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转自GR

Well, i figured that i could map most of the important stats, and heres what i got:
(Disclaimer: 
Most attackspeeds can be off by about 5% but they should be proportional to each other, 
some armor values arent 100% authentic, damage/health should be the most accurate, 
health for infantry are a complex thing so they might be wrong too)

Armor values

AA= 200% damage v air, 75% damage v tank, 100% damage v light, 
50% dmg v medium/buildings, 12,5% v inf.
AP= 50% v inf, 75% v structures, 100% v rest.
He= 100% v all structures, 75% v inf/light, 50%v medium, 25% v tank
Bullets: 100% v inf/air, 75% v light, 50% v medium, 25% v tanks.
Anti vehicle: 100% v air/light, 75% v tanks, 50% v medium/buildings, 20% v inf.
Sniper: 100% v inf, 1% v rest.
Beam: 100% v vehicles, 75% v buildings, 25% v infantry.
AA beam: 100% v air, 75% vlight/tank, 50% v medium, 25% v structures/inf.


Nod

Avatar
Range: 350
Speed: 50
Health: 10000
Armor: Tank, but takes full damage from aa/anti vehicle.
Damage: 1000 Beam
Secondary beam damage: 600 AP
refirerate: 2.6 sec
Dps: 385
Dps w beam: 615
Flamethrower damage: ~700 HE dps 

Scorpion
Range 275
Speed 90
Health 2400, 3200 with dozer blades.
Armor: Tank
Damage: 300 AP
Refirerate: 2.0 sec
Dps: 150
Laser damage: 500beam
Laser refirerate: 2.5
Laser dps: 200

Raider
Range: 250
Speed: 130
Health: 1500
Armor: Medium
Damage: 3x25 bullet(3x50v air)
Dps: 62.5(125v air)
Refirerate: 1.2
Laser damage: 75 bullet, x2 v air.
Laser refirerate:0.8
Laser dps: 93.5

Flametank
Range 100
Speed 75
Health 3700
Armor: Tank
Damage: ~400dps HE

Beamcannon
Range 500
Speed 75
Health 3000
Armor: Tank, takes doubble damage from bullet/HE
Damage: 150He/sec*number in cluster per beamtank.

Bike
Range 250
Speed 140
Health 800¨
Armor: light
Damage: 300x2 AA (Only shoots2 if target is right in front)
Refirerate: 3.4
Dps: 172

Stealthtank
Range 275
Speed 120
Health 1875
Armor: tank
Damage: 150x10 AA
Volley duration: ~3 sec
Total volley cycle: 6.1 sec
Volley Dps: 500 
Longterm dps: 245

Venom
Range200
Speed:185
Health 1800
Damage: 35x4 anti inf
Refirerate: 1
Dps: 140
Laser damage: 150*4
Laser refirerate:2.7
Laser dps: 222

Vertigo bomber
Range 100
Speed 165
Health 3000
Damage: 3000 AT

Shadowteam
Range 150
Speed 80
Health 300
Group health: 1200
Damage: 165 sniperx2
refirerate:0.8
Group dps: 1650
Building bomb damage: 2k

Fanatics
Range 20
Speed 70
Health 150
Group health: 750
Damage: 750 AT
Total group damage: 3750

Black hand
Range 80
Speed 40
Health: 300
Group health: 1800
Damage: 35 HE dps each

Commando
Range 300
Speed 60
Health 500

Militant
Range: 170
Speed: 40
Health: 40
Group health: 360
Damage:2*3
Refirerate: 0.8(0.5 with confessor)
Total group dps: 43(65 with confessor)

Rocket Militant
Range: 250
Speed: 40
Health: 100
Group health: 200
Damage: 250 av
Refirerate: 3.1(2.1 with confessor)
Group dps: 161(242 with confessor)

Harvester
Health: 4750
Speed: 75

Laser tower
Hub health: 3600 structure
Turret health: 1000 structure
Turretrebuild time: 20 sec
Range: 350
Damage: 150*2*3 beam
Refirerate: 5
Dps: 180

Obelisk of light
Health: 7500 structure
Range: 375
Damage: 3000
Refirerate: 3.8
Dps: 790

SAM turret
Hub health: 7000
Turret health: 1000
Damage: 125*3*3
Refirerate: 2.5
Dps: 450

Shredder turret:
Health: 3500
Health turret: 1000
Damage: 50*2*3=300
Refirerate: 2.4
Dps: 125

Disruption Tower
Health: 3k


_____________________________


1楼2007-04-11 10:51回复
    Gdi:

    Mammoth
    Range 300
    Speed 40
    Health 10000
    Gun Damage: 500ap
    Gun refirerate: 2.5
    Gun dps: 400
    Raildamage: 1000ap
    Railgun refirerate: 3 sec
    Railgun dps: 667
    Rocket damage: 400*4 anti vehicle damage
    Rocket refirerate: 10 sec
    Rocket dps: 160

    Predator
    Range 300
    Speed 60
    Health 3400
    Damage: 400 ap
    Gun dps: 174
    Refirerate: 2.3
    Raildamage: 580ap
    Rail dps: 252

    Firehawk
    Range 450
    Speed 190
    Health 2625
    Bomb damage: 3000 HE
    Missile damage: 1000 Anti vehicle.

    APC
    Range 250
    Speed 60 
    Health 2800
    Armor: Tank, but takes 75%*75% bullet dmg and twice the He damage.
    Damage: 35x4 bullet
    Refirerate: 0.8
    Dps: 175

    Pitbull
    Range 250
    Speed 115
    Health 1500
    Armor: Tank, but takes doubble damage from bullet/HE, 
    25% less damage from airbeam.
    Damage: 220x2 AA
    Refirerate:4.3
    Dps: 102
    Mortar damage: 300 HE
    Mortar refirerate: 3.7
    Mortar range: 300

    Orca
    Range 250
    Speed 175
    Health 1500
    Damage: 500AT
    Time to unload: ~5 seconds
    Dps: 600

    Rifleman
    Range 170
    Speed 45
    Health 75
    Group health: 450 
    [quote]Damage: 2*3 Bullet
    Refirerate: 0.6
    Group dps: 60

    Missile squad
    Range 275
    Speed 40
    Health 100
    Group health: 200
    Damage: 250 av
    Refirerate: 3.5
    Group dps: 143

    Zonetroopers
    Range 300
    Speed 60 
    Health 240(300 uppgraded)
    Group health: 960(1200 uppgraded)
    Damage: 210 AT
    Refirerate: 2.2
    Group dps: 382

    Commando
    Range 300
    Speed 50
    Health 500

    Grenadier
    Range 125
    Speed 40
    Health 350
    Group health: 1400
    Damage: 60 HE
    Refirerate: 1.4
    Group dps: 172

    Sniper
    Range 375
    Speed 45
    Health 300
    Group health: 600
    Refirerate: 1.3
    Damage: 500 Sniper
    Group dps: 770

    Juggernaught
    Range 500
    Speed 40
    Health 5000
    Armor: Tank
    Damage: 1000x3 AP, less in splash radius.
    Refirerate:5
    Dps: 600
    Bombard damage: 1000 HE

    Harvester
    Health 6750
    Speed: 50
    Range: 300
    Damage: 10*3 bullet
    refirerate: 1.3
    Dps: 23

    Guardian turret
    Health: 4000 structure
    Range: 350
    damage: 350AP
    Refirerate: 2.5
    DPS:140
    Damage with rail: 500
    Refirerate with rail: 1.25
    Dps with rail: 400

    Sonic emitter
    Health: 7000 structure
    Range: 350
    Damage per tick: 1000
    Number of ticks: 4/3 on mammoth, 3/2 on scorp, 2 on avatar.
    Refirerate: 3.8
    Dps: 263/tick

    AA battery
    Health: 7000
    ~240 dps

    Watchtower
    Health: 2400
    Dps: ~250

    ____________________________


    2楼2007-04-11 10:52
    回复
      2026-01-10 00:48:10
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      Scrin

      Seeker
      Range 250
      Speed 90
      Health 2400
      Armor: Tank, but takes twice the HE damage.
      Damage: 5x75 anti vehicle
      Refirerate: 2.4
      Dps: 156

      Stormrider
      Range 350 
      Speed 175
      Health 4000
      Damage: 100x4 aa beam.(Misses inf ~50% of the time)
      Refirerate: 2.4
      Dps: 167

      Corrupter
      Range 100
      Speed 60
      Health 2500

      Anihilator Tripod
      Range 350
      Speed 60
      Health 7500(+2500 shield uppgrade)
      Damage: 500x3 beam 
      (Note that you can only target one enemy with 2 at a time)
      Refirerate: 1.5
      Dps: 667
      Tank armor

      Shock Trooper
      Range 300
      Speed 60
      Health 300(Takes 50% dmg from tankfire)
      Shock damage: 75 anti vehicle
      Shock refirerate: 1.1 
      Group shock dps: 205
      Disc damage: 260 anti vehicle(can target air)
      Disc refirerate: 2.4
      Group disc dps: 325

      Planetary assault carrier 
      Range 400
      Speed 40
      Health 10000
      Fighter damage: 100ap(Half v air)
      Fighter refirerate: 0.5, gets 4 shots/turn on groundtargets giving them an actual refirerate of 1, 
      gets about 1/turn on air.
      Dps: 800

      Gun walker
      Range 300
      Speed 75
      Health 2500
      Armor: Tank
      Damage: 120x4 Bullet(160x4 v air)
      Refirerate: 2.4
      Dps: 200

      Mastermind
      Range 350
      Speed 90
      Health 1250

      Mothership
      Speed 15
      Health 30000

      Devourer
      Range 350
      Speed 55
      Health 3200
      Damage: 500 beam
      Refirerate: 2.7
      Dps: 185
      Charged damage: 750 (Each charged shot costs 10 credits)
      Charged Refirerate: 1.9
      Charged dps: 416

      Devastator
      Range 500
      Speed 60
      Health 6250
      Damage: 250x7 HE
      Refirerate: 1.9
      Dps small target: 132
      Dps medium target: 263
      Dps large target: 395
      Dps large building: 790

      Buzzers
      Speed 75
      Health 75(Takes half damage from anti inf fire and ~1% dmg from buzzers) 
      Damage: 35 sniper
      Refirerate: 0.2

      Disintigrator
      Range 55
      Speed 50
      Health 70
      Damage: 67 beam
      Refirerate: 1.2
      Group dps: 335

      Harvester
      Health 6750
      Speed: 75

      Photon cannon
      Health: 4000 Structure
      Range: 350
      Damage: 700 Beam
      Refirerate: 3.5
      Dps: 200

      Storm column
      Health: 7000
      Range: 350
      Refirerate: 3.8
      Damage: 2000 ap
      Dps: 526
      Storm refirerate: 0.8
      Storm range: 200
      Storm dps: 312
      Storm damage: 250 ap

      Plasma missile battry
      Health: 7000
      Damage: 750
      Refirerate: 1.3
      Dps: 577

      Buzzer hive
      Healht: 1600
      Spawns 3 buzzers


      _____________________________
      General building health
      Warfactories: 10k
      Barracks: Gdi 3k but takes full dmg from at wepps, nod 2.5k, scrin 3k.
      Powerplants: 4k
      Refinerys: 10k
      Airfields: 3k nod/gdi, 7.5k scrin.
      Techcenter: 8k gdi, 10k scrin/nod.
      Infantry center: 3k
      Advanced techcenters: 3k
      Op centers: 5k
      Conyard: 20k
      Superweapons: Gdi 20k but takes 40% less dmg from AP, scrin/nod 20k.
      ______________________________
      Note: If something feels way off feel free to comment.


      3楼2007-04-11 10:52
      回复
        • 59.78.3.*
        ……
        好一篇所有的东西都可能是错误的文章…


        4楼2007-04-11 11:59
        回复
          一般啦,基本能看懂


          5楼2007-04-13 10:16
          回复